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38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#ifndef MONSTERS_H_
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#define MONSTERS_H_
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "../include/constant.h"
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typedef struct s_monster * t_monster;
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// Creates a new monster
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extern t_monster monster_init(t_monster list_monsters, int x, int y, int portee_monstre);
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extern void monster_free(t_monster monster);
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// Returns the current position of the monster
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extern int monster_get_x(t_monster monster);
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extern int monster_get_y(t_monster monster);
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//management of the following monster
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extern t_monster get_next_monster(t_monster monster);
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void set_next_monster(t_monster monster, t_monster nxt_monster);
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extern int monster_portee(t_monster monster);
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// Set the direction of the next move of the monster
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enum e_way monster_get_current_way(t_monster monster);
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extern void monster_set_current_way(t_monster monster, enum e_way way);
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// Move the monster according to the current direction
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extern int monster_move(t_monster monster, t_map map, t_player player, t_player player2, int nb_joueur);
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// Display the monster on the screen
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extern void monster_display(t_monster monster, SDL_Surface *screen);
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#endif /* MONSTERS_H_ */
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