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Signed-off-by: Michel-FK <michel.stempin@funkey-project.com>
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docs/developer_guide/hardware_reference/audio.md
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docs/developer_guide/hardware_reference/audio.md
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Playing audio is absolutely part of the gaming experience!
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So for a retro gaming console like the **FunKey S**, having a decent
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audio playback is a requirement, despite its lilliputian size.
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We discarded the solution of using a piezo-electric buzzer: these can
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get a loud sound in a small volume, but only at their resonance
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frequency, so the sound quality is extremely poor.
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Turning back to the solutions used in modern smartphones as an
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example, there are 2 paths to consider:
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- playing audio internally by the mean of speaker(s)
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- playing audio externally by using headphones, with or without a cord
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The speakers used in today's smartphones are rather sophisticated and
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achieve very good performance. However, these are using
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made-to-measure speakers and cavities, such that they cannot be found
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and reused as standard parts in a design like ours.
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As for the external audio solution, the **FunKey S** is so small that
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it is not possible to integrate an audio jack on the PCB to connect
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headphones! And despite our search, there is no simple and small
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enough way to integrate Bluetooth to output audio to cordless
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headphones either.
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{: align=left }
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The best solution we have found consists in using a single tiny [CUI
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CDM-10008][1] speaker, that is able to output 72 dB spl @ 1m from a
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0.3W input power, with relatively modest dimensions: 10 mm diameter
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and only a 2.9 mm thickness, out of which 1.4 mm can be inserted into
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a PCB hole, thus only having a height above PCB of only 1.5 mm.
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Connections are not easy though, since this speaker is meant to have
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wires soldered to its pads, but we used 2x [castellated][2]
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(half-round plated holes) pads with a placement just over the speaker
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pads that enables manual soldering between the speaker and the PCB
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with a solder blob.
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## Schematic
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The audio schematic is simple, as the Allwinner V3s already
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contains an analog stereo audio codec (coder/decoder): we only have to
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take one of its headphone output channel (left or right) and feed it
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to a mono audio amplifier.
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We chose the [Diodes Inc. PAM8301][3] chip because of its cheap price,
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good availability, its more than sufficient output power of 1.5W and
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its filterless operation, meaning that no bulky series capacitor is
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required to drive the speaker.
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Here is the corresponding schematic:
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{.lightbox}
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We chose the right headphone channel HPOUTR that is fed to the audio
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amplifier **U2** through a coupling capacitor **C3**.
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The audio amplifier /SD shutdown input is driven by one V3s GPIO (PF7
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on pin 100), with a pull-down resistor **R2** to disable the amplifier
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by default.
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The audio amplifier power supply is filtered using a ferrite bead
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**L1** in order to eliminate high-frequency digital noise, and
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decoupled by 2 capacitors **C4** and **C5**, as recommended in the
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device datasheet.
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The speaker **SP1** is driven in differential mode in order to get the
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maximum voltage swing and thus the maximum power available for a given
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output current.
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Two ESD protection TVS diodes **D13** and **D14** are added, since the
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speaker may be accessible to the user through the enclosure grid in
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front of the speaker.
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[1]: https://www.cui.com/product/resource/cdm-10008.pdf
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[2]: https://www.pcbdirectory.com/community/what-are-castellated-holes-on-a-pcb
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[3]: https://www.diodes.com/assets/Datasheets/PAM8301.pdf
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--8<--
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includes/glossary.md
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--8<--
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