mirror of
https://github.com/FunKey-Project/FunKey-ProdScreens.git
synced 2025-12-12 16:58:50 +01:00
73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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//#include <SDL/SDL_image.h>
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#include "funkey_prod_screens.h"
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static int bright = 0;
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/// -------------- FUNCTIONS IMPLEMENTATION --------------
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static int wait_event_loop(){
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SDL_Event event;
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int stop_menu_loop = 0;
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int prev_ms = 0;
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int res = EXIT_FAILURE;
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/// -------- Main loop ---------
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while (!stop_menu_loop)
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{
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/// -------- Handle Keyboard Events ---------
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while (SDL_PollEvent(&event))
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switch(event.type)
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{
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case SDL_QUIT:
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stop_menu_loop = 1;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case SDLK_m:
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stop_menu_loop = 1;
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res = ERROR_MANUAL_FAIL;
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break;
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case SDLK_n:
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case SDLK_ESCAPE:
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stop_menu_loop = 1;
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res = 0;
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break;
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default:
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break;
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}
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}
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/* Fill screen random */
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SDL_Color current_color = {rand() % 128 + 128*bright,
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rand() % 256 + 128*bright,
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rand() % 256 + 128*bright};
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SDL_FillRect(hw_surface, NULL, SDL_MapRGBA(hw_surface->format,
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current_color.r, current_color.g, current_color.b, 0) );
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bright = 1-bright;
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/* To investigate but with Buildroot, we need this: */
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SDL_Flip(hw_surface);
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/* Sleep for some time */
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//SDL_Delay(SLEEP_PERIOD_MS);
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}
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return res;
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}
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int launch_prod_screen_tearingtest(int argc, char *argv[]){
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SDL_Surface *text_surface = NULL;
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SDL_Rect text_pos;
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/// Main loop
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int res = wait_event_loop();
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return res;
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} |