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38 lines
955 B
C
38 lines
955 B
C
#ifndef BOMB_H_
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#define BOMB_H_
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "../include/constant.h"
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typedef struct s_bomb * t_bomb;
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// Creates a new bomb at a given place
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extern t_bomb bomb_init(t_bomb list_bombs, int x, int y, int portee, int joueur);
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extern void bomb_free(t_bomb bomb);
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// Returns the current position of a bomb
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extern int bomb_get_x(t_bomb bomb);
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extern int bomb_get_y(t_bomb bomb);
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extern int bomb_get_joueur(t_bomb bomb);
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extern int bomb_get_portee(t_bomb bomb);
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//management of the following bomb
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extern t_bomb get_next_bomb(t_bomb bomb);
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void set_next_bomb(t_bomb bomb, t_bomb nxt_bomb);
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// Set the next image of a bomb
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extern void bomb_set_current_time(t_bomb bomb, int time);
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extern int bomb_get_current_time(t_bomb bomb);
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// Display a bomb on the screen
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extern void bomb_display(t_bomb bomb, SDL_Surface *screen);
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#endif /* BOMB_H_ */
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