#ifndef __TIME_H__ #define __TIME_H__ #include // Number of cycles to process before displaying an image extern Uint16 game_time_get_cycles_to_calculate(); // Current speed of the game extern Uint16 game_time_get_speed(); // Duration of a cycle (in ms) extern Uint16 game_time_get_cycles_length(); // Time initialization extern void game_time_init(); // Set the speed of the game extern void game_time_set_speed(Uint16 speed); // Compute the current time of the game extern void game_time_update(); #endif /* __TIME_H__ */