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Fixed SDL grabwindow bug when unloadSDL = false.
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@ -139,6 +139,8 @@ void RetroFE::launchEnter( )
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// Play launch sound
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// Play launch sound
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currentPage_->launchEnter( );
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currentPage_->launchEnter( );
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SDL_SetWindowGrab(SDL::getWindow(), SDL_FALSE);
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// Free the textures, and optionally take down SDL
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// Free the textures, and optionally take down SDL
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freeGraphicsMemory( );
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freeGraphicsMemory( );
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