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25 lines
563 B
C
25 lines
563 B
C
#ifndef __TIME_H__
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#define __TIME_H__
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#include <SDL.h>
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// Number of cycles to process before displaying an image
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extern Uint16 game_time_get_cycles_to_calculate();
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// Current speed of the game
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extern Uint16 game_time_get_speed();
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// Duration of a cycle (in ms)
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extern Uint16 game_time_get_cycles_length();
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// Time initialization
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extern void game_time_init();
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// Set the speed of the game
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extern void game_time_set_speed(Uint16 speed);
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// Compute the current time of the game
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extern void game_time_update();
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#endif /* __TIME_H__ */
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