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Add pixel alpha multiply to SDL
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23
FunKey/board/funkey/patches/0001-pixel-alpha-multiply.patch
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23
FunKey/board/funkey/patches/0001-pixel-alpha-multiply.patch
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@ -0,0 +1,23 @@
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SDL_blit_A.c | 2 ++
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1 file changed, 2 insertions(+)
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diff --git a/src/video/SDL_blit_A.c b/src/video/SDL_blit_A.c
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index 219cdcc..d8e921e 100644
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--- a/src/video/SDL_blit_A.c
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+++ b/src/video/SDL_blit_A.c
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@@ -2679,6 +2985,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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int dstskip = info->d_skip;
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SDL_PixelFormat *srcfmt = info->src;
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SDL_PixelFormat *dstfmt = info->dst;
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+ uint8_t alpha_multiply = srcfmt->alpha;
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int srcbpp;
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int dstbpp;
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@@ -2705,6 +3012,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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unsigned sA;
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unsigned dA;
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DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
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+ sA=(sA*alpha_multiply)>>8;
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if(sA) {
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DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
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ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
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