#ifndef FLAMME_H_ #define FLAMME_H_ #include #include #include "SDL.h" #include "SDL_image.h" #include "../include/constant.h" enum e_type_flamme { HAUT = 0, BAS, GAUCHE, DROITE, HRZLEFT, HRZRIGHT, VERTUP, VERTDOWN, CENTER, M_HAUT, M_BAS, M_GAUCHE, M_DROITE }; typedef struct s_flamme * t_flamme; extern t_flamme flamme_init(t_flamme list_flammes, int x, int y, int portee, enum e_type_flamme type); extern void flamme_free(t_flamme flamme); // Returns the current position of a flamme extern int flamme_get_x(t_flamme flamme); extern int flamme_get_y(t_flamme flamme); extern int flamme_get_portee(t_flamme flamme); extern enum e_type_flamme flamme_get_type(t_flamme flamme); extern t_flamme get_next_flamme(t_flamme flamme); void set_next_flamme(t_flamme flamme, t_flamme nxt_flamme); // Set the next image of a flamme extern void flamme_decrease_current_time(t_flamme flamme); extern int flamme_get_current_time(t_flamme flamme); // Display a flamme on the screen extern void flamme_display(t_flamme flamme, SDL_Surface *screen); #endif /* FLAMME_H_ */