Files
pico-loader/arm9/source/patches/platform/supercard/sclite/SuperCardLiteSendSdCommandPatchCode.s
2026-02-15 20:26:24 +01:00

82 lines
2.1 KiB
ArmAsm

.cpu arm7tdmi
.syntax unified
#include "SuperCardLiteAddresses.h"
.section "sclite_sd_command_drop", "ax"
@ void sclite_sdCommandAndDropResponse6(uint32_t dummy, uint32_t argument, SD_COMMANDS command)
@ command is passed in r2, in r6 is the pointer to sccmn_sdSendClock10
BEGIN_THUMB_FUNCTION sclite_sdCommandAndDropResponse6
push {lr}
cmp r2, #0x52
@ if command is READ_MULTIPLE_BLOCK, don't send extra clock cycles
beq 1f
@ we need to call sccmn_sdSendClock10 after the command is sent, push sccmn_sdSendClock10 and the lr to the stack
push {r6}
1:
@ among the pushed registers there are the command and
@ argument one, which are then used at the loop to
@ send the sd command
push {r1-r7}
@ loads reg_scsd_cmd
movs r7, #0x98
lsls r7, r7, #20
@ while(*r7 & 0x01) == 0
SDCommand_loop:
ldrh r0, [r7]
lsrs r0, r0, #1
bcc SDCommand_loop
@ perform an extra read
ldrh r0, [r7]
@ loads sd_buff_bit_addr
movs r1, #0x94
lsls r1, r1, #20
@ lower halfword is 0
strh r1, [r1]
@ loads sd_dataadd + sd_command_bit + sd_rw4
movs r1, #0x9A
lsls r1, r1, #20
@ the command buffer starts at sp+4 (r1 and r2) since this loop starts with offset 5
@ decrement the value of the stack pointer address used by 1
mov r4,sp
movs r3, #4
write_SDCommand_loop:
ldrb r0, [r4, r3]
lsls r2, r0, #20
adds r2, r2, r0
str r2, [r1]
subs r3, r3, #1
bpl write_SDCommand_loop
@ loads sd_dataadd + sd_crc_bit + sd_rw4
movs r1, #0x9B
lsls r1, r1, #20
movs r2, #0
str r2, [r1]
@ while(*r7 & 0x01) != 0
SDCommand_loop_2nd:
ldrh r0, [r7]
lsrs r0, r0, #1
bcs SDCommand_loop_2nd
movs r6, #4
SDCommand_drop_resp:
ldmia r7!, {r0-r5}
subs r6, r6, #1
bne SDCommand_drop_resp
@ we pop from the stack r6 as pc, which corresponds to sccmn_sdSendClock10 or lr, if it is sccmn_sdSendClock10 that function
@ is called, and that function doesn't push a new lr but pops a preexisting one from the stack, which in our case is the
@ lr provided to this function
pop {r1-r7,pc}
.balign 4
.pool