mirror of
https://github.com/FunKey-Project/Bibi.git
synced 2025-12-12 09:48:51 +01:00
189 lines
7.2 KiB
C
189 lines
7.2 KiB
C
#ifndef CONSTANT_H_
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#define CONSTANT_H_
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// Use Sound ?
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//#define SOUND_FMOD_ACTIVATED
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//#define SOUND_SDL_ACTIVATED
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#define WINDOW_BPP 16
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// Resize ?
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//#define HW_SCREEN_RESIZE
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#define HW_SCREEN_WIDTH 240
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#define HW_SCREEN_HEIGHT 240
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#define MIN_BLOCKS_VISIBLE_IN_VIEWPORT_MODE 2
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// Size (# of pixels) of a cell of the map
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#define SIZE_BLOC 40
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// Time management
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#define MAX_SKIPPED_FRAMES 100
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#define DEFAULT_GAME_SPEED 8 // the more, the faster
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#define BOMBS_SPEED 5 // the less, the faster
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#define MONSTER_SPEED 7 // the less, the faster
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#define ANIMATION_SPEED 2
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// General sprites and colors
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#define GAME_BG_COLOR_R 153
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#define GAME_BG_COLOR_G 204
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#define GAME_BG_COLOR_B 204
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/*#define GAME_BG_COLOR_R 255
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#define GAME_BG_COLOR_G 255
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#define GAME_BG_COLOR_B 255*/
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#define IMG_MAP_WALL "sprite/wall.png"
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#define IMG_MAP_BOX "sprite/box.png"
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#define IMG_MAP_GOAL "sprite/objectif.png"
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//Menu sprites
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#define IMG_MENU_EMPTY "sprite/menu_empty.png"
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#define IMG_MENU_PLAYER_1 "sprite/menu_player_1.png"
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#define IMG_MENU_PLAYER_2 "sprite/menu_player_2.png"
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#define IMG_MENU_LIVES_0 "sprite/lives_0.png"
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#define IMG_MENU_LIVES_1 "sprite/lives_1.png"
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#define IMG_MENU_LIVES_2 "sprite/lives_2.png"
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#define IMG_MENU_LIVES_3 "sprite/lives_3.png"
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#define IMG_MENU_LIVES_4 "sprite/lives_4.png"
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#define IMG_MENU_BOMBS_0 "sprite/bombs_0.png"
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#define IMG_MENU_BOMBS_1 "sprite/bombs_1.png"
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#define IMG_MENU_BOMBS_2 "sprite/bombs_2.png"
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#define IMG_MENU_BOMBS_3 "sprite/bombs_3.png"
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#define IMG_MENU_BOMBS_4 "sprite/bombs_4.png"
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#define IMG_MENU_BOMBS_5 "sprite/bombs_5.png"
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#define IMG_MENU_RANGE_0 "sprite/range_0.png"
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#define IMG_MENU_RANGE_1 "sprite/range_1.png"
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#define IMG_MENU_RANGE_2 "sprite/range_2.png"
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#define IMG_MENU_RANGE_3 "sprite/range_3.png"
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#define IMG_MENU_RANGE_4 "sprite/range_4.png"
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#define IMG_MENU_RANGE_5 "sprite/range_5.png"
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// Bombs
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#define IMG_BOMB_TTL1 "sprite/bomb1.png"
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#define IMG_BOMB_TTL2 "sprite/bomb2.png"
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#define IMG_BOMB_TTL3 "sprite/bomb3.png"
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#define IMG_BOMB_TTL4 "sprite/bomb4.png"
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#define IMG_BONUS_BOMB_RANGE_INC "sprite/bonus_bomb_range_inc.png"
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#define IMG_BONUS_BOMB_RANGE_DEC "sprite/bonus_bomb_range_dec.png"
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#define IMG_BONUS_BOMB_NB_INC "sprite/bonus_bomb_nb_inc.png"
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#define IMG_BONUS_BOMB_NB_DEC "sprite/bonus_bomb_nb_dec.png"
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#define IMG_BONUS_LIFE_INC "sprite/bonus_life_inc.png"
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// Players
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#define IMG_PLAYER_LEFT "sprite/player_left.png"
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#define IMG_PLAYER_UP "sprite/player_up.png"
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#define IMG_PLAYER_RIGHT "sprite/player_right.png"
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#define IMG_PLAYER_DOWN "sprite/player_down.png"
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#define IMG_PLAYER_2_LEFT "sprite/player_left_2.png"
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#define IMG_PLAYER_2_UP "sprite/player_up_2.png"
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#define IMG_PLAYER_2_RIGHT "sprite/player_right_2.png"
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#define IMG_PLAYER_2_DOWN "sprite/player_down_2.png"
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//Monsters
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#define IMG_MONSTER_LEFT "sprite/monster_left.png"
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#define IMG_MONSTER_UP "sprite/monster_up.png"
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#define IMG_MONSTER_RIGHT "sprite/monster_right.png"
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#define IMG_MONSTER_DOWN "sprite/monster_down.png"
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//flamme
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#define IMG_FLAMME_THIN_HAUT "sprite/ThinUp.png"
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#define IMG_FLAMME_THIN_BAS "sprite/ThinDown.png"
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#define IMG_FLAMME_THIN_GAUCHE "sprite/ThinLeft.png"
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#define IMG_FLAMME_THIN_DROITE "sprite/ThinRight.png"
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#define IMG_FLAMME_THIN_HRZ "sprite/ThinHrz.png"
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#define IMG_FLAMME_THIN_VERT "sprite/ThinVert.png"
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#define IMG_FLAMME_THIN_CENTER "sprite/ThinCenter.png"
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#define IMG_FLAMME_THIN_MONSTER_BAS "sprite/monster_down_TV.png"
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#define IMG_FLAMME_THIN_MONSTER_HAUT "sprite/monster_up_TV.png"
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#define IMG_FLAMME_THIN_MONSTER_GAUCHE "sprite/monster_left_TV.png"
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#define IMG_FLAMME_THIN_MONSTER_DROITE "sprite/monster_right_TV.png"
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#define IMG_FLAMME_MEDIUM_HAUT "sprite/FireUp.png"
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#define IMG_FLAMME_MEDIUM_BAS "sprite/FireDown.png"
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#define IMG_FLAMME_MEDIUM_GAUCHE "sprite/FireLeft.png"
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#define IMG_FLAMME_MEDIUM_DROITE "sprite/FireRight.png"
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#define IMG_FLAMME_MEDIUM_HRZ "sprite/FireHrz.png"
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#define IMG_FLAMME_MEDIUM_VERT "sprite/FireVert.png"
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#define IMG_FLAMME_MEDIUM_CENTER "sprite/FireCenter.png"
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#define IMG_FLAMME_MEDIUM_MONSTER_BAS "sprite/monster_down_FV.png"
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#define IMG_FLAMME_MEDIUM_MONSTER_HAUT "sprite/monster_up_FV.png"
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#define IMG_FLAMME_MEDIUM_MONSTER_GAUCHE "sprite/monster_left_FV.png"
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#define IMG_FLAMME_MEDIUM_MONSTER_DROITE "sprite/monster_right_FV.png"
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#define IMG_FLAMME_FIRE_HAUT "sprite/LargeUp.png"
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#define IMG_FLAMME_FIRE_BAS "sprite/LargeDown.png"
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#define IMG_FLAMME_FIRE_GAUCHE "sprite/LargeLeft.png"
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#define IMG_FLAMME_FIRE_DROITE "sprite/LargeRight.png"
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#define IMG_FLAMME_FIRE_HRZ "sprite/LargeHrz.png"
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#define IMG_FLAMME_FIRE_VERT "sprite/LargeVert.png"
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#define IMG_FLAMME_FIRE_CENTER "sprite/LargeCenter.png"
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#define IMG_FLAMME_FIRE_MONSTER_BAS "sprite/monster_down_LV.png"
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#define IMG_FLAMME_FIRE_MONSTER_HAUT "sprite/monster_up_LV.png"
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#define IMG_FLAMME_FIRE_MONSTER_GAUCHE "sprite/monster_left_LV.png"
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#define IMG_FLAMME_FIRE_MONSTER_DROITE "sprite/monster_right_LV.png"
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#define IMG_FLAMME_LARGE_HAUT "sprite/XLUP.png"
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#define IMG_FLAMME_LARGE_BAS "sprite/XLDOWN.png"
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#define IMG_FLAMME_LARGE_GAUCHE "sprite/XLLEFT.png"
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#define IMG_FLAMME_LARGE_DROITE "sprite/XLRIGHT.png"
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#define IMG_FLAMME_LARGE_HRZ "sprite/XLHRZ.png"
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#define IMG_FLAMME_LARGE_VERT "sprite/XLVERT.png"
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#define IMG_FLAMME_LARGE_CENTER "sprite/XLCENTER.png"
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#define IMG_FLAMME_LARGE_MONSTER_BAS "sprite/monster_down_XLV.png"
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#define IMG_FLAMME_LARGE_MONSTER_HAUT "sprite/monster_up_XLV.png"
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#define IMG_FLAMME_LARGE_MONSTER_GAUCHE "sprite/monster_left_XLV.png"
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#define IMG_FLAMME_LARGE_MONSTER_DROITE "sprite/monster_right_XLV.png"
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// Maximum lives for a player
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#define MAXIMUM_LIVES 4
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//Nombre de d<>c<EFBFBD>s avant game over
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#define NB_DECES 3
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// Maximum power of a bomb
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#define BOMB_RANGE_MAX 4
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// Maximum number of bombs available
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#define BOMB_NUMBER_MAX 5
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// Bonus
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// Probability that a box contains a bonus
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#define PROBA_BONUS 60
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#define PROBA_BONUS_BOMB_RANGE 30
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// Increase the power of a bomb +1
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#define PROBA_BONUS_BOMB_RANGE_INC 50
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// Decrease the power of a bomb -1
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#define PROBA_BONUS_BOMB_RANGE_DEC 50
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#define PROBA_BONUS_BOMB_NB 30
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// Increase the number of bombs
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#define PROBA_BONUS_BOMB_NB_INC 30
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// Decrease the number of bombs
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#define PROBA_BONUS_BOMB_NB_DEC 70
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#define PROBA_BONUS_LIFE_INC 10
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#define PROBA_BONUS_MONSTER 30
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// Name of the file that contains the map
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#ifdef FUNKEY
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#define SRC_LEVELS_1_PLAYER "data/levels_1p_FunKey.lvl"
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#else
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#define SRC_LEVELS_1_PLAYER "data/levels_1p.lvl"
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#endif
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#define SRC_LEVELS_2_PLAYERS "data/levels_2p.lvl"
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#ifdef FUNKEY
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#define SRC_LEVELS_EDITOR "data/levels_editor_FunKey.lvl"
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#else
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#define SRC_LEVELS_EDITOR "data/levels_editor.lvl"
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#endif
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#endif /* CONSTANT */
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