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Change ReloadableMedia to check for artwork based on rom filename.
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@ -191,7 +191,7 @@ void ReloadableMedia::ReloadTexture()
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}
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std::string imageBasename = selectedItem->GetFullTitle();
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std::string imageBasename = selectedItem->GetName();
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std::string typeLC = Utils::ToLower(Type);
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std::string typeLC = Utils::ToLower(Type);
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