mirror of
https://github.com/FunKey-Project/FunKey-ProdScreens.git
synced 2025-12-12 08:48:51 +01:00
111 lines
3.5 KiB
C
111 lines
3.5 KiB
C
#include "funkey_prod_screens.h"
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/// -------------- FUNCTIONS IMPLEMENTATION --------------
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static int wait_event_loop(){
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SDL_Event event;
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int stop_menu_loop = 0;
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int res = EXIT_FAILURE;
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/// -------- Main loop ---------
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while (!stop_menu_loop)
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{
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/// -------- Handle Keyboard Events ---------
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while (SDL_PollEvent(&event))
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switch(event.type)
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{
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case SDL_QUIT:
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stop_menu_loop = 1;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case SDLK_m:
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stop_menu_loop = 1;
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res = ERROR_MANUAL_FAIL;
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break;
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case SDLK_n:
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case SDLK_ESCAPE:
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stop_menu_loop = 1;
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res = 0;
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break;
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default:
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break;
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}
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}
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/* To inverstigate but with Buildroot, we need this: */
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SDL_Flip(hw_surface);
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/* Sleep for some time */
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SDL_Delay(SLEEP_PERIOD_MS);
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}
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return res;
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}
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int launch_prod_screen_speaker(int argc, char *argv[]){
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SDL_Surface *text_surface = NULL;
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SDL_Rect text_pos;
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/* Fill screen white */
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SDL_FillRect(hw_surface, NULL, SDL_MapRGBA(hw_surface->format, bg_color.r, bg_color.g, bg_color.b, 0) );
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/* Write Title */
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text_surface = TTF_RenderText_Shaded(font_title, prog_title, text_color, bg_color);
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text_pos.x = display_width/2 - text_surface->w/2;
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text_pos.y = Y_PADDING;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Write "SPEAKER ok ? */
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text_surface = TTF_RenderText_Shaded(font_title, "SPEAKER OK ?", text_color, bg_color);
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text_pos.x = display_width/2 - text_surface->w/2;
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text_pos.y = display_height/2 - text_surface->h/2;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Write:
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"Press
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L=FAIL
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*/
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SDL_Color red_color={220,20,20};
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text_surface = TTF_RenderText_Shaded(font_info, "Press", red_color, bg_color);
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text_pos.x = X_PADDING;
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text_pos.y = display_height - Y_PADDING - 2*text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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text_surface = TTF_RenderText_Shaded(font_info, "L=FAIL", red_color, bg_color);
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text_pos.x = X_PADDING;
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text_pos.y = display_height - Y_PADDING - text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Write:
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Press
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R=OK"
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*/
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SDL_Color green_color={20,220,20};
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text_surface = TTF_RenderText_Shaded(font_info, "Press", green_color, bg_color);
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text_pos.x = display_width - text_surface->w - X_PADDING;
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text_pos.y = display_height - Y_PADDING - 2*text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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text_surface = TTF_RenderText_Shaded(font_info, "R=OK", green_color, bg_color);
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text_pos.x = display_width - text_surface->w - X_PADDING;
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text_pos.y = display_height - Y_PADDING - text_surface->h;
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SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
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SDL_FreeSurface(text_surface);
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/* Render screen */
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//SDL_Flip(hw_surface);
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///
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int res = wait_event_loop();
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return res;
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}
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