#include "funkey_prod_screens.h"
/// Defines
/// Static variables
/// -------------- FUNCTIONS IMPLEMENTATION --------------
/* Nearest neighboor optimized with possible out of screen coordinates (for cropping) */
void flip_NNOptimized_AllowOutOfScreen(SDL_Surface *src_surface, SDL_Surface *dst_surface, int new_w, int new_h){
int w1=src_surface->w;
//int h1=src_surface->h;
int w2=new_w;
int h2=new_h;
int x_ratio = (int)((src_surface->w<<16)/w2);
int y_ratio = (int)((src_surface->h<<16)/h2);
int x2, y2;
int i, j;
/* Compute padding for centering when out of bounds */
int y_padding = (SCREEN_VERTICAL_SIZE-new_h)/2;
int x_padding = 0;
if(w2>SCREEN_HORIZONTAL_SIZE){
x_padding = (w2-SCREEN_HORIZONTAL_SIZE)/2 + 1;
}
int x_padding_ratio = x_padding*w1/w2;
for (i=0;i
=SCREEN_VERTICAL_SIZE){
continue;
}
uint16_t* t = (uint16_t*)(dst_surface->pixels+((i+y_padding)* ((w2>SCREEN_HORIZONTAL_SIZE)?SCREEN_HORIZONTAL_SIZE:w2) )*sizeof(uint16_t));
y2 = ((i*y_ratio)>>16);
uint16_t* p = (uint16_t*)(src_surface->pixels + (y2*w1 + x_padding_ratio) *sizeof(uint16_t));
int rat = 0;
for (j=0;j=SCREEN_HORIZONTAL_SIZE){
continue;
}
x2 = (rat>>16);
*t++ = p[x2];
rat += x_ratio;
}
}
}
int launch_prod_screen_showImage(int argc, char *argv[]){
SDL_Event event;
int res = 0;
int stop_menu_loop = 0;
/* Load Img */
char *img_path = argv[0];
SDL_Surface *image=IMG_Load(img_path);
if(!image) {
printf("ERROR IMG_Load: %s\n", IMG_GetError());
printf("IMG path is: %s\n", img_path);
exit(1);
}
/* Convert img to RGB565 */
SDL_Surface *image_rgb565 = SDL_CreateRGBSurface(SDL_SWSURFACE, image->w, image->h, 16, 0, 0, 0, 0);
SDL_BlitSurface(image, NULL, image_rgb565, NULL);
SDL_FreeSurface(image);
/* Scale to fullscreen */
flip_NNOptimized_AllowOutOfScreen(image_rgb565, hw_surface, hw_surface->w, hw_surface->h);
/// -------- Main loop ---------
while (!stop_menu_loop)
{
/// -------- Handle Keyboard Events ---------
while (SDL_PollEvent(&event))
switch(event.type)
{
case SDL_QUIT:
stop_menu_loop = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
stop_menu_loop = 1;
res = 0;
break;
default:
break;
}
}
/* To investigate but with Buildroot, we need this: */
SDL_Flip(hw_surface);
/* Sleep for some time */
SDL_Delay(SLEEP_PERIOD_MS);
}
return res;
}