mirror of
https://github.com/LNH-team/pico-loader.git
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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include "../LoaderPlatform.h"
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#include "R4ReadRomPatchCode.h"
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#include "R4ReadSdPatchCode.h"
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#include "R4WriteSdPatchCode.h"
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/// @brief Implementation of LoaderPlatform for the original R4 flashcard
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class R4LoaderPlatform : public LoaderPlatform
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{
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public:
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const IReadSectorsPatchCode* CreateSdReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new R4ReadSdPatchCode(patchHeap);
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});
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}
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const IWriteSectorsPatchCode* CreateSdWritePatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new R4WriteSdPatchCode(patchHeap);
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});
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}
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const IReadSectorsPatchCode* CreateRomReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new R4ReadRomPatchCode(patchHeap);
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});
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}
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LoaderPlatformType GetPlatformType() const override { return LoaderPlatformType::Slot1; }
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bool HasRomReads() const override { return true; }
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void PrepareRomBoot(u32 romDirSector, u32 romDirSectorOffset) const override;
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private:
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u32 ReadCardInfo() const;
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void PrepareClusterMap(bool isSave, u32 dirSector, u32 dirSectorOffset) const;
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};
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