Files
pico-loader/arm9/source/patches/platform/stargate/StargateLoaderPlatform.h

40 lines
1.3 KiB
C++

#pragma once
#include "../LoaderPlatform.h"
#include "StargateReadSdPatchCode.h"
#include "StargateReadSdDmaPatchCode.h"
#include "StargateWriteSdPatchCode.h"
/// @brief Implementation of LoaderPlatform for the Stargate 3DS flashcard
class StargateLoaderPlatform : public LoaderPlatform
{
public:
const IReadSectorsPatchCode* CreateSdReadPatchCode(
PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
{
return patchCodeCollection.GetOrAddSharedPatchCode([&]
{
return new StargateReadSdPatchCode(patchHeap);
});
}
const IReadSectorsDmaPatchCode* CreateSdReadDmaPatchCode(PatchCodeCollection& patchCodeCollection,
PatchHeap& patchHeap, const void* miiCardDmaCopy32Ptr) const override
{
return patchCodeCollection.AddUniquePatchCode<StargateReadSdDmaPatchCode>(
patchHeap, miiCardDmaCopy32Ptr);
}
const IWriteSectorsPatchCode* CreateSdWritePatchCode(
PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
{
return patchCodeCollection.GetOrAddSharedPatchCode([&]
{
return new StargateWriteSdPatchCode(patchHeap);
});
}
LoaderPlatformType GetPlatformType() const override { return LoaderPlatformType::Slot1; }
bool HasDmaSdReads() const override { return true; }
};