diff --git a/docs/developers/hardware_ref/cpu.md b/docs/developers/hardware_ref/cpu.md index 5e251c9..a965dc7 100644 --- a/docs/developers/hardware_ref/cpu.md +++ b/docs/developers/hardware_ref/cpu.md @@ -156,7 +156,8 @@ The V3s chips requires 2 crystals: - one low-frequency [32.768 kHz crystal][8] **Y1** for the RTC clock - - one high-frequency [24 MHz crystal][9] **Y2** for deriving the 1.2 GHz clock + - one high-frequency [24 MHz crystal][9] **Y2** for deriving the 1.2 + GHz clock The 24 MHz crystal is used by an internal oscillator to lock the phase of the 1.2 GHz oscillator using a PLL (Phase-Locked Loop). @@ -178,8 +179,9 @@ application note from STM][10]. ## DRAM -The DRAM within the V3s chip is a [DDR2 one][11], meaning that its data -lines are clocked using both edges of an up to 400 MHz clock signal. +The DRAM within the V3s chip is a [DDR2 one][11], meaning that its +data lines are clocked using both edges of an up to 400 MHz clock +signal. At these high frequencies, even short wires have a length that is of the same order of magnitude as the signal's [wavelength][12] and thus diff --git a/docs/developers/hardware_ref/magnetic_switch.md b/docs/developers/hardware_ref/magnetic_switch.md index 8b3f5eb..a94481c 100644 --- a/docs/developers/hardware_ref/magnetic_switch.md +++ b/docs/developers/hardware_ref/magnetic_switch.md @@ -25,7 +25,8 @@ We found only a unique plastic-molded model which almost meets our low-profile requirements of 1.5 mm (1.6 mm height!): the [Standex Meder MK24][1]. -Here is the corresponding schematics, already covered in the PMIC discussion: +Here is the corresponding schematics, already covered in the PMIC +discussion: ![Magnetic Sensor Schematics](/assets/images/Magnetic_Sensor_Schematics.png){: .lightbox} diff --git a/docs/developers/hardware_ref/usb.md b/docs/developers/hardware_ref/usb.md index 21a358c..3294310 100644 --- a/docs/developers/hardware_ref/usb.md +++ b/docs/developers/hardware_ref/usb.md @@ -42,10 +42,10 @@ maximum bulk capacitance value to 10 µF in order to avoid power supply excessive droops when plugin in a device with a discharged large bulk capacitor. -**D15** is a [NXP PRTR5V0U2X,215][2] combined TVS protection diode for the VBUS pin and a set -of clamping diodes that will limit the voltage on D+ and D- pins to -stay between GND and VBUS levels to in order to protect the V3s USB -driver from under / over-voltages. +**D15** is a [NXP PRTR5V0U2X,215][2] combined TVS protection diode for +the VBUS pin and a set of clamping diodes that will limit the voltage +on D+ and D- pins to stay between GND and VBUS levels to in order to +protect the V3s USB driver from under / over-voltages. [1]: https://github.com/FunKey-Project/FunKey-S-Hardware/blob/master/Datasheets/C40958_MICRO5P%E6%B2%89%E6%9D%BF%E5%BC%8F0.8%E5%9B%9B%E8%84%9A%E5%85%A8%E6%8F%92%E6%97%A0%E5%AF%BC%E4%BD%8D%E6%9C%89%E5%AD%94%E8%80%90%E9%AB%98%E6%B8%A9_2016-05-20.PDF [2]: https://github.com/FunKey-Project/FunKey-S-Hardware/blob/master/Datasheets/C12333_PRTR5V0U2X%2C215_2017-10-31.PDF diff --git a/docs/developers/software_ref/index.md b/docs/developers/software_ref/index.md index f3513a3..813387b 100644 --- a/docs/developers/software_ref/index.md +++ b/docs/developers/software_ref/index.md @@ -9,13 +9,14 @@ boot time. ## Instant Action -The **FunKey S** introduces a unique feature called **_Instant Action_**, -which enables automatically saving the running state when closing -the console before turning it off, and restoring this state when -opening and turning it back on in a matter of seconds. +The **FunKey S** introduces a unique feature called **_Instant +Action_**, which enables automatically saving the running state when +closing the console before turning it off, and restoring this state +when opening and turning it back on in a matter of seconds. This feature is only possible because of the optimized fast boot time -detailed in the [Boot Process](boot_process/boot_process_intro.md) section. +detailed in the [Boot Process](boot_process/boot_process_intro.md) +section. ## Storage diff --git a/docs/index.md b/docs/index.md index ed6e88c..a856f3b 100644 --- a/docs/index.md +++ b/docs/index.md @@ -4,7 +4,8 @@ Thank you for choosing the **FunKey S**! -The **FunKey S** is the world's smallest foldable retro-gaming console. +The **FunKey S** is the world's smallest foldable retro-gaming +console. Because of its foldable design, the **FunKey S** provides a surprisingly large screen and comfortable key pads while open, but it diff --git a/docs/tutorials/hardware/change_sd_card.md b/docs/tutorials/hardware/change_sd_card.md index c7aa327..b6c02e7 100644 --- a/docs/tutorials/hardware/change_sd_card.md +++ b/docs/tutorials/hardware/change_sd_card.md @@ -10,18 +10,17 @@ your data. ## Download the latest FunKey-OS image file Get the latest "***FunKey-rootfs-x.y.z.img***" SD card image file -directly from -[here](https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-sdcard-2.0.0.img) -or from the bottom of the latest release page in the "assets" section: +directly from [here][1] or from the bottom of the latest release page +in the "assets" section: -https://github.com/FunKey-Project/FunKey-OS/releases/latest +https://github.com/FunKey-Project/FunKey-OS/releases/latest{: target="blank"} ![Github Release](/assets/images/github_sd_card_image.png){: .lightbox} ## Flash the micro-SD card with balenaEtcher -- Download and install balenaEtcher for Windows/Mac OS/Linux from balena.io. +- Download and install balenaEtcher for Windows/Mac OS/Linux from + [balena.io][2]{:target="blank"} - Run balenaEtcher and click on "Flash from file" to select the FunKey-OS image file @@ -89,7 +88,7 @@ board towards you until you have access to the SD card. You can now remove the old micro-SD card from its socket and insert the new one (previously flashed as described [in the 1st part of this -tutorial](#flashing-a-new-micro-sd-card)). +tutorial][3]). ### **STEP 6 - Reassembly** {: .step-title} ![checkSpeaker](/assets/images/disassembly/IMG_8865_YES.jpg){: .step-thumb} @@ -104,6 +103,10 @@ Reassemble the console by following the previous steps backwards. Be careful not to damage the switches on the circuit board when putting back the L/R plastic buttons. +[1]: https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-sdcard-2.0.0.img +[2]: https://www.balena.io/etcher/ +[3]: #flashing-a-new-micro-sd-card + --8<-- includes/glossary.md --8<-- diff --git a/docs/tutorials/software/add_roms.md b/docs/tutorials/software/add_roms.md index bab277b..c543828 100644 --- a/docs/tutorials/software/add_roms.md +++ b/docs/tutorials/software/add_roms.md @@ -1,32 +1,60 @@ # How to get ROMs legally -Yes legally! Despite the general opinion it is perfectly possible to purchase and play famous ROMs legally such as Sonic, Castlevania, Megaman and more, read the note below for more details. **The FunKey Wiki** maintains lists of legal sources for ROMs, including freeware ROMs, commercial ROMs, and utilities. +Yes legally! Despite the general opinion, it is perfectly possible to +purchase and play famous ROMs legally such as Sonic, Castlevania, +Megaman and more, read the note below for more details. +**The FunKey Wiki** maintains [lists][1]{: target="blank"} of legal +sources for ROMs, including [freeware ROMs][2]{: target="blank"}, +[commercial ROMs][3]{: target="blank"}, and [utilities][4]{:target="blank"}. +!!! note "Note about ROM emulation" -**Note about ROM emulation:** While ROM emulation is often seen as illegal, and sometimes by extension emulation itself, it is simply not true. Emulating hardware is perfectly legal, no gray area about this. Sharing a software copy though is illegal, so websites that host copied ROMs or bios are illegal as well as downloading ROMs or bios from them. However, if some giant videogame companies have decided not to share their games as ROMs, it is not the case for all of them. Many companies, even giants such as SEGA, ATARI or Konami sell their retro-games online as ROMs. For example it is perfectly legal to purchase the SEGA Mega Drive and Genesis Classics on Steam and play Sonic on your FunKey S. + While ROM emulation is often seen as illegal, and sometimes by + extension emulation itself, it is simply not _true_. + + Emulating hardware is perfectly legal, no gray area about this. + + Sharing a software copy though is illegal, so websites that host + copied ROMs or bios are illegal, as well as downloading ROMs or + bios from them. + + However, if some videogame companies have decided not to share + their games as ROMs, it is not the case for all of them. Many + companies, even such giants as SEGA, ATARI or Konami sell their + retro-games online as ROMs. + + For example, it is perfectly legal to purchase the SEGA Mega Drive + and Genesis Classics on [Steam][5]{:target="blank"} and play Sonic + on your **FunKey S**. # Add ROMs to the FunKey S Connect your **FunKey S** console to your computer and add new games as simply as you would do it with a simple USB memory stick: -| **Display** | **Action** | -| :----------------------------------------------------------: | :----------------------------------------------------------- | -| ![PC Connection](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on | -| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key | -| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" | -| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm | -| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window | -| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) | -| ![Copy ROM](/assets/images/Copy_ROM.png){: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer

The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)
An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster here.
An otherwise complete list of artwork can be found here. | -| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | -| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| **Display** | **Action** | +| :-------------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| ![PC Connection](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on | +| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key | +| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" | +| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm | +| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window | +| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) | +| ![Copy ROM](/assets/images/Copy_ROM.png){: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer

The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)
An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster here.
An otherwise complete list of artwork can be found here. | +| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | +| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | +| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | Of course, you can remove games from the **FunKey S** console as you would do with a USB memory stick, too! +[1]: https://wiki.funkey-project.com/wiki/Available_third-party_software +[2]: https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(freeware) +[3]: https://wiki.funkey-project.com/wiki/List_of_emulatable_games_(commercial) +[4]: https://wiki.funkey-project.com/wiki/List_of_utilities +[5]: https://store.steampowered.com/app/34270/SEGA_Mega_Drive_and_Genesis_Classics/ + --8<-- includes/glossary.md --8<-- diff --git a/docs/tutorials/software/aspect_ratio.md b/docs/tutorials/software/aspect_ratio.md index 0e34802..0ccca43 100644 --- a/docs/tutorials/software/aspect_ratio.md +++ b/docs/tutorials/software/aspect_ratio.md @@ -29,12 +29,12 @@ display aspect ratio: - Use the **LEFT** and **RIGHT** keys to change the aspect ratio -| **Display** | **Aspect Ratio** | -|:---------------------------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------| -| ![Menu Stretched](/assets/images/Menu_Stretched.png){: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions | -| ![Menu Cropped](/assets/images/Menu_Cropped.png){: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen | -| ![Menu Scaled](/assets/images/Menu_Scaled.png){: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically | -| ![Menu Manual Zoom](/assets/images/Menu_Manual_Zoom.png){: .lightbox} | Manual zoom: The display is zoomed in/out manually | +| **Display** | **Aspect Ratio** | +|:---------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------| +| ![Menu Stretched](/assets/images/Menu_Stretched.png){: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions | +| ![Menu Cropped](/assets/images/Menu_Cropped.png){: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen | +| ![Menu Scaled](/assets/images/Menu_Scaled.png){: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically | +| ![Menu Manual Zoom](/assets/images/Menu_Manual_Zoom.png){: .lightbox} | Manual zoom: The display is zoomed in/out manually | - Press the **MENU** key again to exit from the FunKey menu diff --git a/docs/tutorials/software/copy_opk.md b/docs/tutorials/software/copy_opk.md index 49896f1..8070a1f 100644 --- a/docs/tutorials/software/copy_opk.md +++ b/docs/tutorials/software/copy_opk.md @@ -5,7 +5,8 @@ does not require installation to be able to run them. !!! Note - In the current (2.0.0) release of the FunKey-OS, the **OPK** files are only available for the gmenu2x launcher, and not in RetroFE. + In the current (2.0.0) release of the FunKey-OS, the **OPK** files + are only available for the gmenu2x launcher, and not in RetroFE. [7-Zip][1] can be used to extract **OPK** files, and [Open Package Creator (v1.1.2)][2] is a useful tool if you want to re-package an @@ -25,7 +26,7 @@ files as simply as you would do it with a simple USB memory stick: | ![Copy OPK](/assets/images/Copy_OPK.png){: .lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** | | ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | | ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure_gmenu2x.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB_gmenu2x.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| ![Unmount USB](/assets/images/Mount_USB_gmenu2x.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | Of course, you can remove **OPK** files from the **FunKey S** console as you would do with a USB memory stick, too! diff --git a/docs/tutorials/software/gb_palette.md b/docs/tutorials/software/gb_palette.md index 66973fb..65a0e38 100644 --- a/docs/tutorials/software/gb_palette.md +++ b/docs/tutorials/software/gb_palette.md @@ -1,11 +1,21 @@ - - # Palette description -The default FunKey S Game Boy emulator: *[gnuboy](https://github.com/rofl0r/gnuboy)* allows to set the palette used for grayscale when running DMG (original mono Gameboy) ROMs. There are four variables for this purpose, allowing the background, window, and both sprite palettes to -be colored differently. Each one is made up of four numbers, the color to use for each shade of gray, from lightest to darkest. Colors are represented as 24bit numbers, with red in the low (rightmost) places and blue in the upper (leftmost) places. +The default **FunKey S** Game Boy emulator: _[gnuboy][1]_ allows to +set the palette used for grayscale when running DMG (original mono +Gameboy) ROMs. -For example, to set the background to shades of white, the window to shades of red, and the sprite palettes to shades of green and blue, you could use: +There are four variables for this purpose, allowing the background, +window, and both sprite palettes to be colored differently. Each one +is made up of four numbers, the color to use for each shade of gray, +from lightest to darkest. + +Colors are represented as 24-bit hexadecimal numbers, with red +component in the low (rightmost) 2 digits, green component in the +middle 2 digits and blue component in the upper (leftmost) 2 digits. + +For example, to set the background to shades of white, the window to +shades of red, and the sprite palettes to shades of green and blue, +you could use: ``` set dmg_bgp 0xffffff 0xaaaaaa 0x555555 0x000000 @@ -14,7 +24,8 @@ set dmg_obp0 0x00ff00 0x00aa00 0x005500 0x000000 set dmg_obp1 0xff0000 0xaa0000 0x550000 0x000000 ``` -This will of course look rather ugly, but it does the job illustrating how you set various colors. +This will of course look rather ugly, but it does the job illustrating +how you set various colors. Here is a list of example palettes proposed by the gnuboy emulator: @@ -104,25 +115,25 @@ set dmg_obp0 0xc0ffff 0x408080 0x204040 0x000000 set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000` ``` - - # Changing the palette -| **Display** | **Action** | -| :----------------------------------------------------------: | :----------------------------------------------------------- | -| ![Connection PC](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on | -| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key | -| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" | -| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm | -| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window | -| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) | -| ![create _gnuboy](/assets/images/create_gnuboy_folder.png){: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. | -| ![create gnuboy_rc](/assets/images/create_gnuboy_rc_file.png){: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. | -| ![modify gnuboy_rc](/assets/images/set_palette.png){: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. | -| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | -| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | -| ![palette results](/assets/images/results_palette.png){: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. | +| **Display** | **Action** | +| :-------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------| +| ![Connection PC](/assets/images/Connection_PC.png){: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on | +| ![RetroFE](/assets/images/RetroFE.png){: .lightbox} | At the launcher's main screen (example here with RetroFE), press the **MENU** key | +| ![Mount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **UP**/**DOWN** keys until you see "**MOUNT USB**" | +| ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm | +| ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window | +| ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) | +| ![create _gnuboy](/assets/images/create_gnuboy_folder.png){: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. | +| ![create gnuboy_rc](/assets/images/create_gnuboy_rc_file.png){: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. | +| ![modify gnuboy_rc](/assets/images/set_palette.png){: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. | +| ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | +| ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | +| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| ![palette results](/assets/images/results_palette.png){: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. | + +[1]: https://github.com/rofl0r/gnuboy --8<-- includes/glossary.md diff --git a/docs/tutorials/software/gba_bios.md b/docs/tutorials/software/gba_bios.md index 466524d..6da11fb 100644 --- a/docs/tutorials/software/gba_bios.md +++ b/docs/tutorials/software/gba_bios.md @@ -30,7 +30,7 @@ actually play. | ![Copy ROM](/assets/images/Copy_GBA_BIOS.png){: .lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer | | ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | | ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | ## PS1 @@ -54,10 +54,10 @@ BIOS file name: SCPH1001.BIN | ![Mount USB Are you sure](/assets/images/Mount_USB_are_you_sure.png){: .lightbox} | Press the **A** key twice to confirm | | ![Eject USB](/assets/images/Eject_USB.png){: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window | | ![USB Drive](/assets/images/USB_Drive.png){: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) | -| ![Copy ROM](/assets/images/Copy_PS1_BIOS.png){: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer | +| ![Copy ROM](/assets/images/Copy_PS1_BIOS.png){: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer | | ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | | ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | --8<-- includes/glossary.md diff --git a/docs/tutorials/software/snapshot.md b/docs/tutorials/software/snapshot.md index e1ce5f3..df59695 100644 --- a/docs/tutorials/software/snapshot.md +++ b/docs/tutorials/software/snapshot.md @@ -19,7 +19,7 @@ In order to access the snapshots, follow these simple steps: | ![Copy ROM](/assets/images/Snapshots.png){: .lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required | | ![Eject Drive](/assets/images/Eject_Drive.png){: .lightbox} | Eject cleanly the USB drive from your computer | | ![Eject USB Are you sure](/assets/images/Eject_USB_are_you_sure.png){: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the "**A**" key twice to confirm | -| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | +| ![Unmount USB](/assets/images/Mount_USB.png){: .lightbox} | Press the **MENU** key to return to the launcher screen | --8<-- includes/glossary.md diff --git a/docs/tutorials/software/update.md b/docs/tutorials/software/update.md index 76778d6..fc21659 100644 --- a/docs/tutorials/software/update.md +++ b/docs/tutorials/software/update.md @@ -1,5 +1,5 @@ -A firmware upgrade can be performed simply over USB without opening the -**FunKey S** console. +A firmware upgrade can be performed simply over USB without opening +the **FunKey S** console. Get the latest "**_FunKey-rootfs-x.y.z.fwu_**" firmware update file directly from [here][1] or from the bottom of the latest release page