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4fbbd56c88 |
1
.gitignore
vendored
@ -3,3 +3,4 @@
|
||||
*~
|
||||
br.log
|
||||
/images/
|
||||
*.so
|
||||
|
||||
2
.gitmodules
vendored
@ -1,3 +1,3 @@
|
||||
[submodule "buildroot"]
|
||||
path = buildroot
|
||||
url = https://github.com/FunKey-Project/buildroot.git
|
||||
url = https://github.com/DrUm78/buildroot.git
|
||||
|
||||
@ -1,12 +1,5 @@
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/mednafen/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/fkgpiod/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/retrofe/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/PCSX-ReARMed/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/FCEUX/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/gnuboy/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/picodrive/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/PocketSNES/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/gpsp/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/dmtx-utils/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/ProdScreens/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/fonts-droid/Config.in"
|
||||
@ -14,8 +7,10 @@ source "$BR2_EXTERNAL_FUNKEY_PATH/package/libini/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/libopk/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/libxdgmime/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/gmenu2x/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/agg/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/fluidlite/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/libmikmod/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/commander/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/bibi/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/picoarch/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/clock/Config.in"
|
||||
source "$BR2_EXTERNAL_FUNKEY_PATH/package/st-sdl/Config.in"
|
||||
|
||||
@ -160,6 +160,7 @@ CONFIG_SQUASHFS=y
|
||||
# CONFIG_NETWORK_FILESYSTEMS is not set
|
||||
CONFIG_NLS_CODEPAGE_437=y
|
||||
CONFIG_NLS_ISO8859_1=y
|
||||
CONFIG_NLS_UTF8=y
|
||||
CONFIG_PRINTK_TIME=y
|
||||
# CONFIG_SCHED_DEBUG is not set
|
||||
# CONFIG_DEBUG_BUGVERBOSE is not set
|
||||
|
||||
11
FunKey/board/funkey/patches/linux/0000_Makefile.patch
Normal file
@ -0,0 +1,11 @@
|
||||
--- a/Makefile 2024-02-16 14:58:29.220126035 +0000
|
||||
+++ b/Makefile 2024-02-16 14:58:46.572468923 +0000
|
||||
@@ -393,7 +393,7 @@
|
||||
|
||||
KBUILD_AFLAGS := -D__ASSEMBLY__
|
||||
KBUILD_CFLAGS := -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs \
|
||||
- -fno-strict-aliasing -fno-common -fshort-wchar \
|
||||
+ -fno-strict-aliasing -fcommon -fshort-wchar \
|
||||
-Werror-implicit-function-declaration \
|
||||
-Wno-format-security \
|
||||
-std=gnu89
|
||||
11
FunKey/board/funkey/patches/linux/0002_dtc-lexer.patch
Normal file
@ -0,0 +1,11 @@
|
||||
--- a/scripts/dtc/dtc-lexer.l 2024-02-16 09:12:07.182655128 +0000
|
||||
+++ b/scripts/dtc/dtc-lexer.l 2024-02-16 09:12:18.870713228 +0000
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "srcpos.h"
|
||||
#include "dtc-parser.tab.h"
|
||||
|
||||
-YYLTYPE yylloc;
|
||||
+extern YYLTYPE yylloc;
|
||||
extern bool treesource_error;
|
||||
|
||||
/* CAUTION: this will stop working if we ever use yyless() or yyunput() */
|
||||
11
FunKey/board/funkey/patches/linux/0003_shipped.patch
Normal file
@ -0,0 +1,11 @@
|
||||
--- a/scripts/dtc/dtc-lexer.lex.c_shipped 2024-02-16 15:05:07.227705986 +0000
|
||||
+++ b/scripts/dtc/dtc-lexer.lex.c_shipped 2024-02-16 15:05:35.040218551 +0000
|
||||
@@ -631,7 +631,7 @@
|
||||
#include "srcpos.h"
|
||||
#include "dtc-parser.tab.h"
|
||||
|
||||
-YYLTYPE yylloc;
|
||||
+extern YYLTYPE yylloc;
|
||||
extern bool treesource_error;
|
||||
|
||||
/* CAUTION: this will stop working if we ever use yyless() or yyunput() */
|
||||
@ -1,295 +0,0 @@
|
||||
SDL_blit_A.c | 270 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 270 insertions(+)
|
||||
|
||||
diff --git a/src/video/SDL_blit_A.c b/src/video/SDL_blit_A.c
|
||||
index 219cdcc..d8e921e 100644
|
||||
--- a/src/video/SDL_blit_A.c
|
||||
+++ b/src/video/SDL_blit_A.c
|
||||
@@ -27,3 +34,270 @@
|
||||
+
|
||||
+/*!
|
||||
+\brief Alpha adjustment table for custom blitter.
|
||||
+
|
||||
+The table provides values for a modified, non-linear
|
||||
+transfer function which maintain brightness.
|
||||
+
|
||||
+*/
|
||||
+const unsigned int GFX_ALPHA_ADJUST_ARRAY[256] = {
|
||||
+ 0, /* 0 */
|
||||
+ 15, /* 1 */
|
||||
+ 22, /* 2 */
|
||||
+ 27, /* 3 */
|
||||
+ 31, /* 4 */
|
||||
+ 35, /* 5 */
|
||||
+ 39, /* 6 */
|
||||
+ 42, /* 7 */
|
||||
+ 45, /* 8 */
|
||||
+ 47, /* 9 */
|
||||
+ 50, /* 10 */
|
||||
+ 52, /* 11 */
|
||||
+ 55, /* 12 */
|
||||
+ 57, /* 13 */
|
||||
+ 59, /* 14 */
|
||||
+ 61, /* 15 */
|
||||
+ 63, /* 16 */
|
||||
+ 65, /* 17 */
|
||||
+ 67, /* 18 */
|
||||
+ 69, /* 19 */
|
||||
+ 71, /* 20 */
|
||||
+ 73, /* 21 */
|
||||
+ 74, /* 22 */
|
||||
+ 76, /* 23 */
|
||||
+ 78, /* 24 */
|
||||
+ 79, /* 25 */
|
||||
+ 81, /* 26 */
|
||||
+ 82, /* 27 */
|
||||
+ 84, /* 28 */
|
||||
+ 85, /* 29 */
|
||||
+ 87, /* 30 */
|
||||
+ 88, /* 31 */
|
||||
+ 90, /* 32 */
|
||||
+ 91, /* 33 */
|
||||
+ 93, /* 34 */
|
||||
+ 94, /* 35 */
|
||||
+ 95, /* 36 */
|
||||
+ 97, /* 37 */
|
||||
+ 98, /* 38 */
|
||||
+ 99, /* 39 */
|
||||
+ 100, /* 40 */
|
||||
+ 102, /* 41 */
|
||||
+ 103, /* 42 */
|
||||
+ 104, /* 43 */
|
||||
+ 105, /* 44 */
|
||||
+ 107, /* 45 */
|
||||
+ 108, /* 46 */
|
||||
+ 109, /* 47 */
|
||||
+ 110, /* 48 */
|
||||
+ 111, /* 49 */
|
||||
+ 112, /* 50 */
|
||||
+ 114, /* 51 */
|
||||
+ 115, /* 52 */
|
||||
+ 116, /* 53 */
|
||||
+ 117, /* 54 */
|
||||
+ 118, /* 55 */
|
||||
+ 119, /* 56 */
|
||||
+ 120, /* 57 */
|
||||
+ 121, /* 58 */
|
||||
+ 122, /* 59 */
|
||||
+ 123, /* 60 */
|
||||
+ 124, /* 61 */
|
||||
+ 125, /* 62 */
|
||||
+ 126, /* 63 */
|
||||
+ 127, /* 64 */
|
||||
+ 128, /* 65 */
|
||||
+ 129, /* 66 */
|
||||
+ 130, /* 67 */
|
||||
+ 131, /* 68 */
|
||||
+ 132, /* 69 */
|
||||
+ 133, /* 70 */
|
||||
+ 134, /* 71 */
|
||||
+ 135, /* 72 */
|
||||
+ 136, /* 73 */
|
||||
+ 137, /* 74 */
|
||||
+ 138, /* 75 */
|
||||
+ 139, /* 76 */
|
||||
+ 140, /* 77 */
|
||||
+ 141, /* 78 */
|
||||
+ 141, /* 79 */
|
||||
+ 142, /* 80 */
|
||||
+ 143, /* 81 */
|
||||
+ 144, /* 82 */
|
||||
+ 145, /* 83 */
|
||||
+ 146, /* 84 */
|
||||
+ 147, /* 85 */
|
||||
+ 148, /* 86 */
|
||||
+ 148, /* 87 */
|
||||
+ 149, /* 88 */
|
||||
+ 150, /* 89 */
|
||||
+ 151, /* 90 */
|
||||
+ 152, /* 91 */
|
||||
+ 153, /* 92 */
|
||||
+ 153, /* 93 */
|
||||
+ 154, /* 94 */
|
||||
+ 155, /* 95 */
|
||||
+ 156, /* 96 */
|
||||
+ 157, /* 97 */
|
||||
+ 158, /* 98 */
|
||||
+ 158, /* 99 */
|
||||
+ 159, /* 100 */
|
||||
+ 160, /* 101 */
|
||||
+ 161, /* 102 */
|
||||
+ 162, /* 103 */
|
||||
+ 162, /* 104 */
|
||||
+ 163, /* 105 */
|
||||
+ 164, /* 106 */
|
||||
+ 165, /* 107 */
|
||||
+ 165, /* 108 */
|
||||
+ 166, /* 109 */
|
||||
+ 167, /* 110 */
|
||||
+ 168, /* 111 */
|
||||
+ 168, /* 112 */
|
||||
+ 169, /* 113 */
|
||||
+ 170, /* 114 */
|
||||
+ 171, /* 115 */
|
||||
+ 171, /* 116 */
|
||||
+ 172, /* 117 */
|
||||
+ 173, /* 118 */
|
||||
+ 174, /* 119 */
|
||||
+ 174, /* 120 */
|
||||
+ 175, /* 121 */
|
||||
+ 176, /* 122 */
|
||||
+ 177, /* 123 */
|
||||
+ 177, /* 124 */
|
||||
+ 178, /* 125 */
|
||||
+ 179, /* 126 */
|
||||
+ 179, /* 127 */
|
||||
+ 180, /* 128 */
|
||||
+ 181, /* 129 */
|
||||
+ 182, /* 130 */
|
||||
+ 182, /* 131 */
|
||||
+ 183, /* 132 */
|
||||
+ 184, /* 133 */
|
||||
+ 184, /* 134 */
|
||||
+ 185, /* 135 */
|
||||
+ 186, /* 136 */
|
||||
+ 186, /* 137 */
|
||||
+ 187, /* 138 */
|
||||
+ 188, /* 139 */
|
||||
+ 188, /* 140 */
|
||||
+ 189, /* 141 */
|
||||
+ 190, /* 142 */
|
||||
+ 190, /* 143 */
|
||||
+ 191, /* 144 */
|
||||
+ 192, /* 145 */
|
||||
+ 192, /* 146 */
|
||||
+ 193, /* 147 */
|
||||
+ 194, /* 148 */
|
||||
+ 194, /* 149 */
|
||||
+ 195, /* 150 */
|
||||
+ 196, /* 151 */
|
||||
+ 196, /* 152 */
|
||||
+ 197, /* 153 */
|
||||
+ 198, /* 154 */
|
||||
+ 198, /* 155 */
|
||||
+ 199, /* 156 */
|
||||
+ 200, /* 157 */
|
||||
+ 200, /* 158 */
|
||||
+ 201, /* 159 */
|
||||
+ 201, /* 160 */
|
||||
+ 202, /* 161 */
|
||||
+ 203, /* 162 */
|
||||
+ 203, /* 163 */
|
||||
+ 204, /* 164 */
|
||||
+ 205, /* 165 */
|
||||
+ 205, /* 166 */
|
||||
+ 206, /* 167 */
|
||||
+ 206, /* 168 */
|
||||
+ 207, /* 169 */
|
||||
+ 208, /* 170 */
|
||||
+ 208, /* 171 */
|
||||
+ 209, /* 172 */
|
||||
+ 210, /* 173 */
|
||||
+ 210, /* 174 */
|
||||
+ 211, /* 175 */
|
||||
+ 211, /* 176 */
|
||||
+ 212, /* 177 */
|
||||
+ 213, /* 178 */
|
||||
+ 213, /* 179 */
|
||||
+ 214, /* 180 */
|
||||
+ 214, /* 181 */
|
||||
+ 215, /* 182 */
|
||||
+ 216, /* 183 */
|
||||
+ 216, /* 184 */
|
||||
+ 217, /* 185 */
|
||||
+ 217, /* 186 */
|
||||
+ 218, /* 187 */
|
||||
+ 218, /* 188 */
|
||||
+ 219, /* 189 */
|
||||
+ 220, /* 190 */
|
||||
+ 220, /* 191 */
|
||||
+ 221, /* 192 */
|
||||
+ 221, /* 193 */
|
||||
+ 222, /* 194 */
|
||||
+ 222, /* 195 */
|
||||
+ 223, /* 196 */
|
||||
+ 224, /* 197 */
|
||||
+ 224, /* 198 */
|
||||
+ 225, /* 199 */
|
||||
+ 225, /* 200 */
|
||||
+ 226, /* 201 */
|
||||
+ 226, /* 202 */
|
||||
+ 227, /* 203 */
|
||||
+ 228, /* 204 */
|
||||
+ 228, /* 205 */
|
||||
+ 229, /* 206 */
|
||||
+ 229, /* 207 */
|
||||
+ 230, /* 208 */
|
||||
+ 230, /* 209 */
|
||||
+ 231, /* 210 */
|
||||
+ 231, /* 211 */
|
||||
+ 232, /* 212 */
|
||||
+ 233, /* 213 */
|
||||
+ 233, /* 214 */
|
||||
+ 234, /* 215 */
|
||||
+ 234, /* 216 */
|
||||
+ 235, /* 217 */
|
||||
+ 235, /* 218 */
|
||||
+ 236, /* 219 */
|
||||
+ 236, /* 220 */
|
||||
+ 237, /* 221 */
|
||||
+ 237, /* 222 */
|
||||
+ 238, /* 223 */
|
||||
+ 238, /* 224 */
|
||||
+ 239, /* 225 */
|
||||
+ 240, /* 226 */
|
||||
+ 240, /* 227 */
|
||||
+ 241, /* 228 */
|
||||
+ 241, /* 229 */
|
||||
+ 242, /* 230 */
|
||||
+ 242, /* 231 */
|
||||
+ 243, /* 232 */
|
||||
+ 243, /* 233 */
|
||||
+ 244, /* 234 */
|
||||
+ 244, /* 235 */
|
||||
+ 245, /* 236 */
|
||||
+ 245, /* 237 */
|
||||
+ 246, /* 238 */
|
||||
+ 246, /* 239 */
|
||||
+ 247, /* 240 */
|
||||
+ 247, /* 241 */
|
||||
+ 248, /* 242 */
|
||||
+ 248, /* 243 */
|
||||
+ 249, /* 244 */
|
||||
+ 249, /* 245 */
|
||||
+ 250, /* 246 */
|
||||
+ 250, /* 247 */
|
||||
+ 251, /* 248 */
|
||||
+ 251, /* 249 */
|
||||
+ 252, /* 250 */
|
||||
+ 252, /* 251 */
|
||||
+ 253, /* 252 */
|
||||
+ 253, /* 253 */
|
||||
+ 254, /* 254 */
|
||||
+ 255 /* 255 */
|
||||
+};
|
||||
+
|
||||
/*
|
||||
In Visual C, VC6 has mmintrin.h in the "Processor Pack" add-on.
|
||||
Checking if _mm_free is #defined in malloc.h is is the only way to
|
||||
@@ -2679,6 +2985,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
|
||||
int dstskip = info->d_skip;
|
||||
SDL_PixelFormat *srcfmt = info->src;
|
||||
SDL_PixelFormat *dstfmt = info->dst;
|
||||
+ uint8_t alpha_multiply = srcfmt->alpha;
|
||||
|
||||
int srcbpp;
|
||||
int dstbpp;
|
||||
@@ -2705,6 +3012,8 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
|
||||
unsigned sA;
|
||||
unsigned dA;
|
||||
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
|
||||
+ sA=(sA*alpha_multiply)>>8;
|
||||
+ sA=GFX_ALPHA_ADJUST_ARRAY[sA & 255];
|
||||
if(sA) {
|
||||
DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
|
||||
ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
|
||||
@ -1,26 +0,0 @@
|
||||
Merge this bug as it can affect performance :
|
||||
https://github.com/OpenDingux/SDL/commit/e51100dce8da9099278dac9f5affbecf6396378b
|
||||
|
||||
--- a/src/audio/alsa/SDL_alsa_audio.c
|
||||
+++ b/src/audio/alsa/SDL_alsa_audio.c
|
||||
@@ -479,6 +479,10 @@
|
||||
return(-1);
|
||||
}
|
||||
|
||||
+ /* Switch to blocking mode for playback */
|
||||
+ /* Note: this must happen before hw/sw params are set. */
|
||||
+ SDL_NAME(snd_pcm_nonblock)(pcm_handle, 0);
|
||||
+
|
||||
/* Figure out what the hardware is capable of */
|
||||
snd_pcm_hw_params_alloca(&hwparams);
|
||||
status = SDL_NAME(snd_pcm_hw_params_any)(pcm_handle, hwparams);
|
||||
@@ -611,9 +615,6 @@
|
||||
}
|
||||
SDL_memset(mixbuf, spec->silence, spec->size);
|
||||
|
||||
- /* Switch to blocking mode for playback */
|
||||
- SDL_NAME(snd_pcm_nonblock)(pcm_handle, 0);
|
||||
-
|
||||
/* We're ready to rock and roll. :-) */
|
||||
return(0);
|
||||
}
|
||||
@ -1,22 +0,0 @@
|
||||
diff --git a/src/video/fbcon/SDL_fbevents.c b/src/video/fbcon/SDL_fbevents.c
|
||||
index 5e369a4..549a7ad 100644
|
||||
--- a/src/video/fbcon/SDL_fbevents.c
|
||||
+++ b/src/video/fbcon/SDL_fbevents.c
|
||||
@@ -270,17 +270,6 @@ int FB_OpenKeyboard(_THIS)
|
||||
fprintf(stderr, "vtpath = %s, fd = %d\n",
|
||||
vtpath, keyboard_fd);
|
||||
#endif /* DEBUG_KEYBOARD */
|
||||
-
|
||||
- /* This needs to be our controlling tty
|
||||
- so that the kernel ioctl() calls work
|
||||
- */
|
||||
- if ( keyboard_fd >= 0 ) {
|
||||
- tty0_fd = open("/dev/tty", O_RDWR, 0);
|
||||
- if ( tty0_fd >= 0 ) {
|
||||
- ioctl(tty0_fd, TIOCNOTTY, 0);
|
||||
- close(tty0_fd);
|
||||
- }
|
||||
- }
|
||||
}
|
||||
}
|
||||
if ( keyboard_fd < 0 ) {
|
||||
@ -3,9 +3,9 @@
|
||||
proc /proc proc defaults 0 0
|
||||
devpts /dev/pts devpts defaults,gid=5,mode=620,ptmxmode=0666 0 0
|
||||
tmpfs /dev/shm tmpfs mode=0777 0 0
|
||||
tmpfs /tmp tmpfs mode=1777 0 0
|
||||
tmpfs /tmp tmpfs mode=1777,size=128m 0 0
|
||||
tmpfs /run tmpfs mode=0755,nosuid,nodev 0 0
|
||||
sysfs /sys sysfs defaults 0 0
|
||||
/dev/mmcblk0p3 none swap sw 0 0
|
||||
configfs /sys/kernel/config configfs rw,relatime 0 0
|
||||
/dev/mmcblk0p4 /mnt vfat rw,relatime,fmask=0022,dmask=0022,iocharset=iso8859-1,shortname=mixed 0 0
|
||||
/dev/mmcblk0p4 /mnt vfat rw,relatime,fmask=0022,dmask=0022,iocharset=utf8,shortname=mixed 0 0
|
||||
|
||||
@ -50,9 +50,6 @@ cancel_sched_powerdown() {
|
||||
# Relocate HOME into the r/w partition
|
||||
export HOME=/mnt/FunKey
|
||||
mkdir -p "${HOME}"
|
||||
export MEDNAFEN_HOME=$HOME/.mednafen
|
||||
mkdir -p "${MEDNAFEN_HOME}"
|
||||
cp "/usr/games/lynxboot.img" "/usr/games/mednafen-09x.cfg" "${MEDNAFEN_HOME}/"
|
||||
export GMENU2X_HOME="$HOME/.gmenu2x"
|
||||
mkdir -p "${GMENU2X_HOME}"
|
||||
export RETROFE_HOME="$HOME/.retrofe"
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = zip,ZIP,lnx,LNX
|
||||
list.extensions = lnx,LNX,lyx,LYX,o,O,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = lynx
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = gba,GBA,zip,ZIP
|
||||
list.extensions = gba,GBA,bin,BIN,agb,AGB,gbz,GBZ,u1,U1,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = gba
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = gbc,GBC
|
||||
list.extensions = gbc,GBC,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = gameboy
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = gb,GB
|
||||
list.extensions = gb,GB,dmg,DMG,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = gameboy
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = zip,ZIP,gg,GG
|
||||
list.extensions = gg,GG,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = gamegear
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -0,0 +1,22 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = so,SO
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = picoarch
|
||||
#metadata.type = MAME
|
||||
|
||||
|
||||
#media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
|
||||
#media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
|
||||
#media.artwork_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
|
||||
media.artwork_front = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
#media.logo = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
|
||||
#media.medium_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
|
||||
#media.medium_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
|
||||
#media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
|
||||
#media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
|
||||
#media.video = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
|
||||
#media.system_artwork = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/system_artwork
|
||||
|
After Width: | Height: | Size: 5.1 KiB |
@ -10,4 +10,6 @@ PCE-TurboGrafx
|
||||
Atari lynx
|
||||
Neo Geo Pocket
|
||||
WonderSwan
|
||||
PS1
|
||||
PS1
|
||||
Libretro
|
||||
Native games
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = nes,NES,fds,FDS,zip,ZIP
|
||||
list.extensions = fds,FDS,nes,NES,unf,UNF,unif,UNIF,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = NES
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -0,0 +1,22 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = elf,ELF,opk,OPK
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = native
|
||||
#metadata.type = MAME
|
||||
|
||||
|
||||
#media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
|
||||
#media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
|
||||
#media.artwork_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
|
||||
media.artwork_front = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
#media.logo = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
|
||||
#media.medium_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
|
||||
#media.medium_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
|
||||
#media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
|
||||
#media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
|
||||
#media.video = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
|
||||
#media.system_artwork = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/system_artwork
|
||||
|
After Width: | Height: | Size: 5.1 KiB |
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = zip,ZIP,ngp,NGP,ngc,NGC
|
||||
list.extensions = ngp,NGP,ngc,NGC,ngpc,NGPC,npc,NPC,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = ngp
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = zip,ZIP,pce,PCE,sgx,SGX,cue,CUE
|
||||
list.extensions = pce,PCE,sgx,SGX,cue,CUE,ccd,CCD,chd,CHD,toc,TOC,m3u,M3U,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = pce
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = bin,BIN,cue,CUE,pbp,PBP
|
||||
list.extensions = bin,BIN,cue,CUE,img,IMG,mdf,MDF,pbp,PBP,toc,TOC,cbn,CBN,m3u,M3U,chd,CHD,iso,ISO
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = psone
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = sfc,SFC,smc,SMC,zip,ZIP
|
||||
list.extensions = smc,SMC,fig,FIG,sfc,SFC,gd3,GD3,gd7,GD7,dx2,DX2,bsx,BSX,swc,SWC,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = snes
|
||||
#metadata.type = MAME
|
||||
|
||||
|
Before Width: | Height: | Size: 28 KiB |
@ -19,7 +19,7 @@ list.includeMissingItems = true
|
||||
###############################################################################
|
||||
# Extensions are comma separated without spaces
|
||||
###############################################################################
|
||||
list.extensions = zip,ZIP,md,MD,bin,BIN,32x,32X,cue,CUE,cso,CSO,chd,CHD,smd,SMD
|
||||
list.extensions = bin,BIN,gen,GEN,smd,SMD,md,MD,32x,32X,cue,CUE,iso,ISO,chd,CHD,cso,CSO,m3u,M3U,68k,68K,sgd,SGD,pco,PCO,zip,ZIP
|
||||
|
||||
###############################################################################
|
||||
# If a menu.xml file exists, it will display the menu alphabetically. To
|
||||
@ -27,6 +27,7 @@ list.extensions = zip,ZIP,md,MD,bin,BIN,32x,32X,cue,CUE,cso,CSO,chd,CHD,smd,SMD
|
||||
# This does not apply to how your ROMs are sorted.
|
||||
###############################################################################
|
||||
list.menuSort = true
|
||||
list.romHierarchy = true
|
||||
|
||||
###############################################################################
|
||||
# The executable to run when an item in a collection item is selected
|
||||
|
||||
|
Before Width: | Height: | Size: 1007 B |
@ -19,7 +19,7 @@ list.includeMissingItems = true
|
||||
###############################################################################
|
||||
# Extensions are comma separated without spaces
|
||||
###############################################################################
|
||||
list.extensions = zip,ZIP,sms,SMS,bin,BIN
|
||||
list.extensions = bin,BIN,sms,SMS,gg,GG,sg,SG,sc,SC,zip,ZIP
|
||||
|
||||
###############################################################################
|
||||
# If a menu.xml file exists, it will display the menu alphabetically. To
|
||||
@ -27,6 +27,7 @@ list.extensions = zip,ZIP,sms,SMS,bin,BIN
|
||||
# This does not apply to how your ROMs are sorted.
|
||||
###############################################################################
|
||||
list.menuSort = true
|
||||
list.romHierarchy = true
|
||||
|
||||
###############################################################################
|
||||
# The executable to run when an item in a collection item is selected
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
# Uncomment and edit the following line to use a different ROM path.
|
||||
list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%
|
||||
list.includeMissingItems = false
|
||||
list.extensions = zip,ZIP,wsc,WSC,ws,WS
|
||||
list.extensions = ws,WS,wsc,WSC,pc2,PC2,zip,ZIP
|
||||
list.menuSort = yes
|
||||
list.romHierarchy = true
|
||||
|
||||
launcher = wonderswan
|
||||
#metadata.type = MAME
|
||||
|
||||
@ -6,12 +6,12 @@ pageUp = PageDown
|
||||
pageDown = PageUp
|
||||
letterUp = N
|
||||
letterDown = M
|
||||
favPlaylist = F3
|
||||
nextPlaylist = F2
|
||||
prevPlaylist = F1
|
||||
addPlaylist = I
|
||||
removePlaylist = O
|
||||
random = G
|
||||
favPlaylist = S
|
||||
nextPlaylist = O
|
||||
prevPlaylist = V
|
||||
addPlaylist = Y
|
||||
removePlaylist = X
|
||||
random = K
|
||||
select = Return, A
|
||||
menu = Q
|
||||
back = B
|
||||
|
||||
@ -1,10 +1,12 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -fs 1 -gg.stretch full "$1"&
|
||||
if [ -e /mnt/Libretro/cores/picodrive_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/picodrive_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
sdlgnuboy --syncrtc --stereo=0 "$1"&
|
||||
if [ -e /mnt/Libretro/cores/gambatte_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/gambatte_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/gambatte_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -2,9 +2,16 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
cd ${HOME}
|
||||
gpsp "$1"&
|
||||
# Do not use asound.conf to avoid saturated sound
|
||||
rw
|
||||
mv -f /etc/asound.conf /etc/asound.conf.BAK
|
||||
if [ -e /mnt/Libretro/cores/gpsp_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/gpsp_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/gpsp_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
mv -f /etc/asound.conf.BAK /etc/asound.conf
|
||||
ro
|
||||
|
||||
@ -1,10 +1,19 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
if [ ! -e /mnt/FunKey/.picoarch/system/lynxboot.img ]; then
|
||||
if [ ! -d /mnt/FunKey/.picoarch/system ]; then
|
||||
mkdir -p /mnt/FunKey/.picoarch/system
|
||||
fi
|
||||
cp /usr/games/lynxboot.img /mnt/FunKey/.picoarch/system
|
||||
fi
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -fs 1 -lynx.stretch full "$1"&
|
||||
if [ -e /mnt/Libretro/cores/mednafen_lynx_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/mednafen_lynx_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/mednafen_lynx_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
executable = %RETROFE_PATH%/launchers/mame_launch_mednafen.sh
|
||||
arguments = "%ITEM_FILEPATH%"
|
||||
@ -1,10 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -sound 1 -soundrate 22050 -soundbufsize 100 -vdriver sdl -frameskip 1 -fs 0 "$1"&
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
PicoDrive "$1"&
|
||||
if [ -e /mnt/Libretro/cores/picodrive_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/picodrive_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -0,0 +1,2 @@
|
||||
executable = %RETROFE_PATH%/launchers/native_launch.sh
|
||||
arguments = "%ITEM_FILEPATH%"
|
||||
@ -2,7 +2,8 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
pcsx -frameskip -cdfile "$1"&
|
||||
cd "$(dirname "$1")"
|
||||
opkrun "$1"&
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
fceux "$1"&
|
||||
if [ -e /mnt/Libretro/cores/fceumm_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/fceumm_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/fceumm_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -1,10 +1,12 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -fs 1 -ngp.stretch full "$1"&
|
||||
if [ -e /mnt/Libretro/cores/mednafen_ngp_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/mednafen_ngp_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/mednafen_ngp_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -1,10 +1,12 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -fs 1 -force_module pce_fast -pce_fast.stretch full "$1"&
|
||||
if [ -e /mnt/Libretro/cores/mednafen_supergrafx_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/mednafen_supergrafx_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/mednafen_supergrafx_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -0,0 +1,2 @@
|
||||
executable = %RETROFE_PATH%/launchers/picoarch_launch.sh
|
||||
arguments = "%ITEM_FILEPATH%"
|
||||
@ -2,7 +2,7 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
gpsp "$1"&
|
||||
picoarch "$1"&
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
pcsx -cdfile "$1"&
|
||||
if [ -e /mnt/Libretro/cores/pcsx_rearmed_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/pcsx_rearmed_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/pcsx_rearmed_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
PicoDrive "$1"&
|
||||
if [ -e /mnt/Libretro/cores/picodrive_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/picodrive_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -2,7 +2,11 @@
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
psnes "$1"&
|
||||
if [ -e /mnt/Libretro/cores/snes9x2005_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/snes9x2005_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/snes9x2005_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -1,8 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
psnes "$1"&
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
@ -1,10 +1,12 @@
|
||||
#!/bin/sh
|
||||
|
||||
cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
|
||||
|
||||
# Launch the process in background, record the PID into a file, wait
|
||||
# for the process to terminate and erase the recorded PID
|
||||
mednafen -fs 1 -wswan.stretch full "$1"&
|
||||
if [ -e /mnt/Libretro/cores/mednafen_wswan_libretro.so ]; then
|
||||
picoarch /mnt/Libretro/cores/mednafen_wswan_libretro.so "$1"&
|
||||
else
|
||||
picoarch /usr/games/mednafen_wswan_libretro.so "$1"&
|
||||
fi
|
||||
pid record $!
|
||||
wait $!
|
||||
pid erase
|
||||
|
||||
@ -1 +1 @@
|
||||
Classic
|
||||
RetroRoomCovers
|
||||
|
||||
@ -0,0 +1,4 @@
|
||||
Made by r3n0.
|
||||
Modified by s4i
|
||||
|
||||
All logos and screenshots copyright their respective owners.
|
||||
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 8.2 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 7.3 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 7.7 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 8.2 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 5.0 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 9.1 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
@ -0,0 +1,11 @@
|
||||
./Game Gear/system_artwork/device.png
|
||||
./Sega Master System/system_artwork/device.png
|
||||
./Game Boy Advance/system_artwork/device.png
|
||||
./PS1/system_artwork/device.png
|
||||
./Game Boy/system_artwork/device.png
|
||||
./NES/system_artwork/device.png
|
||||
./Atari lynx/system_artwork/device.png
|
||||
./Sega Genesis/system_artwork/device.png
|
||||
./SNES/system_artwork/device.png
|
||||
./WonderSwan/system_artwork/device.png
|
||||
./Neo Geo Pocket/system_artwork/device.png
|
||||
|
After Width: | Height: | Size: 627 B |
|
After Width: | Height: | Size: 475 B |
|
After Width: | Height: | Size: 501 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 668 B |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 300 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
@ -0,0 +1,278 @@
|
||||
<layout width="240" height="240" font="Gilroy-Bold.ttf" loadFontSize="14" fontColor="ffffff">
|
||||
|
||||
|
||||
<!-- ------------------------------------------------ -->
|
||||
<!-- ---------------Generic components--------------- -->
|
||||
<!-- ------------------------------------------------ -->
|
||||
|
||||
<!-- Sounds -->
|
||||
<sound type="load" src="sounds/load.wav"/>
|
||||
<sound type="unload" src="sounds/unload.wav"/>
|
||||
<sound type="highlight" src="sounds/highlight.wav"/>
|
||||
<sound type="select" src="sounds/select.wav"/>
|
||||
|
||||
<!-- Background image for games (sub menu) -->
|
||||
<image src="images/games_background.png" x="center" y="center" yOrigin="center" xOrigin="center" height="stretch" width="stretch" layer="0" alpha="1">
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
</image>
|
||||
|
||||
|
||||
<!-- ----------------------------------------------- -->
|
||||
<!-- ---------------Main menu section--------------- -->
|
||||
<!-- ----------------------------------------------- -->
|
||||
|
||||
|
||||
<!--Main Menu - Index 0-->
|
||||
<!-- This is the main menu itself.
|
||||
It is horizontal and set to show the game logo image named "system"
|
||||
in the currently selected collection's folder instead of text -->
|
||||
|
||||
|
||||
|
||||
<reloadableImage mode="layout" type="bg" alpha="0" x="center" y="center" yOrigin="center" xOrigin="center" layer="2" dithering="false">
|
||||
<onEnter><set duration=".3"><animate type="alpha" to="1" algorithm="easeinquadratic"/></set></onEnter>
|
||||
<onExit><set duration=".3"><animate type="alpha" to="0.5" algorithm="easeinquadratic"/></set></onExit>
|
||||
<onMenuEnter menuIndex="0"><set duration=".3"><animate type="alpha" to="1" algorithm="easeinquadratic"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="0"><set duration=".3"><animate type="alpha" to="1" algorithm="easeinquadratic"/></set></onMenuExit>
|
||||
<onHighlightEnter menuIndex="0"><set duration=".3"><animate type="alpha" to="1" algorithm="easeinquadratic"/></set></onHighlightEnter>
|
||||
<onMenuScroll menuIndex="0">
|
||||
<set duration=".02">
|
||||
<animate type="alpha" to="0.8" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScroll>
|
||||
</reloadableImage>
|
||||
|
||||
<menu type="custom" mode="layout" imageType="device_W240" scrollTime=".24" scrollAcceleration=".04" orientation="horizontal" x="0" y="center" yOffset="0" algorithm="easeincircular" >
|
||||
|
||||
<!-- itemDefaults allow you to set default attributes for all items in a menu list An item may still have its own attributes that override the defaults -->
|
||||
<!-- Notice that xOrigin and yOrigin are set to center. This puts a pin in the very center of the image (or item). Normally it is in the top left corner of the image. From that pin we will put the coordinates of where we wish the image to be. In this case the the center of the screen x="center" and y="center". Now yOffset="0" leaves the image in the center but could be used to offset it from the center instead. yOffset="-58" would move it 58 pixels towards the top for example -->
|
||||
<itemDefaults xOrigin="center" x="center" yOrigin="center" y="center" yOffset="0" width="240" alpha="1" loadFontSize="18" fontSize="18" layer="4"/>
|
||||
|
||||
<!-- In this menu each item is placed. notice that the first and last item of this menu are alpha="0" if this is not done you would see the last time of the menu move to be the first when scrolling. -->
|
||||
<item xOffset="-240" alpha="0"/>
|
||||
|
||||
<item xOffset="-240">
|
||||
<onMenuEnter menuIndex="0">
|
||||
<set duration=".4">
|
||||
<animate type="alpha" to="0.8" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuEnter>
|
||||
<onMenuExit menuIndex="0">
|
||||
<set duration=".25">
|
||||
<animate type="alpha" to="0" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuExit>
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
</item>
|
||||
|
||||
<!-- This is the currently selected item of the menu we override the width and alpha here to make it more clear that it is indeed selected -->
|
||||
<!-- we also have animations in place so that this logo stays visible and moves to another location when entering the sub menu -->
|
||||
<item selected="true" layer="4" alpha="1">
|
||||
<onMenuEnter menuIndex="0">
|
||||
<set duration=".4">
|
||||
<animate type="alpha" to="1" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuEnter>
|
||||
<onMenuExit menuIndex="0">
|
||||
<set duration=".25">
|
||||
<animate type="alpha" to="0" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuExit>
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
</item>
|
||||
|
||||
|
||||
<item xOffset="240">
|
||||
<onMenuEnter menuIndex="0">
|
||||
<set duration=".4">
|
||||
<animate type="alpha" to="0.8" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuEnter>
|
||||
<onMenuExit menuIndex="0">
|
||||
<set duration=".25">
|
||||
<animate type="alpha" to="0" algorithm="easeincircular"/>
|
||||
</set>
|
||||
</onMenuExit>
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
</item>
|
||||
|
||||
<item xOffset="240" alpha="0"/>
|
||||
</menu>
|
||||
|
||||
|
||||
|
||||
<!-- ---------------------------------------------- -->
|
||||
<!-- ---------------Sub menu section--------------- -->
|
||||
<!-- ---------------------------------------------- -->
|
||||
|
||||
<!--Sub Menu - Index 1-->
|
||||
<!-- This is the menu displayed when entering a collection. This time the items are the games themselves. In this case since the menu is of type "custom" we will display the artwork of the games and not their title. -->
|
||||
<menu type="custom" imageType="artwork_front" scrollTime=".24" scrollAcceleration=".04" orientation="horizontal" x="0" y="center" yOrigin="center" algorithm="easeincircular">
|
||||
|
||||
<itemDefaults alpha="1" x="center" y="center" xOrigin="center" yOrigin="center" layer="12" width="130" maxHeight="140" textFallback="false" imageFallback="true" />
|
||||
|
||||
<item xOffset="-320" alpha="0"/>
|
||||
|
||||
<item x="center" xOrigin="right" xOffset="-90">
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
</item>
|
||||
|
||||
<item xOffset="0" selected="true" layer="13" fontSize="16" loadFontSize="16">
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
</item>
|
||||
|
||||
<item x="center" xOrigin="left" xOffset="90">
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
</item>
|
||||
|
||||
<item xOffset="320" alpha="0"/>
|
||||
|
||||
</menu>
|
||||
|
||||
|
||||
<!--Scrollable game title idx 0-->
|
||||
<!-- Since we chose the sub menu to display the artwork and not the title, we add here a reloadableTex that will do the job of displaying the title of the game. Notice that this is a special type of reloadableText: a reloadableScrollingText which allows the title to scroll if its size is bigger than its container -->
|
||||
<reloadableScrollingText type="title" alpha="0" x="center" xOrigin="center" xOffset="0" y="bottom" yOrigin="center" yOffset="-17" width="193" height="33" menuScrollReload="true" fontSize="14" loadFontSize="14" fontColor="ffffff" direction="horizontal" scrollingSpeed="60" startPosition="0" startTime="1.5" endTime="1.5" layer="13" >
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
<onHighlightExit menuIndex="1"><set duration=".00001"><animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/></set></onHighlightExit>
|
||||
<onMenuScroll menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="alpha" from="0" to="0" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScroll>
|
||||
<onHighlightExit menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="alpha" from="1" to="1" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onHighlightExit>
|
||||
</reloadableScrollingText>
|
||||
|
||||
|
||||
<!--Game cover idx 0 -->
|
||||
<!-- This is yet again the curently selected game title but not reloadable. It is displayed only when scrolling through games. For a smooth animation, the above reloadableScrollingText is not displayed when scrolling and this one is instead. Notice how tha alpha is set to 1 for the onMenuScrollNext and onMenuScrollPrev events. Notice also the onMenuScroll and onMenuFastScroll animations that will move this text according to the submenu's speed and acceleration. This creates a smooth scrolling effect, like if this text was part of the submenu -->
|
||||
<reloadableText type="title" selectedOffset="0" alpha="0" x="center" xOrigin="center" xOffset="0" y="bottom" yOrigin="center" yOffset="-17" width="193" menuScrollReload="true" fontSize="14" loadFontSize="14" fontColor="ffffff" layer="14" >
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameExit>
|
||||
<onHighlightExit menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="alpha" from="0" to="0" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
<set duration=".0001">
|
||||
<animate type="xOffset" from="0" to="0" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onHighlightExit>
|
||||
<onMenuScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="0" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScroll>
|
||||
<onMenuScrollNext menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="alpha" from="1" to="1" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScrollNext>
|
||||
<onMenuScrollPrev menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="alpha" from="1" to="1" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScrollPrev>
|
||||
<onMenuFastScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="0" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuFastScroll>
|
||||
</reloadableText>
|
||||
|
||||
|
||||
<!-- Game cover idx -1 -->
|
||||
<!-- This is the text of the previous game in the list (selectedOffset="-1"). This is only displayed during scrolling animations so that we can see the previous game's name smoothly entering the screen from the left -->
|
||||
<reloadableText type="title" selectedOffset="-1" alpha="0" x="center" xOrigin="center" xOffset="-240" y="bottom" yOrigin="center" yOffset="-17" width="193" menuScrollReload="true" fontSize="14" loadFontSize="14" fontColor="ffffff" layer="14" >
|
||||
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
<onHighlightExit menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="xOffset" from="-240" to="-240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onHighlightExit>
|
||||
<onMenuScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="-240" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScroll>
|
||||
<onMenuFastScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="-240" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuFastScroll>
|
||||
</reloadableText>
|
||||
|
||||
|
||||
<!--Game cover idx +1 -->
|
||||
<!-- This is the text of the next game in the list (selectedOffset="1"). This is only displayed during scrolling animations so that we can see the next game's name smoothly entering the screen from the right -->
|
||||
<reloadableText type="title" selectedOffset="1" alpha="0" x="center" xOrigin="center" xOffset="240" y="bottom" yOrigin="center" yOffset="-17" width="193" menuScrollReload="true" fontSize="14" loadFontSize="14" fontColor="ffffff" layer="14" >
|
||||
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
<onHighlightExit menuIndex="1">
|
||||
<set duration=".00001">
|
||||
<animate type="xOffset" from="240" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onHighlightExit>
|
||||
<onMenuScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="240" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuScroll>
|
||||
<onMenuFastScroll menuIndex="1">
|
||||
<set duration="0">
|
||||
<animate type="xoffsetshiftmenudirection" from="240" to="240" algorithm="easeinquadratic"/>
|
||||
</set>
|
||||
</onMenuFastScroll>
|
||||
</reloadableText>
|
||||
|
||||
<image src="images/foreground.png" x="center" y="center" yOrigin="center" xOrigin="center" height="stretch" width="stretch" layer="20" alpha="1"></image>
|
||||
|
||||
<!--Collection title in status bar //textFormat="uppercase" -->
|
||||
<reloadableText type="collectionName" alpha="0" x="left" xOrigin="left" xOffset="8" y="0" yOrigin="center" yOffset="14" width="193" height="40" fontSize="15" loadFontSize="15" fontColor="ffffff" layer="17" >
|
||||
<onExit> <set duration=".3"><animate type="alpha" to="0"/></set></onExit>
|
||||
<onMenuExit menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></onMenuExit>
|
||||
<!-- <onMenuExit menuIndex="0"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuExit> -->
|
||||
<onMenuEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></onMenuEnter>
|
||||
<onGameEnter menuIndex="1"><set duration=".3"><animate type="alpha" to="0"/></set></oneGameEnter>
|
||||
<onGameExit menuIndex="1"><set duration=".3"><animate type="alpha" to="1"/></set></oneGameExit>
|
||||
</reloadableText>
|
||||
|
||||
|
||||
|
||||
<!--Battery in status bar-->
|
||||
<battery reloadPeriod="3" fontColor="ffffff" alpha="0.3" x="right" xOrigin="right" xOffset="-5" y="top" yOrigin="center" yOffset="13" layer="17" ></battery>
|
||||
|
||||
|
||||
|
||||
</layout>
|
||||