diff --git a/docs/assets/images/GBA_BIOS.png b/docs/assets/images/GBA_BIOS.png
index 24fcfe7..9c93405 100644
Binary files a/docs/assets/images/GBA_BIOS.png and b/docs/assets/images/GBA_BIOS.png differ
diff --git a/docs/assets/images/PS1_BIOS.png b/docs/assets/images/PS1_BIOS.png
index bd3dd60..48f212a 100644
Binary files a/docs/assets/images/PS1_BIOS.png and b/docs/assets/images/PS1_BIOS.png differ
diff --git a/docs/developer_guide/hardware_reference/index.md b/docs/developer_guide/hardware_reference/index.md
index 2c29e17..5efc009 100644
--- a/docs/developer_guide/hardware_reference/index.md
+++ b/docs/developer_guide/hardware_reference/index.md
@@ -16,7 +16,7 @@ But this solution also brings a lot of challenges, as the required
hinge make connections between the 2 halfs of the shell more
difficult.
-However, this has been done before in the classic GameBoy Advanced SP,
+However, this has been done before in the classic Game Boy Advance SP,
or in many clamshell cellphones from some years ago, so why can't we?
## Design Goals
diff --git a/docs/user_manual/tutorials/software/add_opk.md b/docs/user_manual/tutorials/software/add_opk.md
index be0db18..1ef4ba2 100644
--- a/docs/user_manual/tutorials/software/add_opk.md
+++ b/docs/user_manual/tutorials/software/add_opk.md
@@ -18,7 +18,7 @@ files as simply as you would do it with a simple USB memory stick:
| **Display** | **Action** |
|:---------------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------------------------|
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {.lightbox} | At the launcher's main screen (example here with gmenu2x), press the key |
+| {.lightbox} | At the launcher's main screen (example here with GMenu2X), press the key |
| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
| {.lightbox} | Press the key twice to confirm |
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
diff --git a/docs/user_manual/tutorials/software/aspect_ratio.md b/docs/user_manual/tutorials/software/aspect_ratio.md
index af7b60c..6a31807 100644
--- a/docs/user_manual/tutorials/software/aspect_ratio.md
+++ b/docs/user_manual/tutorials/software/aspect_ratio.md
@@ -16,7 +16,7 @@ display aspect ratio:
- Scaled
- - Manual Zoom
+ - Manual Zoom (not available with PicoArch)
- + : Decrease
zoom level by 10%
@@ -39,7 +39,7 @@ display aspect ratio:
| {.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
| {.lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
| {.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
-| {.lightbox} | Manual zoom: The display is zoomed in/out manually |
+| {.lightbox} | Manual zoom: The display is zoomed in/out manually (not available with PicoArch) |
- Press the key again to exit from the
FunKey menu
diff --git a/docs/user_manual/tutorials/software/gb_palette.md b/docs/user_manual/tutorials/software/gb_palette.md
index 700b757..3f12207 100644
--- a/docs/user_manual/tutorials/software/gb_palette.md
+++ b/docs/user_manual/tutorials/software/gb_palette.md
@@ -1,8 +1,10 @@
+**This tutorial applies to the previous OS update with the default emulators. For PicoArch GB/GBC emulator, palettes can now be set through the core options.**
+
## Palette Description
The default **FunKey S** Game Boy emulator: _[gnuboy][1]_ allows to
set the palette used for grayscale when running DMG (original mono
-Gameboy) ROMs.
+Game Boy) ROMs.
There are four variables for this purpose, allowing the background,
window, and both sprite palettes to be colored differently. Each one
@@ -125,13 +127,13 @@ set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000`
| {.lightbox} | Press the key twice to confirm |
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {.lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
-| {.lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
-| {.lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
+| {.lightbox} | In the FunKey folder, create a new folder _**.gnuboy**_ if it does not already exist. |
+| {.lightbox} | In the _**FunKey/.gnuboy/**_ folder create a file _**gnuboy.rc**_ if it does not already exist. |
+| {.lightbox} | Open the _**gnuboy.rc**_ file with a text editor and add the palette you want. |
| {.lightbox} | Eject cleanly the USB drive from your computer |
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
| {.lightbox} | Press the key to return to the launcher screen |
-| {.lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
+| {.lightbox} | Launch any Game Boy game to see the results of your new palette settings. |
[1]: https://github.com/rofl0r/gnuboy
diff --git a/docs/user_manual/tutorials/software/gba_bios.md b/docs/user_manual/tutorials/software/gba_bios.md
index 132d825..ff65b06 100644
--- a/docs/user_manual/tutorials/software/gba_bios.md
+++ b/docs/user_manual/tutorials/software/gba_bios.md
@@ -1,3 +1,5 @@
+**This tutorial applies to the previous OS update with the default emulators. For PicoArch emulators, BIOS files now go into _FunKey/.picoarch/system/_ folder.**
+
Most retro-gaming console software emulators are able to run game ROMs
directly.
@@ -27,7 +29,7 @@ actually play.
| {.lightbox} | Press the key twice to confirm |
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
+| {.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance/bios/**_ folder in this USB drive on your computer |
| {.lightbox} | Eject cleanly the USB drive from your computer |
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
| {.lightbox} | Press the key to return to the launcher screen |
@@ -44,8 +46,6 @@ file with the right name and size before you can actually play.
BIOS file name: SCPH1001.BIN
-**Note: The BIOS location was recently moved to FunKey/.pcsx/bios, please read below.**
-
### Installation procedure
| **Display** | **Action** |
@@ -56,7 +56,7 @@ BIOS file name: SCPH1001.BIN
| {.lightbox} | Press the key twice to confirm |
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**FunKey/.pcsx/bios**_ folder in this USB drive on your computer |
+| {.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**FunKey/.pcsx/bios/**_ folder in this USB drive on your computer |
| {.lightbox} | Eject cleanly the USB drive from your computer |
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
| {.lightbox} | Press the key to return to the launcher screen |
diff --git a/docs/user_manual/tutorials/software/gmenu2x_wallpaper.md b/docs/user_manual/tutorials/software/gmenu2x_wallpaper.md
index 351ecc1..3292c9a 100644
--- a/docs/user_manual/tutorials/software/gmenu2x_wallpaper.md
+++ b/docs/user_manual/tutorials/software/gmenu2x_wallpaper.md
@@ -1,4 +1,4 @@
-Changing the Gmenu2x wallpaper is easy: the chosen picture must be a
+Changing the GMenu2X wallpaper is easy: the chosen picture must be a
PNG file with a 240x240 pixel resolution.
Connect your **FunKey S** console to your computer and add wallpaper
@@ -7,7 +7,7 @@ files as simply as you would do it with a simple USB memory stick:
| **Display** | **Action** |
|:---------------------------------------------------------------------------------------:|:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {.lightbox} | At the launcher's main screen (example here with gmenu2x), press the key |
+| {.lightbox} | At the launcher's main screen (example here with GMenu2X), press the key |
| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
| {.lightbox} | Press the key twice to confirm |
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
@@ -20,7 +20,7 @@ files as simply as you would do it with a simple USB memory stick:
| {.lightbox} | Press the key to return to the launcher screen |
| {.lightbox} | Navigate to the **Settings** tab using the or keys, select the **Wallpaper** icon using the , , or keys, then press the key |
| {.lightbox} | Choose the wallpaper using the , , , , or keys, then press the key |
-| {.lightbox} | The selected wallpaper becomes the new gmenu2x wallpaper |
+| {.lightbox} | The selected wallpaper becomes the new GMenu2X wallpaper |
Of course, you can remove wallpaper files from the **FunKey S**
console as you would do with a USB memory stick, too!
diff --git a/mkdocs.yml b/mkdocs.yml
index 0fa0878..23837c6 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -13,8 +13,8 @@ site_description: >-
# Copyright
copyright: >
- © 2020-2023 FunKey Project
- Last updated on 2023-05-27
+ © 2020-2024 FunKey Project
+ Last updated on 2024-05-04 by DrUm78
This work is licensed under a
@@ -149,8 +149,8 @@ nav:
- 'Change Aspect Ratio': 'user_manual/tutorials/software/aspect_ratio.md'
- 'Take a Snapshot': 'user_manual/tutorials/software/snapshot.md'
- 'Firmware Upgrade': 'user_manual/tutorials/software/firmware_update.md'
- - 'Change Gameboy Palette': 'user_manual/tutorials/software/gb_palette.md'
- - 'Change Gmenu2x Wallpaper': 'user_manual/tutorials/software/gmenu2x_wallpaper.md'
+ - 'Change Game Boy Palette': 'user_manual/tutorials/software/gb_palette.md'
+ - 'Change GMenu2X Wallpaper': 'user_manual/tutorials/software/gmenu2x_wallpaper.md'
# - 'Create Themes': 'user_manual/tutorials/software/create_themes.md'
#- 'Restore Default Games & Emulators': 'user_manual/tutorials/software/restore_games.md'
- Hardware: