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corrected last segfaults, added 150ms before SDL_WaitEvent calls for debounce
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@ -452,7 +452,7 @@ int main_game(int nb_joueur, int niveau, int mode, int kill_bomb, int game_over)
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//##################################################### Main ####################################################################
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//##################################################### Main ####################################################################
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//Fonction principale du jeu
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//Fonction principale du jeu
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int main(int argc, char *argv[]) {
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int main_menu_and_game() {
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SDL_Surface *menu = NULL;
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SDL_Surface *menu = NULL;
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SDL_Event event;
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SDL_Event event;
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SDL_Rect positionMenu;
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SDL_Rect positionMenu;
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@ -1025,3 +1025,6 @@ int main(int argc, char *argv[]) {
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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int main(int argc, char *argv[]) {
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return main_menu_and_game();
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}
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