Files
pico-loader/arm9/source/patches/platform/ace3ds/Ace3DSLoaderPlatform.h

40 lines
1.3 KiB
C++

#pragma once
#include "../LoaderPlatform.h"
#include "Ace3DSReadSdPatchCode.h"
#include "Ace3DSReadSdDmaPatchCode.h"
#include "Ace3DSWriteSdPatchCode.h"
/// @brief Implementation of LoaderPlatform for the Ace3DS+ flashcard
class Ace3DSLoaderPlatform : public LoaderPlatform
{
public:
const IReadSectorsPatchCode* CreateSdReadPatchCode(
PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
{
return patchCodeCollection.GetOrAddSharedPatchCode([&]
{
return new Ace3DSReadSdPatchCode(patchHeap);
});
}
const IReadSectorsDmaPatchCode* CreateSdReadDmaPatchCode(PatchCodeCollection& patchCodeCollection,
PatchHeap& patchHeap, const void* miiCardDmaCopy32Ptr) const override
{
return patchCodeCollection.AddUniquePatchCode<Ace3DSReadSdDmaPatchCode>(
patchHeap, miiCardDmaCopy32Ptr);
}
const IWriteSectorsPatchCode* CreateSdWritePatchCode(
PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
{
return patchCodeCollection.GetOrAddSharedPatchCode([&]
{
return new Ace3DSWriteSdPatchCode(patchHeap);
});
}
LoaderPlatformType GetPlatformType() const override { return LoaderPlatformType::Slot1; }
bool HasDmaSdReads() const override { return true; }
};