FunKey-ProdScreens/prodScreen_speakerTest.c
2020-09-11 14:32:06 +02:00

111 lines
3.6 KiB
C

#include "funkey_prod_screens.h"
/// -------------- FUNCTIONS IMPLEMENTATION --------------
static int wait_event_loop(){
SDL_Event event;
int stop_menu_loop = 0;
int res = EXIT_FAILURE;
/// -------- Main loop ---------
while (!stop_menu_loop)
{
/// -------- Handle Keyboard Events ---------
while (SDL_PollEvent(&event))
switch(event.type)
{
case SDL_QUIT:
stop_menu_loop = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_m:
stop_menu_loop = 1;
res = ERROR_MANUAL_FAIL;
break;
case SDLK_n:
case SDLK_ESCAPE:
stop_menu_loop = 1;
res = 0;
break;
default:
break;
}
}
/* To inverstigate but with Buildroot, we need this: */
SDL_Flip(hw_surface);
/* Sleep for some time */
SDL_Delay(SLEEP_PERIOD_MS);
}
return res;
}
int launch_prod_screen_speaker(int argc, char *argv[]){
SDL_Surface *text_surface = NULL;
SDL_Rect text_pos;
/* Fill screen white */
SDL_FillRect(hw_surface, NULL, SDL_MapRGB(hw_surface->format, bg_color.r, bg_color.g, bg_color.b));
/* Write Title */
text_surface = TTF_RenderText_Shaded(font_title, "FunKey PCBA Tests", text_color, bg_color);
text_pos.x = SCREEN_HORIZONTAL_SIZE/2 - text_surface->w/2;
text_pos.y = Y_PADDING;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
/* Write "SPEAKER ok ? */
text_surface = TTF_RenderText_Shaded(font_title, "SPEAKER OK ?", text_color, bg_color);
text_pos.x = SCREEN_HORIZONTAL_SIZE/2 - text_surface->w/2;
text_pos.y = SCREEN_VERTICAL_SIZE/2 - text_surface->h/2;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
/* Write:
"Press
L=FAIL
*/
SDL_Color red_color={220,20,20};
text_surface = TTF_RenderText_Shaded(font_info, "Press", red_color, bg_color);
text_pos.x = X_PADDING;
text_pos.y = SCREEN_VERTICAL_SIZE - Y_PADDING - 2*text_surface->h;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
text_surface = TTF_RenderText_Shaded(font_info, "L=FAIL", red_color, bg_color);
text_pos.x = X_PADDING;
text_pos.y = SCREEN_VERTICAL_SIZE - Y_PADDING - text_surface->h;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
/* Write:
Press
R=OK"
*/
SDL_Color green_color={20,220,20};
text_surface = TTF_RenderText_Shaded(font_info, "Press", green_color, bg_color);
text_pos.x = SCREEN_HORIZONTAL_SIZE - text_surface->w - X_PADDING;
text_pos.y = SCREEN_VERTICAL_SIZE - Y_PADDING - 2*text_surface->h;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
text_surface = TTF_RenderText_Shaded(font_info, "R=OK", green_color, bg_color);
text_pos.x = SCREEN_HORIZONTAL_SIZE - text_surface->w - X_PADDING;
text_pos.y = SCREEN_VERTICAL_SIZE - Y_PADDING - text_surface->h;
SDL_BlitSurface(text_surface, NULL, hw_surface, &text_pos);
SDL_FreeSurface(text_surface);
/* Render screen */
//SDL_Flip(hw_surface);
///
int res = wait_event_loop();
return res;
}