Add component tag for layouts (for custom or basic backgrounds).

This commit is contained in:
emb
2015-01-02 10:33:26 -06:00
parent d309c3b96f
commit 054688cec6
7 changed files with 151 additions and 75 deletions

View File

@@ -40,7 +40,10 @@ void Component::FreeGraphicsMemory()
if(BackgroundTexture)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(BackgroundTexture);
SDL_UnlockMutex(SDL::GetMutex());
BackgroundTexture = NULL;
}
}
@@ -52,7 +55,11 @@ void Component::AllocateGraphicsMemory()
// color later
SDL_Surface *surface = SDL_CreateRGBSurface(0, 4, 4, 32, 0, 0, 0, 0);
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255, 255, 255));
SDL_LockMutex(SDL::GetMutex());
BackgroundTexture = SDL_CreateTextureFromSurface(SDL::GetRenderer(), surface);
SDL_UnlockMutex(SDL::GetMutex());
SDL_FreeSurface(surface);
SDL_SetTextureBlendMode(BackgroundTexture, SDL_BLENDMODE_BLEND);
}
@@ -201,19 +208,24 @@ void Component::Update(float dt)
void Component::Draw()
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
SDL_SetTextureColorMod(BackgroundTexture,
static_cast<char>(info->GetBackgroundRed()*255),
static_cast<char>(info->GetBackgroundGreen()*255),
static_cast<char>(info->GetBackgroundBlue()*255));
if(BackgroundTexture)
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
SDL::RenderCopy(BackgroundTexture, static_cast<char>(info->GetBackgroundAlpha()*255), NULL, &rect, info->GetAngle());
SDL_SetTextureColorMod(BackgroundTexture,
static_cast<char>(info->GetBackgroundRed()*255),
static_cast<char>(info->GetBackgroundGreen()*255),
static_cast<char>(info->GetBackgroundBlue()*255));
SDL::RenderCopy(BackgroundTexture, static_cast<char>(info->GetBackgroundAlpha()*255), NULL, &rect, info->GetAngle());
}
}
bool Component::Animate(bool loop)