/* * game.h * * Created on: 15 mars 2010 * Author: reveillere */ #ifndef GAME_H_ #define GAME_H_ #include "../include/constant.h" #include "../include/misc.h" #include "../include/map.h" #include "../include/player.h" #include "../include/bomb.h" #include "../include/monsters.h" #include "../include/flamme.h" #ifdef SOUND_FMOD_ACTIVATED #include #endif //SOUND_FMOD_ACTIVATED typedef struct s_game * t_game; // Create a new game extern t_game game_new(int nb_joueur, int niveau, int mode, int kill_bomb); extern void game_free(t_game game); // Return the player of the current game extern t_player game_get_player1(t_game game); extern t_player game_get_player2(t_game game); // Return the map of the current game extern t_map game_the_map(t_game game); // Return a bomb of the current game extern void game_init_bomb(t_game game, int x, int y, int portee, int joueur); extern t_monster game_return_monster(t_game game, int monster_number); // Generate a random bonus after an explosion extern void generate_bonus(t_game game, int x, int y); t_bonus_type return_bonus(); // Display the game on the screen extern void game_display(t_game game, SDL_Surface *screen); //manage the bombs extern void bombs_management (t_game game, int all_bombs); //manage the flammes extern void flamme_management(t_game game); extern void flamme_continue(t_flamme flamme, t_game game); extern void flamme_check_right(int x, int y, int portee, t_game game); extern void flamme_check_left(int x, int y, int portee, t_game game); extern void flamme_check_up(int x, int y, int portee, t_game game); extern void flamme_check_down(int x, int y, int portee, t_game game); //manage the monsters extern void monsters_management(t_game game, int nb_joueur); extern t_monster kill_monster(t_monster list_monsters, int x, int y); //explose a bomb extern void kill_bomb(t_game game, int x, int y); #endif /* GAME_H_ */