mirror of
https://github.com/FunKey-Project/FunKey-ProdScreens.git
synced 2025-12-13 09:18:50 +01:00
160 lines
5.0 KiB
C
160 lines
5.0 KiB
C
#include "funkey_prod_screens.h"
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/// Defines
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/// Static variables
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/// -------------- FUNCTIONS IMPLEMENTATION --------------
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/* Nearest neighboor optimized with possible out of screen coordinates (for cropping) */
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void flip_NNOptimized_AllowOutOfScreen(SDL_Surface *src_surface, SDL_Surface *dst_surface, int new_w, int new_h){
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int w1=src_surface->w;
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//int h1=src_surface->h;
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int w2=new_w;
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int h2=new_h;
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int x_ratio = (int)((src_surface->w<<16)/w2);
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int y_ratio = (int)((src_surface->h<<16)/h2);
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int x2, y2;
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int i, j;
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/* Compute padding for centering when out of bounds */
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int x_padding = 0, y_padding = 0;
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if(h2>SCREEN_HORIZONTAL_SIZE){
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y_padding = (SCREEN_VERTICAL_SIZE-new_h)/2;
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}
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if(w2>SCREEN_HORIZONTAL_SIZE){
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x_padding = (w2-SCREEN_HORIZONTAL_SIZE)/2 + 1;
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}
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int x_padding_ratio = x_padding*w1/w2;
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/* Copy pixels NN */
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for (i=0;i<h2;i++)
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{
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if(i>=SCREEN_VERTICAL_SIZE){
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continue;
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}
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uint16_t* t = (uint16_t*)(dst_surface->pixels+((i+y_padding)* ((w2>SCREEN_HORIZONTAL_SIZE)?SCREEN_HORIZONTAL_SIZE:w2) )*sizeof(uint16_t));
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y2 = ((i*y_ratio)>>16);
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uint16_t* p = (uint16_t*)(src_surface->pixels + (y2*w1 + x_padding_ratio) *sizeof(uint16_t));
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int rat = 0;
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for (j=0;j<w2;j++)
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{
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if(j>=SCREEN_HORIZONTAL_SIZE){
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continue;
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}
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x2 = (rat>>16);
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*t++ = p[x2];
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rat += x_ratio;
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}
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}
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}
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int launch_prod_screen_showImage(int argc, char *argv[]){
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SDL_Event event;
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SDL_Surface *text_surface = NULL;
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SDL_Rect text_pos;
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int res = EXIT_FAILURE;
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int stop_menu_loop = 0;
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/* Load Img */
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char *img_path = argv[0];
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SDL_Surface *image=IMG_Load(img_path);
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if(!image) {
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printf("ERROR IMG_Load: %s\n", IMG_GetError());
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printf("IMG path is: %s\n", img_path);
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exit(1);
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}
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/* Fill screen white */
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SDL_FillRect(hw_surface, NULL, SDL_MapRGB(hw_surface->format, bg_color.r, bg_color.g, bg_color.b));
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/* Write Title */
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text_surface = TTF_RenderText_Shaded(font_info, "SCAN & PRINT", text_color, bg_color);
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int height_title = text_surface->h;
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text_pos.x = hw_surface->w/2 - text_surface->w/2;
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text_pos.y = 0;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Write:
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"L=FAIL"
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*/
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SDL_Color red_color={220,20,20};
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text_surface = TTF_RenderText_Shaded(font_info, "L=FAIL", red_color, bg_color);
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int height_buttons = text_surface->h;
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text_pos.x = X_PADDING;
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text_pos.y = hw_surface->h - text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Write:
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"R=OK"
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*/
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SDL_Color green_color={20,220,20};
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text_surface = TTF_RenderText_Shaded(font_info, "R=DONE", green_color, bg_color);
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text_pos.x = hw_surface->w - text_surface->w - X_PADDING;
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text_pos.y = hw_surface->h - text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Convert img to RGB565 */
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SDL_Surface *image_rgb565 = SDL_CreateRGBSurface(SDL_SWSURFACE, image->w, image->h, 16, 0, 0, 0, 0);
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SDL_BlitSurface(image, NULL, image_rgb565, NULL);
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SDL_FreeSurface(image);
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/* Resize img */
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int new_img_height = hw_surface->h - height_buttons - height_title;
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int new_img_width = image->w *new_img_height / image->h;
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SDL_Surface *image_rgb565_resized = SDL_CreateRGBSurface(SDL_SWSURFACE, new_img_width, new_img_height, 16, 0, 0, 0, 0);
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flip_NNOptimized_AllowOutOfScreen(image_rgb565, image_rgb565_resized, image_rgb565_resized->w, image_rgb565_resized->h);
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SDL_FreeSurface(image_rgb565);
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/* Blit image */
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SDL_Rect pos_img = {(hw_surface->w-image_rgb565_resized->w)/2, height_title, image_rgb565_resized->w, image_rgb565_resized->h};
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SDL_BlitSurface(image_rgb565_resized, NULL, hw_surface, &pos_img);
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SDL_FreeSurface(image_rgb565_resized);
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/// -------- Main loop ---------
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while (!stop_menu_loop)
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{
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/// -------- Handle Keyboard Events ---------
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while (SDL_PollEvent(&event))
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switch(event.type)
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{
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case SDL_QUIT:
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stop_menu_loop = 1;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case SDLK_m:
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stop_menu_loop = 1;
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res = ERROR_MANUAL_FAIL;
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break;
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case SDLK_n:
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case SDLK_ESCAPE:
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stop_menu_loop = 1;
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res = 0;
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break;
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default:
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break;
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}
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}
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/* To investigate but with Buildroot, we need this: */
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SDL_Flip(hw_surface);
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/* Sleep for some time */
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SDL_Delay(SLEEP_PERIOD_MS);
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}
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return res;
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}
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