mirror of
https://github.com/FunKey-Project/Bibi.git
synced 2026-03-20 02:42:55 +01:00
added viewport support
This commit is contained in:
@@ -23,7 +23,13 @@
|
||||
#define MONSTER_SPEED 7 // the less, the faster
|
||||
#define ANIMATION_SPEED 2
|
||||
|
||||
// General sprites
|
||||
// General sprites and colors
|
||||
#define GAME_BG_COLOR_R 153
|
||||
#define GAME_BG_COLOR_G 204
|
||||
#define GAME_BG_COLOR_B 204
|
||||
/*#define GAME_BG_COLOR_R 255
|
||||
#define GAME_BG_COLOR_G 255
|
||||
#define GAME_BG_COLOR_B 255*/
|
||||
#define IMG_MAP_WALL "sprite/wall.png"
|
||||
#define IMG_MAP_BOX "sprite/box.png"
|
||||
#define IMG_MAP_GOAL "sprite/objectif.png"
|
||||
|
||||
@@ -33,6 +33,8 @@ struct s_game {
|
||||
t_bomb list_bombs;
|
||||
t_flamme list_flammes;
|
||||
t_monster list_monsters;
|
||||
bool viewport_mode;
|
||||
bool must_clear_screen;
|
||||
};
|
||||
typedef struct s_game * t_game;
|
||||
|
||||
|
||||
@@ -15,49 +15,59 @@ enum e_player {
|
||||
PLAYER_STD, PLAYER_MONSTER
|
||||
};
|
||||
|
||||
struct s_player {
|
||||
int x, y, portee_bomb, win;
|
||||
SDL_Surface * directed_img[4];
|
||||
enum e_way current_way;
|
||||
int lives;
|
||||
int nb_bomb;
|
||||
int nb_bomb_max;//cette variable est utile pour les bonus. Elle sert à ce que, par exemple, si le joueur a posé toutes ses bombes (disons 2) et qu'avant qu'elles explosent le joueur prend un bonus decrease_nb_bombs, il ne sera autorisé qu'à poser une seule bombe après l'explosion des deux sur la map.
|
||||
int dead;
|
||||
};
|
||||
typedef struct s_player * t_player;
|
||||
|
||||
|
||||
// Creates a new player with a given number of available bombs
|
||||
extern t_player player_init(int nb_bomb, int portee_bomb, int lives, int no_joueur);
|
||||
extern void player_free(t_player player);
|
||||
t_player player_init(int nb_bomb, int portee_bomb, int lives, int no_joueur);
|
||||
void player_free(t_player player);
|
||||
|
||||
// Returns the current position of the player
|
||||
extern int player_get_x(t_player player);
|
||||
extern int player_get_y(t_player player);
|
||||
int player_get_x(t_player player);
|
||||
int player_get_y(t_player player);
|
||||
|
||||
// Confirm if the player has won the game
|
||||
extern int player_win(t_player player);
|
||||
int player_win(t_player player);
|
||||
|
||||
// Return the caracteristics of the player
|
||||
extern int player_portee_bomb(t_player player);
|
||||
int player_portee_bomb(t_player player);
|
||||
|
||||
//manage the lives of the player
|
||||
extern int player_get_lives(t_player player);
|
||||
extern void player_increase_lives(t_player player);
|
||||
extern void player_decrease_lives(t_player player);
|
||||
extern void player_die(t_player player);
|
||||
extern int player_get_dead(t_player player);
|
||||
int player_get_lives(t_player player);
|
||||
void player_increase_lives(t_player player);
|
||||
void player_decrease_lives(t_player player);
|
||||
void player_die(t_player player);
|
||||
int player_get_dead(t_player player);
|
||||
// Set the direction of the next move of the player
|
||||
extern void player_set_current_way(t_player player, enum e_way way);
|
||||
void player_set_current_way(t_player player, enum e_way way);
|
||||
|
||||
// Load the player position from the map
|
||||
extern int player_from_map(t_player player, t_map map);
|
||||
extern void player2_from_map(t_player player, t_map map);
|
||||
int player_from_map(t_player player, t_map map);
|
||||
void player2_from_map(t_player player, t_map map);
|
||||
|
||||
// Move the player according to the current direction
|
||||
extern int player_move(t_player player, t_map map);
|
||||
int player_move(t_player player, t_map map);
|
||||
|
||||
//Manage the number of bombs available
|
||||
extern int player_get_nb_bomb(t_player player);
|
||||
extern int player_get_nb_bomb_max(t_player player);
|
||||
extern void player_set_nb_bomb(t_player player, int bomb_number);
|
||||
extern void player_increase_nb_bomb(t_player player);
|
||||
extern void player_decrease_nb_bomb(t_player player);
|
||||
extern void player_increase_nb_bomb_max(t_player player);
|
||||
extern void player_decrease_nb_bomb_max(t_player player);
|
||||
int player_get_nb_bomb(t_player player);
|
||||
int player_get_nb_bomb_max(t_player player);
|
||||
void player_set_nb_bomb(t_player player, int bomb_number);
|
||||
void player_increase_nb_bomb(t_player player);
|
||||
void player_decrease_nb_bomb(t_player player);
|
||||
void player_increase_nb_bomb_max(t_player player);
|
||||
void player_decrease_nb_bomb_max(t_player player);
|
||||
|
||||
|
||||
// Display the player on the screen
|
||||
extern void player_display(t_player player, SDL_Surface *screen);
|
||||
void player_display(t_player player, SDL_Surface *screen);
|
||||
|
||||
#endif /* PLAYER_H_ */
|
||||
|
||||
Reference in New Issue
Block a user