Fixed SDL grabwindow bug when unloadSDL = false.

This commit is contained in:
Pieter Hulshoff 2017-06-21 21:20:35 +02:00
parent 6e00bc18a0
commit 1c155f710f

View File

@ -139,6 +139,8 @@ void RetroFE::launchEnter( )
// Play launch sound
currentPage_->launchEnter( );
SDL_SetWindowGrab(SDL::getWindow(), SDL_FALSE);
// Free the textures, and optionally take down SDL
freeGraphicsMemory( );