#ifndef PLAYER_H_ #define PLAYER_H_ #include #include #include "SDL.h" #include "SDL_image.h" #include "../include/constant.h" enum e_way { UP = 0, DOWN, LEFT, RIGHT }; enum e_player { PLAYER_STD, PLAYER_MONSTER }; typedef struct s_player * t_player; // Creates a new player with a given number of available bombs extern t_player player_init(int nb_bomb, int portee_bomb, int lives, int no_joueur); extern void player_free(t_player player); // Returns the current position of the player extern int player_get_x(t_player player); extern int player_get_y(t_player player); // Confirm if the player has won the game extern int player_win(t_player player); // Return the caracteristics of the player extern int player_portee_bomb(t_player player); //manage the lives of the player extern int player_get_lives(t_player player); extern void player_increase_lives(t_player player); extern void player_decrease_lives(t_player player); extern void player_die(t_player player); extern int player_get_dead(t_player player); // Set the direction of the next move of the player extern void player_set_current_way(t_player player, enum e_way way); // Load the player position from the map extern int player_from_map(t_player player, t_map map); extern void player2_from_map(t_player player, t_map map); // Move the player according to the current direction extern int player_move(t_player player, t_map map); //Manage the number of bombs available extern int player_get_nb_bomb(t_player player); extern int player_get_nb_bomb_max(t_player player); extern void player_set_nb_bomb(t_player player, int bomb_number); extern void player_increase_nb_bomb(t_player player); extern void player_decrease_nb_bomb(t_player player); extern void player_increase_nb_bomb_max(t_player player); extern void player_decrease_nb_bomb_max(t_player player); // Display the player on the screen extern void player_display(t_player player, SDL_Surface *screen); #endif /* PLAYER_H_ */