diff --git a/docs/developers/hardware_ref/architecture.md b/docs/developers/hardware_ref/architecture.md
index 5c8e02e..cb112ff 100644
--- a/docs/developers/hardware_ref/architecture.md
+++ b/docs/developers/hardware_ref/architecture.md
@@ -14,15 +14,15 @@ to the following electronic diagram, featuring 3 main blocks:
- 1x 420 mAh 402540 LiPo battery, containing an active protection
circuitry
-{: .lightbox}
+{.lightbox}
## 3D View
A 3D rendering of the PCBA done in KiCAD produces the images below:
-{: .lightbox}
+{.lightbox}
-{: .lightbox}
+{.lightbox}
## BOM
diff --git a/docs/developers/hardware_ref/audio.md b/docs/developers/hardware_ref/audio.md
index 48928e8..66b2600 100644
--- a/docs/developers/hardware_ref/audio.md
+++ b/docs/developers/hardware_ref/audio.md
@@ -53,7 +53,7 @@ required to drive the speaker.
Here is the corresponding schematic:
-{: .lightbox}
+{.lightbox}
We chose the right headphone channel HPOUTR that is fed to the audio
amplifier **U2** through a coupling capacitor **C3**.
diff --git a/docs/developers/hardware_ref/buttons.md b/docs/developers/hardware_ref/buttons.md
index 237777b..c1cc5d1 100644
--- a/docs/developers/hardware_ref/buttons.md
+++ b/docs/developers/hardware_ref/buttons.md
@@ -76,7 +76,7 @@ when required.
Here is the corresponding main schematic for the buttons:
-{: .lightbox}
+{.lightbox}
The main component is of course the I/O expander **U1**, with the
control signals to the CPU/PMIC on the north side.
@@ -107,7 +107,7 @@ user!
The other buttons are wired in the same fashion:
-{: .lightbox}
+{.lightbox}
The "U", "L", "D", "R", "A", "B", "X" and "Y" buttons **S3**, **S4**,
**S5**, **S6**, **S8**, **S9**, **S10** and **S11** are of the same
diff --git a/docs/developers/hardware_ref/cpu.md b/docs/developers/hardware_ref/cpu.md
index a965dc7..797d3a2 100644
--- a/docs/developers/hardware_ref/cpu.md
+++ b/docs/developers/hardware_ref/cpu.md
@@ -57,7 +57,7 @@ purpose.
Here is the part of the schematics corresponding to the CPU core:
-{: .lightbox}
+{.lightbox}
## SoC Blocks
@@ -192,13 +192,13 @@ termination resistors on the data lines DQx.
DDR2 or DDR3 DRAMs feature merged drivers and dynamic on-chip
termination like this ("VDDQ/2" is labeled "SVREF" in our schematic):
-{: .lightbox}
+{.lightbox}
The V3s DDR2 DRAM has an active termination calibration circuitry and
procedure called "_ZQ Calibration_" requiring an accurate 1% 240 Ω
resistor **R11** connected internally like this:
-{: .lightbox}
+{.lightbox}
More information on the DDR2 DRAM ZQ Calibration subject can be found
in this [Micron Application Note][14].
diff --git a/docs/developers/hardware_ref/magnetic_switch.md b/docs/developers/hardware_ref/magnetic_switch.md
index a94481c..f9c97e3 100644
--- a/docs/developers/hardware_ref/magnetic_switch.md
+++ b/docs/developers/hardware_ref/magnetic_switch.md
@@ -28,7 +28,7 @@ Meder MK24][1].
Here is the corresponding schematics, already covered in the PMIC
discussion:
-{: .lightbox}
+{.lightbox}
The global PMIC chip enable signal N_OE is activated by default
through a 47kΩ resistor **R17** to GND, but the magnetic Reed switch
diff --git a/docs/developers/hardware_ref/power/decoupling.md b/docs/developers/hardware_ref/power/decoupling.md
index d9615bb..2aae6b8 100644
--- a/docs/developers/hardware_ref/power/decoupling.md
+++ b/docs/developers/hardware_ref/power/decoupling.md
@@ -97,7 +97,7 @@ are used for much lower currents and much briefer periods (typically
The last part of the FunKey schematics merely contains only decoupling
capacitors:
-{: .lightbox}
+{.lightbox}
One exception is the Allwinner V3s CPU HPR/HPL circuit which features
an RC-to-ground circuit between the amplifier and the preamplifier
diff --git a/docs/developers/hardware_ref/power/dram.md b/docs/developers/hardware_ref/power/dram.md
index 0861179..43a9a8e 100644
--- a/docs/developers/hardware_ref/power/dram.md
+++ b/docs/developers/hardware_ref/power/dram.md
@@ -19,7 +19,7 @@ Design][2].
Here is the corresponding DRAM Power schematics:
-{: .lightbox}
+{.lightbox}
Nothing very fancy here: the SMPS chip **U4** has its required input
filter capacitor **C37** and output capacitors **C65** and **C73**.
diff --git a/docs/developers/hardware_ref/power/pmic.md b/docs/developers/hardware_ref/power/pmic.md
index dbebf63..5a130e1 100644
--- a/docs/developers/hardware_ref/power/pmic.md
+++ b/docs/developers/hardware_ref/power/pmic.md
@@ -28,7 +28,7 @@ Their AXP20x products are highly-integrated PMICs that are optimized
for applications requiring single-cell Li-battery (Li-Ion/Polymer),
multiple output DC-DC converters and LDOs. Here is a block diagram:
-{: .lightbox}
+{.lightbox}
The AXP20x features:
@@ -88,7 +88,7 @@ schematics for using an AXP203 to supply the power to a V3s-based
dashboard camera design. It follows closely the application diagram
provided in the AXP20x datasheets:
-{: .lightbox}
+{.lightbox}
More hints are provided in our self-translated [V3s Hardware Design
Guide][10] (page 7) too.
@@ -110,7 +110,7 @@ S** device only uses 2 out of the 5 integrated LDOs:
Here are the PMIC schematics:
-{: .lightbox}
+{.lightbox}
These schematics may look intimidating and complex, but they are in
fact just a collection of simple basic elements, and it is actually
diff --git a/docs/developers/hardware_ref/screen.md b/docs/developers/hardware_ref/screen.md
index 9e523d3..47bd2c7 100644
--- a/docs/developers/hardware_ref/screen.md
+++ b/docs/developers/hardware_ref/screen.md
@@ -82,7 +82,7 @@ a one-time tooling fee of ~ $800.
The schematic is quite simple:
-{: .lightbox}
+{.lightbox}
The main component is of course the Hirose screen connector **J3**,
with the following signals:
@@ -120,7 +120,7 @@ the screen, we need to drive these LEDs "from the high-side",
i.e. between the +3V3 power supply and the LEDA pin, so a MOSFET-P
transistor is necessary:
-{: .lightbox}
+{.lightbox}
As we want the backlight to be on by default, we need to drive it to
GND by default: this is the role of **R7**. The role of **R5** is then
diff --git a/docs/developers/hardware_ref/sd-card.md b/docs/developers/hardware_ref/sd-card.md
index cf10e8d..bfe306d 100644
--- a/docs/developers/hardware_ref/sd-card.md
+++ b/docs/developers/hardware_ref/sd-card.md
@@ -26,7 +26,7 @@ But a good summary of the requirements is given in the "[AN10911
SD(HC)-memory card and MMC Interface conditioning][3]" application
note from NXP, from which this schematic is taken:
-{: .lightbox}
+{.lightbox}
!!! Warning
This schematic does not include details concerning card-supply and
@@ -80,7 +80,7 @@ an open-drain output mode, and its value should be undercut (down to
The FunKey SD Card interface schematic is the following:
-{: .lightbox}
+{.lightbox}
{: align=left }
diff --git a/docs/developers/hardware_ref/uart.md b/docs/developers/hardware_ref/uart.md
index 5c301cf..3842042 100644
--- a/docs/developers/hardware_ref/uart.md
+++ b/docs/developers/hardware_ref/uart.md
@@ -12,7 +12,7 @@ loging into the system over an UART.
The Console schematic only requires a minimum of external components:
-{: .lightbox}
+{.lightbox}
Besides the 3-pin 1.27 mm (0.05") pitch header J1 that will not be
mounted on standard products, there is only a single series resistor
diff --git a/docs/developers/hardware_ref/usb.md b/docs/developers/hardware_ref/usb.md
index 3294310..5f29ceb 100644
--- a/docs/developers/hardware_ref/usb.md
+++ b/docs/developers/hardware_ref/usb.md
@@ -22,7 +22,7 @@ user don't pull the chord straight.
The USB schematic is the following:
-{: .lightbox}
+{.lightbox}
Before connecting 2 devices using an USB cable, they may be at
completely different absolute voltages, and during cable insertion,
diff --git a/docs/tutorials/hardware/change_sd_card.md b/docs/tutorials/hardware/change_sd_card.md
index 56cfb7f..855d75a 100644
--- a/docs/tutorials/hardware/change_sd_card.md
+++ b/docs/tutorials/hardware/change_sd_card.md
@@ -15,7 +15,7 @@ in the "assets" section:
https://github.com/FunKey-Project/FunKey-OS/releases/latest{target=_blank}
-{: .lightbox}
+{.lightbox}
## Flash the micro-SD card with balenaEtcher
@@ -35,7 +35,7 @@ https://github.com/FunKey-Project/FunKey-OS/releases/latest{target=_blank}
will automatically unmount the SD card so it's safe to remove it
from your computer.
- {: .lightbox}
+ {.lightbox}
diff --git a/docs/tutorials/software/add_roms.md b/docs/tutorials/software/add_roms.md
index ad86c0d..e30bcf6 100644
--- a/docs/tutorials/software/add_roms.md
+++ b/docs/tutorials/software/add_roms.md
@@ -33,18 +33,18 @@ sources for ROMs, including [freeware ROMs][2]{target=_blank},
Connect your **FunKey S** console to your computer and add new games
as simply as you would do it with a simple USB memory stick:
-| **Display** | **Action** |
-| :-------------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer
The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)
An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster here.
An otherwise complete list of artwork can be found here. |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
+| **Display** | **Action** |
+| :-----------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer
The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)
An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster here.
An otherwise complete list of artwork can be found here. |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
Of course, you can remove games from the **FunKey S** console as you
would do with a USB memory stick, too!
diff --git a/docs/tutorials/software/aspect_ratio.md b/docs/tutorials/software/aspect_ratio.md
index 1a8df63..af7b60c 100644
--- a/docs/tutorials/software/aspect_ratio.md
+++ b/docs/tutorials/software/aspect_ratio.md
@@ -34,12 +34,12 @@ display aspect ratio:
- Use the and keys to change the aspect ratio
-| **Display** | **Aspect Ratio** |
-|:---------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
-| {: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
-| {: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
-| {: .lightbox} | Manual zoom: The display is zoomed in/out manually |
+| **Display** | **Aspect Ratio** |
+|:-------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
+| {.lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
+| {.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
+| {.lightbox} | Manual zoom: The display is zoomed in/out manually |
- Press the key again to exit from the
FunKey menu
@@ -48,22 +48,22 @@ display aspect ratio:
Here is a short preview of what the different aspect ratios look like:
-| **Display** | **Aspect Ratio** |
-|:-------------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
-| {: .lightbox} | Cropped (Zoom 100%): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
-| {: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
-| {: .lightbox} | Manual zoom 0% (Scaled): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
-| {: .lightbox} | Manual zoom 10% |
-| {: .lightbox} | Manual zoom 20% |
-| {: .lightbox} | Manual zoom 30% |
-| {: .lightbox} | Manual zoom 40% |
-| {: .lightbox} | Manual zoom 50% (default zoom level) |
-| {: .lightbox} | Manual zoom 60% |
-| {: .lightbox} | Manual zoom 70% |
-| {: .lightbox} | Manual zoom 80% |
-| {: .lightbox} | Manual zoom 90% |
-| {: .lightbox} | Manual zoom 100% (Cropped): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
+| **Display** | **Aspect Ratio** |
+|:-----------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
+| {.lightbox} | Cropped (Zoom 100%): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
+| {.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
+| {.lightbox} | Manual zoom 0% (Scaled): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
+| {.lightbox} | Manual zoom 10% |
+| {.lightbox} | Manual zoom 20% |
+| {.lightbox} | Manual zoom 30% |
+| {.lightbox} | Manual zoom 40% |
+| {.lightbox} | Manual zoom 50% (default zoom level) |
+| {.lightbox} | Manual zoom 60% |
+| {.lightbox} | Manual zoom 70% |
+| {.lightbox} | Manual zoom 80% |
+| {.lightbox} | Manual zoom 90% |
+| {.lightbox} | Manual zoom 100% (Cropped): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
--8<--
includes/glossary.md
diff --git a/docs/tutorials/software/copy_opk.md b/docs/tutorials/software/copy_opk.md
index 083bcf9..759b385 100644
--- a/docs/tutorials/software/copy_opk.md
+++ b/docs/tutorials/software/copy_opk.md
@@ -15,18 +15,18 @@ Creator (v1.1.2)][2] is a useful tool if you want to re-package an
Connect your **FunKey S** console to your computer and add **OPK**
files as simply as you would do it with a simple USB memory stick:
-| **Display** | **Action** |
-|:-----------------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with gmenu2x), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
+| **Display** | **Action** |
+|:---------------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with gmenu2x), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
Of course, you can remove **OPK** files from the **FunKey S** console
as you would do with a USB memory stick, too!
diff --git a/docs/tutorials/software/gb_palette.md b/docs/tutorials/software/gb_palette.md
index 97064a7..0a3b97b 100644
--- a/docs/tutorials/software/gb_palette.md
+++ b/docs/tutorials/software/gb_palette.md
@@ -117,21 +117,21 @@ set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000`
# Changing the palette
-| **Display** | **Action** |
-| :-------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
-| {: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
-| {: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
-| {: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
+| **Display** | **Action** |
+| :-----------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
+| {.lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
+| {.lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
+| {.lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
[1]: https://github.com/rofl0r/gnuboy
diff --git a/docs/tutorials/software/gba_bios.md b/docs/tutorials/software/gba_bios.md
index 4de13bf..a0ddc2b 100644
--- a/docs/tutorials/software/gba_bios.md
+++ b/docs/tutorials/software/gba_bios.md
@@ -19,18 +19,18 @@ actually play.
### Installation procedure
-| **Display** | **Action** |
-|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
+| **Display** | **Action** |
+|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
## PS1
@@ -46,18 +46,18 @@ BIOS file name: SCPH1001.BIN
### Installation procedure
-| **Display** | **Action** |
-|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
+| **Display** | **Action** |
+|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
--8<--
includes/glossary.md
diff --git a/docs/tutorials/software/snapshot.md b/docs/tutorials/software/snapshot.md
index 5765560..e1211e5 100644
--- a/docs/tutorials/software/snapshot.md
+++ b/docs/tutorials/software/snapshot.md
@@ -8,18 +8,18 @@ the host computer and they will be numbered following a
In order to access the snapshots, follow these simple steps:
-| **Display** | **Action** |
-|:---------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | Press the key to return to the launcher screen |
+| **Display** | **Action** |
+|:-------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | Press the key to return to the launcher screen |
--8<--
includes/glossary.md
diff --git a/docs/tutorials/software/update.md b/docs/tutorials/software/update.md
index d376458..bb767b7 100644
--- a/docs/tutorials/software/update.md
+++ b/docs/tutorials/software/update.md
@@ -7,20 +7,20 @@ in the "assets" section:
https://github.com/FunKey-Project/FunKey-OS/releases/latest
-{: .lightbox}
+{.lightbox}
-| **Display** | **Action** |
-|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
-| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
-| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
-| {: .lightbox} | Press the or keys until you see "**MOUNT USB**" |
-| {: .lightbox} | Press the key twice to confirm |
-| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
-| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
-| {: .lightbox} | Drag & drop the _FunKey-roots-2.0.0.fwu_ file you just downloaded at the root of this USB drive on your computer |
-| {: .lightbox} | Eject cleanly the USB drive from your computer |
-| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
-| {: .lightbox} | The **FunKey S** will then reboot and perform the upgrade |
+| **Display** | **Action** |
+|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
+| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
+| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the key |
+| {.lightbox} | Press the or keys until you see "**MOUNT USB**" |
+| {.lightbox} | Press the key twice to confirm |
+| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
+| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
+| {.lightbox} | Drag & drop the _FunKey-roots-2.0.0.fwu_ file you just downloaded at the root of this USB drive on your computer |
+| {.lightbox} | Eject cleanly the USB drive from your computer |
+| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the key twice to confirm |
+| {.lightbox} | The **FunKey S** will then reboot and perform the upgrade |
[1]: https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-rootfs-2.0.0.fwu