mirror of
https://github.com/LNH-team/pico-loader.git
synced 2026-06-02 17:26:48 +02:00
182 lines
4.4 KiB
ArmAsm
182 lines
4.4 KiB
ArmAsm
.cpu arm7tdmi
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.syntax unified
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#include "SuperCardLiteAddresses.h"
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.section "sclite_write_sector", "ax"
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@ void sclite_writeSector(uint32_t sector, uint8_t* buff, uint32_t writenum)
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BEGIN_THUMB_FUNCTION sclite_writeSector
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push {r1,r2,r4-r7,lr}
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@ load EXMEMCNT register into r7
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LOAD_EXMEMCNT
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@ r1 for now holds the sector
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.global sclite_writeSectorSdhcLabel
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sclite_writeSectorSdhcLabel:
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@ if not sdhc this needs to be shifted to the left by 9
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lsls r1, r0, #9
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@ movs r1, r0
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@ r4 sccmn_changeMode
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@ r5 sclite_sdCommandAndDropResponse6
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@ r6 sccmn_sdSendClock10
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adr r3, sccmn_changeMode_writeInterworkLite_address
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ldmia r3!, {r4-r6}
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@ enable sd access
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@ this function won't touch anything
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movs r0, #3
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@ call sccmn_changeMode
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bl interwork_r4
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@ WRITE_MULTIPLE_BLOCK
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@ puts the value in r2
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SD_COMMAND_ARGUMENT #25
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@ 2nd parameter is in r1 from above
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@ call sclite_sdCommandAndDropResponse6
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bl interwork_r5
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@ load the rest of the functions
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@ r4 sccmn_sdio4BitCrc16
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@ r5 sclite_writeData
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ldmia r3!, {r4-r5}
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@ loads the saved r1 (buff) and r2 (writenum)
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@ into r0 and r1
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pop {r0,r1}
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write_sector_loop:
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@ all the functions called in this loop don't change the value of any register
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@ except sclite_writeData, which will increase r0 by 512
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@ sccmn_sdio4BitCrc16 will write the checksum to r2-r3
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@ call sccmn_sdio4BitCrc16, this function will then tail call to r5 (sclite_writeData)
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bl interwork_r4
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subs r1, #1
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bne write_sector_loop
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adr r3, sccmn_changeMode_writeInterworkLite_address
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@ r4 sccmn_changeMode
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@ r5 sclite_sdCommandAndDropResponse6
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ldmia r3!, {r4-r5}
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@ STOP_TRANSMISSION
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@ puts the value in r2
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SD_COMMAND_ARGUMENT #12
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@ 2nd parameter is passed in r1
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@ and from the loop above r1 is already 0
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@ call sclite_sdCommandAndDropResponse6
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bl interwork_r5
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@ loads sd_dataadd
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movs r0, #0x90
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lsls r0, r0, #20
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@ while(*r0 &0x100) == 0
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beginwhile_WriteSector:
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ldrh r1, [r0]
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lsrs r1, #9
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bcc beginwhile_WriteSector
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movs r0, #1
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@ call sccmn_changeMode writeInterwork
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bl interwork_r4
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@ restore EXMEMCNT register
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RESTORE_EXMEMCNT
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pop {r4-r7,pc}
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interwork_r4:
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bx r4
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interwork_r5:
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bx r5
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.balign 4
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.pool
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INTERWORK_FUNCTION sccmn_changeMode writeInterwork
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INTERWORK_FUNCTION sclite_sdCommandAndDropResponse6 writeInterwork
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INTERWORK_FUNCTION sccmn_sdSendClock10 writeInterwork
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INTERWORK_FUNCTION sccmn_sdio4BitCrc16 writeInterwork
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INTERWORK_FUNCTION sclite_writeData writeInterwork
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.section "sclite_write_data", "ax"
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@ void sclite_writeData(void*& buffer, int value_to_keep, int crc_buff1, int crc_buff2)
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@ this function updates r0 and leaves everything else untouched
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@ in r6 is the pointer to sccmn_sdSendClock10
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BEGIN_THUMB_FUNCTION sclite_writeData
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@ push sccmn_sdSendClock10 and the current lr reg to the stack, so that at the end we can
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@ call in sequence sccmn_sdSendClock10 and then return
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push {r6}
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push {r1-r7}
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@ loads sd_dataadd
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movs r4, #0x90
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lsls r4, r4, #20
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waitOnWriteFalse_WriteData:
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ldrh r1, [r4]
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lsrs r1, #9
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bcc waitOnWriteFalse_WriteData
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@ dummy read SD_DATAADD
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ldrh r1, [r4]
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@ transmission start bit (lower 16 bit of r4 are 0)
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strh r4, [r4]
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@ loads sd_datawrite_4
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movs r7, #0x92
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lsls r7, r7, #20
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@ lr holds buffer + 512
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movs r2, #0x80
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lsls r2, r2, #2
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adds r2, r0, r2
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mov lr, r2
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ldmia r0!, {r1-r2}
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stmia r7!, {r1-r2}
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sclite_writeData_loop:
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@ load 6 ints at the time, for a total of 24 bytes
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ldmia r0!, {r1-r6}
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stmia r7!, {r1-r6}
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cmp r0, lr
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bne sclite_writeData_loop
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@ r1 holds a value that has not to be changed
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@ r2-r3 hold the crc value to be written
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pop {r1-r3}
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stmia r7!, {r2-r3}
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@ loads sd_dataadd
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movs r4, #0x90
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lsls r4, r4, #20
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@ write end bit
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movs r3, #0xff
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strh r3, [r4]
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waitOnWriteTrue_WriteData:
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ldrh r3, [r4]
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lsrs r3, #9
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bcs waitOnWriteTrue_WriteData
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@ dummy writes to end the transfer
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movs r3, #0
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str r3, [r4]
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str r3, [r4]
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@ we pop from the stack r6 as pc, which corresponds to sccmn_sdSendClock10 so we jump to it
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@ sccmn_sdSendClock10 doesn't push a new lr but pops a preexisting one from the stack, which in our case is the
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@ lr provided to this function
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pop {r4-r7,pc}
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.balign 4
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.pool
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