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https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-23 23:28:52 +01:00
Altered font rendering to allow black. Still see bleeding effects. Might need to do per-pixel alpha values.
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@ -1,15 +1,12 @@
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<layout width="1920" height="1080" font="Lato-Black.ttf" fontColor="ecf0f1">
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<layout width="1920" height="1080" font="Roboto-Bold.ttf" fontColor="c0842b">
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<sound type="load" src="load.wav" />
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<sound type="unload" src="unload.wav" />
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<sound type="highlight" src="highlight.wav" />
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<sound type="select" src="select.wav" />
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<!-- background -->
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<container backgroundColor="000000" backgroundAlpha="FF" x="0" y="0" height="stretch" width="stretch" layer="0" alpha="0.3" />
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<container backgroundColor="C0392B" backgroundAlpha="1.0" x="0" y="0" height="stretch" width="stretch" layer="0"/>
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<!-- border for menu -->
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<container backgroundColor="c0392b" backgroundAlpha="99" x="center" y="0" height="stretch" width="center" layer="1" alpha="0.3" />
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<menu orientation="horizontal" algorithm="easeincircular" xOffset="500" y="0" width="center" height="stretch" speed="0.05" acceleration="0.05" layer="3">
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<itemDefaults spacing="10" x="center" height="30" font-size="30" alpha="0.5" xOffset="20" yOrigin="center" />
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<item index="start" height="0" spacing="0" alpha="0"/>
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BIN
Package/Environment/Common/Layouts/Default 16x9/Roboto-Bold.ttf
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Package/Environment/Common/Layouts/Default 16x9/Roboto-Bold.ttf
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@ -1,31 +0,0 @@
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<layout width="1920" height="1080" font="Age.otf" fontColor="ecf0f1">
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<!-- border for menu -->
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<container backgroundColor="c0392b" backgroundAlpha="99" x="0" y="0" height="stretch" width="stretch" layer="0" alpha="0.3" />
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<!-- logo -->
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<image x="center" y="center" height="150" xOrigin="center" yOrigin="center" src="logo.png" layer="1" alpha="1">
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<onEnter>
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<set duration=".5">
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<animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
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</set>
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</onEnter>
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<onIdle>
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<set duration=".5">
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<animate type="alpha" from="1" to=".5" algorithm="easeinquadratic"/>
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</set>
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<set duration=".5">
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<animate type="alpha" from=".5" to="1" algorithm="easeinquadratic"/>
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</set>
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</onIdle>
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<onExit>
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<set duration=".5">
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<animate type="alpha" from="1" to="0" algorithm="easeinquadratic"/>
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</set>
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</onExit>
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</image>
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</layout>
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BIN
Package/Environment/Common/Layouts/Splash/Lato-Regular.ttf
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Package/Environment/Common/Layouts/Splash/Lato-Regular.ttf
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@ -50,7 +50,7 @@ bool Font::GetRect(unsigned int charCode, GlyphInfo &glyph)
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return false;
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}
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bool Font::Initialize(std::string fontPath, SDL_Color color)
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bool Font::Initialize(std::string fontPath)
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{
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TTF_Font *font = TTF_OpenFont(fontPath.c_str(), 128);
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@ -70,6 +70,11 @@ bool Font::Initialize(std::string fontPath, SDL_Color color)
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GlyphInfoBuild *info = new GlyphInfoBuild;
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memset(info, sizeof(GlyphInfoBuild), 0);
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SDL_Color color;
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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info->Surface = TTF_RenderGlyph_Blended(font, i, color);
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TTF_GlyphMetrics(font, i, &info->Glyph.MinX, &info->Glyph.MaxX, &info->Glyph.MinY, &info->Glyph.MaxY, &info->Glyph.Advance);
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@ -114,7 +119,9 @@ bool Font::Initialize(std::string fontPath, SDL_Color color)
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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SDL_Surface *atlasSurface = SDL_CreateRGBSurface(0, atlasWidth, atlasHeight, 24, rmask, gmask, bmask, amask);
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SDL_FillRect(atlasSurface, NULL, SDL_MapRGB(atlasSurface->format, 0, 0, 0));
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std::map<unsigned int, GlyphInfoBuild *>::iterator it;
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for(it = Atlas.begin(); it != Atlas.end(); it++)
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@ -126,7 +133,7 @@ bool Font::Initialize(std::string fontPath, SDL_Color color)
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}
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SDL_LockMutex(SDL::GetMutex());
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SDL_SetColorKey(atlasSurface, SDL_TRUE, SDL_MapRGB(atlasSurface->format, 0, 0, 0));
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SDL_SetColorKey(atlasSurface, SDL_TRUE, SDL_MapRGB(atlasSurface->format, 0x00, 0x00, 0x00));
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Texture = SDL_CreateTextureFromSurface(SDL::GetRenderer(), atlasSurface);
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SDL_FreeSurface(atlasSurface);
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SDL_UnlockMutex(SDL::GetMutex());
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@ -22,7 +22,7 @@ public:
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Font();
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virtual ~Font();
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bool Initialize(std::string fontPath, SDL_Color color);
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bool Initialize(std::string fontPath);
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void DeInitialize();
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SDL_Texture *GetTexture();
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bool GetRect(unsigned int charCode, GlyphInfo &glyph);
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@ -66,14 +66,14 @@ Font *FontCache::GetFont(std::string fontPath)
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return t;
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}
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bool FontCache::LoadFont(std::string fontPath, SDL_Color color)
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bool FontCache::LoadFont(std::string fontPath)
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{
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std::map<std::string, Font *>::iterator it = FontFaceMap.find(fontPath);
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if(it == FontFaceMap.end())
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{
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Font *f = new Font();
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f->Initialize(fontPath, color);
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f->Initialize(fontPath);
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FontFaceMap[fontPath] = f;
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}
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@ -13,7 +13,7 @@ public:
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void Initialize();
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void DeInitialize();
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FontCache();
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bool LoadFont(std::string font, SDL_Color color);
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bool LoadFont(std::string font);
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Font *GetFont(std::string font);
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virtual ~FontCache();
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@ -363,7 +363,7 @@ bool PageBuilder::BuildComponents(xml_node<> *layout, Page *page)
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}
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else
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{
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FC->LoadFont(Font, FontColor);
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FC->LoadFont(Font);
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Text *c = new Text(value->value(), FC->GetFont(Font), FontColor, ScaleX, ScaleY);
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ViewInfo *v = c->GetBaseViewInfo();
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@ -427,7 +427,7 @@ void PageBuilder::LoadReloadableImages(xml_node<> *layout, std::string tagName,
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{
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if(type)
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{
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FC->LoadFont(Font, FontColor);
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FC->LoadFont(Font);
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c = new ReloadableText(type->value(), FC->GetFont(Font), FontColor, LayoutKey, Collection, ScaleX, ScaleY);
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}
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}
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@ -500,7 +500,7 @@ ScrollingList * PageBuilder::BuildMenu(xml_node<> *menuXml)
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}
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// on default, text will be rendered to the menu. Preload it into cache.
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FC->LoadFont(Font, FontColor);
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FC->LoadFont(Font);
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menu = new ScrollingList(Config, ScaleX, ScaleY, FC->GetFont(Font), FontColor, LayoutKey, Collection, imageType);
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