Setting code formatting standard to allman.

This commit is contained in:
emb
2015-01-01 14:08:42 -06:00
parent 174ea4f4f9
commit 6410139f87
76 changed files with 5352 additions and 5314 deletions

View File

@@ -11,360 +11,360 @@ std::map<std::string, TweenAlgorithm> Tween::TweenTypeMap;
std::map<std::string, TweenProperty> Tween::TweenPropertyMap;
Tween::Tween(TweenProperty property, TweenAlgorithm type, double start, double end, double duration)
: Property(property)
, Type(type)
, Start(start)
, End(end)
, Duration(duration)
: Property(property)
, Type(type)
, Start(start)
, End(end)
, Duration(duration)
{
}
TweenProperty Tween::GetProperty() const
{
return Property;
return Property;
}
bool Tween::GetTweenProperty(std::string name, TweenProperty &property)
{
bool retVal = false;
bool retVal = false;
if(TweenPropertyMap.size() == 0)
{
TweenPropertyMap["x"] = TWEEN_PROPERTY_X;
TweenPropertyMap["y"] = TWEEN_PROPERTY_Y;
TweenPropertyMap["angle"] = TWEEN_PROPERTY_ANGLE;
TweenPropertyMap["transparency"] = TWEEN_PROPERTY_TRANSPARENCY;
TweenPropertyMap["width"] = TWEEN_PROPERTY_WIDTH;
TweenPropertyMap["height"] = TWEEN_PROPERTY_HEIGHT;
TweenPropertyMap["xorigin"] = TWEEN_PROPERTY_X_ORIGIN;
TweenPropertyMap["yorigin"] = TWEEN_PROPERTY_Y_ORIGIN;
TweenPropertyMap["xoffset"] = TWEEN_PROPERTY_X_OFFSET;
TweenPropertyMap["yoffset"] = TWEEN_PROPERTY_Y_OFFSET;
TweenPropertyMap["fontSize"] = TWEEN_PROPERTY_FONT_SIZE;
}
if(TweenPropertyMap.size() == 0)
{
TweenPropertyMap["x"] = TWEEN_PROPERTY_X;
TweenPropertyMap["y"] = TWEEN_PROPERTY_Y;
TweenPropertyMap["angle"] = TWEEN_PROPERTY_ANGLE;
TweenPropertyMap["transparency"] = TWEEN_PROPERTY_TRANSPARENCY;
TweenPropertyMap["width"] = TWEEN_PROPERTY_WIDTH;
TweenPropertyMap["height"] = TWEEN_PROPERTY_HEIGHT;
TweenPropertyMap["xorigin"] = TWEEN_PROPERTY_X_ORIGIN;
TweenPropertyMap["yorigin"] = TWEEN_PROPERTY_Y_ORIGIN;
TweenPropertyMap["xoffset"] = TWEEN_PROPERTY_X_OFFSET;
TweenPropertyMap["yoffset"] = TWEEN_PROPERTY_Y_OFFSET;
TweenPropertyMap["fontSize"] = TWEEN_PROPERTY_FONT_SIZE;
}
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if(TweenPropertyMap.find(name) != TweenPropertyMap.end())
{
property = TweenPropertyMap[name];
retVal = true;
}
if(TweenPropertyMap.find(name) != TweenPropertyMap.end())
{
property = TweenPropertyMap[name];
retVal = true;
}
return retVal;
return retVal;
}
TweenAlgorithm Tween::GetTweenType(std::string name)
{
if(TweenTypeMap.size() == 0)
{
TweenTypeMap["easeinquadratic"] = EASE_IN_QUADRATIC;
TweenTypeMap["easeoutquadratic"] = EASE_OUT_QUADRATIC;
TweenTypeMap["easeinoutquadratic"] = EASE_INOUT_QUADRATIC;
TweenTypeMap["easeincubic"] = EASE_IN_CUBIC;
TweenTypeMap["easeoutcubic"] = EASE_OUT_CUBIC;
TweenTypeMap["easeinoutcubic"] = EASE_INOUT_CUBIC;
TweenTypeMap["easeinquartic"] = EASE_IN_QUARTIC;
TweenTypeMap["easeoutquartic"] = EASE_OUT_QUARTIC;
TweenTypeMap["easeinoutquartic"] = EASE_INOUT_QUARTIC;
TweenTypeMap["easeinquintic"] = EASE_IN_QUINTIC;
TweenTypeMap["easeoutquintic"] = EASE_OUT_QUINTIC;
TweenTypeMap["easeinoutquintic"] = EASE_INOUT_QUINTIC;
TweenTypeMap["easeinsine"] = EASE_IN_SINE;
TweenTypeMap["easeoutsine"] = EASE_OUT_SINE;
TweenTypeMap["easeinoutsine"] = EASE_INOUT_SINE;
TweenTypeMap["easeinexponential"] = EASE_IN_EXPONENTIAL;
TweenTypeMap["easeoutexponential"] = EASE_OUT_EXPONENTIAL;
TweenTypeMap["easeinoutexponential"] = EASE_INOUT_EXPONENTIAL;
TweenTypeMap["easeincircular"] = EASE_IN_CIRCULAR;
TweenTypeMap["easeoutcircular"] = EASE_OUT_CIRCULAR;
TweenTypeMap["easeinoutcircular"] = EASE_INOUT_CIRCULAR;
TweenTypeMap["linear"] = LINEAR;
}
if(TweenTypeMap.size() == 0)
{
TweenTypeMap["easeinquadratic"] = EASE_IN_QUADRATIC;
TweenTypeMap["easeoutquadratic"] = EASE_OUT_QUADRATIC;
TweenTypeMap["easeinoutquadratic"] = EASE_INOUT_QUADRATIC;
TweenTypeMap["easeincubic"] = EASE_IN_CUBIC;
TweenTypeMap["easeoutcubic"] = EASE_OUT_CUBIC;
TweenTypeMap["easeinoutcubic"] = EASE_INOUT_CUBIC;
TweenTypeMap["easeinquartic"] = EASE_IN_QUARTIC;
TweenTypeMap["easeoutquartic"] = EASE_OUT_QUARTIC;
TweenTypeMap["easeinoutquartic"] = EASE_INOUT_QUARTIC;
TweenTypeMap["easeinquintic"] = EASE_IN_QUINTIC;
TweenTypeMap["easeoutquintic"] = EASE_OUT_QUINTIC;
TweenTypeMap["easeinoutquintic"] = EASE_INOUT_QUINTIC;
TweenTypeMap["easeinsine"] = EASE_IN_SINE;
TweenTypeMap["easeoutsine"] = EASE_OUT_SINE;
TweenTypeMap["easeinoutsine"] = EASE_INOUT_SINE;
TweenTypeMap["easeinexponential"] = EASE_IN_EXPONENTIAL;
TweenTypeMap["easeoutexponential"] = EASE_OUT_EXPONENTIAL;
TweenTypeMap["easeinoutexponential"] = EASE_INOUT_EXPONENTIAL;
TweenTypeMap["easeincircular"] = EASE_IN_CIRCULAR;
TweenTypeMap["easeoutcircular"] = EASE_OUT_CIRCULAR;
TweenTypeMap["easeinoutcircular"] = EASE_INOUT_CIRCULAR;
TweenTypeMap["linear"] = LINEAR;
}
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if(TweenTypeMap.find(name) != TweenTypeMap.end())
{
return TweenTypeMap[name];
}
else
{
return TweenTypeMap["linear"];
}
if(TweenTypeMap.find(name) != TweenTypeMap.end())
{
return TweenTypeMap[name];
}
else
{
return TweenTypeMap["linear"];
}
}
float Tween::Animate(double elapsedTime)
{
return AnimateSingle(Type, Start, End, Duration, elapsedTime);
return AnimateSingle(Type, Start, End, Duration, elapsedTime);
}
//todo: SDL likes floats, consider having casting being performed elsewhere
float Tween::AnimateSingle(TweenAlgorithm type, double start, double end, double duration, double elapsedTime)
{
double a = start;
double b = end - start;
double result = 0;
double a = start;
double b = end - start;
double result = 0;
switch(type)
{
case EASE_IN_QUADRATIC:
result = EaseInQuadratic(elapsedTime, duration, a, b);
break;
switch(type)
{
case EASE_IN_QUADRATIC:
result = EaseInQuadratic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUADRATIC:
result = EaseOutQuadratic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUADRATIC:
result = EaseOutQuadratic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUADRATIC:
result = EaseInOutQuadratic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUADRATIC:
result = EaseInOutQuadratic(elapsedTime, duration, a, b);
break;
case EASE_IN_CUBIC:
result = EaseInCubic(elapsedTime, duration, a, b);
break;
case EASE_IN_CUBIC:
result = EaseInCubic(elapsedTime, duration, a, b);
break;
case EASE_OUT_CUBIC:
result = EaseOutCubic(elapsedTime, duration, a, b);
break;
case EASE_OUT_CUBIC:
result = EaseOutCubic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_CUBIC:
result = EaseInOutCubic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_CUBIC:
result = EaseInOutCubic(elapsedTime, duration, a, b);
break;
case EASE_IN_QUARTIC:
result = EaseInQuartic(elapsedTime, duration, a, b);
break;
case EASE_IN_QUARTIC:
result = EaseInQuartic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUARTIC:
result = EaseOutQuartic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUARTIC:
result = EaseOutQuartic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUARTIC:
result = EaseInOutQuartic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUARTIC:
result = EaseInOutQuartic(elapsedTime, duration, a, b);
break;
case EASE_IN_QUINTIC:
result = EaseInQuintic(elapsedTime, duration, a, b);
break;
case EASE_IN_QUINTIC:
result = EaseInQuintic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUINTIC:
result = EaseOutQuintic(elapsedTime, duration, a, b);
break;
case EASE_OUT_QUINTIC:
result = EaseOutQuintic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUINTIC:
result = EaseInOutQuintic(elapsedTime, duration, a, b);
break;
case EASE_INOUT_QUINTIC:
result = EaseInOutQuintic(elapsedTime, duration, a, b);
break;
case EASE_IN_SINE:
result = EaseInSine(elapsedTime, duration, a, b);
break;
case EASE_IN_SINE:
result = EaseInSine(elapsedTime, duration, a, b);
break;
case EASE_OUT_SINE:
result = EaseOutSine(elapsedTime, duration, a, b);
break;
case EASE_OUT_SINE:
result = EaseOutSine(elapsedTime, duration, a, b);
break;
case EASE_INOUT_SINE:
result = EaseInOutSine(elapsedTime, duration, a, b);
break;
case EASE_INOUT_SINE:
result = EaseInOutSine(elapsedTime, duration, a, b);
break;
case EASE_IN_EXPONENTIAL:
result = EaseInExponential(elapsedTime, duration, a, b);
break;
case EASE_IN_EXPONENTIAL:
result = EaseInExponential(elapsedTime, duration, a, b);
break;
case EASE_OUT_EXPONENTIAL:
result = EaseOutExponential(elapsedTime, duration, a, b);
break;
case EASE_OUT_EXPONENTIAL:
result = EaseOutExponential(elapsedTime, duration, a, b);
break;
case EASE_INOUT_EXPONENTIAL:
result = EaseInOutExponential(elapsedTime, duration, a, b);
break;
case EASE_INOUT_EXPONENTIAL:
result = EaseInOutExponential(elapsedTime, duration, a, b);
break;
case EASE_IN_CIRCULAR:
result = EaseInCircular(elapsedTime, duration, a, b);
break;
case EASE_IN_CIRCULAR:
result = EaseInCircular(elapsedTime, duration, a, b);
break;
case EASE_OUT_CIRCULAR:
result = EaseOutCircular(elapsedTime, duration, a, b);
break;
case EASE_OUT_CIRCULAR:
result = EaseOutCircular(elapsedTime, duration, a, b);
break;
case EASE_INOUT_CIRCULAR:
result = EaseInOutCircular(elapsedTime, duration, a, b);
break;
case EASE_INOUT_CIRCULAR:
result = EaseInOutCircular(elapsedTime, duration, a, b);
break;
case LINEAR:
default:
result = Linear(elapsedTime, duration, a, b);
break;
}
case LINEAR:
default:
result = Linear(elapsedTime, duration, a, b);
break;
}
return static_cast<float>(result);
return static_cast<float>(result);
}
double Tween::Linear(double t, double d, double b, double c)
{
if(d == 0) return b;
return c*t/d + b;
if(d == 0) return b;
return c*t/d + b;
};
double Tween::EaseInQuadratic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
return c*t*t + b;
if(d == 0) return b;
t /= d;
return c*t*t + b;
};
double Tween::EaseOutQuadratic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
return -c * t*(t-2) + b;
if(d == 0) return b;
t /= d;
return -c * t*(t-2) + b;
};
double Tween::EaseInOutQuadratic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t + b;
t--;
return -c/2 * (t*(t-2) - 1) + b;
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t + b;
t--;
return -c/2 * (t*(t-2) - 1) + b;
};
double Tween::EaseInCubic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
return c*t*t*t + b;
if(d == 0) return b;
t /= d;
return c*t*t*t + b;
};
double Tween::EaseOutCubic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
t--;
return c*(t*t*t + 1) + b;
if(d == 0) return b;
t /= d;
t--;
return c*(t*t*t + 1) + b;
};
double Tween::EaseInOutCubic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t + b;
t -= 2;
return c/2*(t*t*t + 2) + b;
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t + b;
t -= 2;
return c/2*(t*t*t + 2) + b;
};
double Tween::EaseInQuartic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
return c*t*t*t*t + b;
if(d == 0) return b;
t /= d;
return c*t*t*t*t + b;
};
double Tween::EaseOutQuartic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
t--;
return -c * (t*t*t*t - 1) + b;
if(d == 0) return b;
t /= d;
t--;
return -c * (t*t*t*t - 1) + b;
};
double Tween::EaseInOutQuartic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t*t + b;
t -= 2;
return -c/2 * (t*t*t*t - 2) + b;
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t*t + b;
t -= 2;
return -c/2 * (t*t*t*t - 2) + b;
};
double Tween::EaseInQuintic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
return c*t*t*t*t*t + b;
if(d == 0) return b;
t /= d;
return c*t*t*t*t*t + b;
};
double Tween::EaseOutQuintic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d;
t--;
return c*(t*t*t*t*t + 1) + b;
if(d == 0) return b;
t /= d;
t--;
return c*(t*t*t*t*t + 1) + b;
};
double Tween::EaseInOutQuintic(double t, double d, double b, double c)
{
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
t -= 2;
return c/2*(t*t*t*t*t + 2) + b;
if(d == 0) return b;
t /= d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
t -= 2;
return c/2*(t*t*t*t*t + 2) + b;
};
double Tween::EaseInSine(double t, double d, double b, double c)
{
return -c * cos(t/d * (M_PI/2)) + c + b;
return -c * cos(t/d * (M_PI/2)) + c + b;
};
double Tween::EaseOutSine(double t, double d, double b, double c)
{
return c * sin(t/d * (M_PI/2)) + b;
return c * sin(t/d * (M_PI/2)) + b;
};
double Tween::EaseInOutSine(double t, double d, double b, double c)
{
return -c/2 * (cos( M_PI*t/d) - 1) + b;
return -c/2 * (cos( M_PI*t/d) - 1) + b;
};
double Tween::EaseInExponential(double t, double d, double b, double c)
{
return c * pow( 2, 10 * (t/d - 1) ) + b;
return c * pow( 2, 10 * (t/d - 1) ) + b;
};
double Tween::EaseOutExponential(double t, double d, double b, double c)
{
return c * ( - pow( 2, -10 * t/d ) + 1 ) + b;
return c * ( - pow( 2, -10 * t/d ) + 1 ) + b;
};
double Tween::EaseInOutExponential(double t, double d, double b, double c)
{
t /= d/2;
if (t < 1) return c/2 * pow( 2, 10 * (t - 1) ) + b;
t--;
return c/2 * ( -1* pow( 2, -10 * t) + 2 ) + b;
t /= d/2;
if (t < 1) return c/2 * pow( 2, 10 * (t - 1) ) + b;
t--;
return c/2 * ( -1* pow( 2, -10 * t) + 2 ) + b;
};
double Tween::EaseInCircular(double t, double d, double b, double c)
{
t /= d;
return -c * (sqrt(1 - t*t) - 1) + b;
t /= d;
return -c * (sqrt(1 - t*t) - 1) + b;
};
double Tween::EaseOutCircular(double t, double d, double b, double c)
{
t /= d;
t--;
return c * sqrt(1 - t*t) + b;
t /= d;
t--;
return c * sqrt(1 - t*t) + b;
};
double Tween::EaseInOutCircular(double t, double d, double b, double c)
{
t /= d/2;
if (t < 1) return -c/2 * (sqrt(1 - t*t) - 1) + b;
t -= 2;
return c/2 * (sqrt(1 - t*t) + 1) + b;
t /= d/2;
if (t < 1) return -c/2 * (sqrt(1 - t*t) - 1) + b;
t -= 2;
return c/2 * (sqrt(1 - t*t) + 1) + b;
}
;
//todo: sdl requires floats, should the casting be done at this layer?
float Tween::GetDuration() const
{
return static_cast<float>(Duration);
return static_cast<float>(Duration);
}

View File

@@ -13,43 +13,43 @@ class Tween
{
public:
Tween(TweenProperty name, TweenAlgorithm type, double start, double end, double duration);
float Animate(double elapsedTime);
static float AnimateSingle(TweenAlgorithm type, double start, double end, double duration, double elapsedTime);
static TweenAlgorithm GetTweenType(std::string name);
static bool GetTweenProperty(std::string name, TweenProperty &property);
TweenProperty GetProperty() const;
float GetDuration() const;
Tween(TweenProperty name, TweenAlgorithm type, double start, double end, double duration);
float Animate(double elapsedTime);
static float AnimateSingle(TweenAlgorithm type, double start, double end, double duration, double elapsedTime);
static TweenAlgorithm GetTweenType(std::string name);
static bool GetTweenProperty(std::string name, TweenProperty &property);
TweenProperty GetProperty() const;
float GetDuration() const;
private:
static double EaseInQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseInCubic(double elapsedTime, double duration, double b, double c);
static double EaseOutCubic(double elapsedTime, double duration, double b, double c);
static double EaseInOutCubic(double elapsedTime, double duration, double b, double c);
static double EaseInQuartic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuartic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuartic(double elapsedTime, double duration, double b, double c);
static double EaseInQuintic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuintic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuintic(double elapsedTime, double duration, double b, double c);
static double EaseInSine(double elapsedTime, double duration, double b, double c);
static double EaseOutSine(double elapsedTime, double duration, double b, double c);
static double EaseInOutSine(double elapsedTime, double duration, double b, double c);
static double EaseInExponential(double elapsedTime, double duration, double b, double c);
static double EaseOutExponential(double elapsedTime, double duration, double b, double c);
static double EaseInOutExponential(double elapsedTime, double duration, double b, double c);
static double EaseInCircular(double elapsedTime, double duration, double b, double c);
static double EaseOutCircular(double elapsedTime, double duration, double b, double c);
static double EaseInOutCircular(double elapsedTime, double duration, double b, double c);
static double Linear(double elapsedTime, double duration, double b, double c);
static double EaseInQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuadratic(double elapsedTime, double duration, double b, double c);
static double EaseInCubic(double elapsedTime, double duration, double b, double c);
static double EaseOutCubic(double elapsedTime, double duration, double b, double c);
static double EaseInOutCubic(double elapsedTime, double duration, double b, double c);
static double EaseInQuartic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuartic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuartic(double elapsedTime, double duration, double b, double c);
static double EaseInQuintic(double elapsedTime, double duration, double b, double c);
static double EaseOutQuintic(double elapsedTime, double duration, double b, double c);
static double EaseInOutQuintic(double elapsedTime, double duration, double b, double c);
static double EaseInSine(double elapsedTime, double duration, double b, double c);
static double EaseOutSine(double elapsedTime, double duration, double b, double c);
static double EaseInOutSine(double elapsedTime, double duration, double b, double c);
static double EaseInExponential(double elapsedTime, double duration, double b, double c);
static double EaseOutExponential(double elapsedTime, double duration, double b, double c);
static double EaseInOutExponential(double elapsedTime, double duration, double b, double c);
static double EaseInCircular(double elapsedTime, double duration, double b, double c);
static double EaseOutCircular(double elapsedTime, double duration, double b, double c);
static double EaseInOutCircular(double elapsedTime, double duration, double b, double c);
static double Linear(double elapsedTime, double duration, double b, double c);
static std::map<std::string, TweenAlgorithm> TweenTypeMap;
static std::map<std::string, TweenProperty> TweenPropertyMap;
TweenProperty Property;
TweenAlgorithm Type;
double Start;
double End;
double Duration;
static std::map<std::string, TweenAlgorithm> TweenTypeMap;
static std::map<std::string, TweenProperty> TweenPropertyMap;
TweenProperty Property;
TweenAlgorithm Type;
double Start;
double End;
double Duration;
};

View File

@@ -1,45 +1,45 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
enum TweenAlgorithm
{
LINEAR,
EASE_IN_QUADRATIC,
EASE_OUT_QUADRATIC,
EASE_INOUT_QUADRATIC,
EASE_IN_CUBIC,
EASE_OUT_CUBIC,
EASE_INOUT_CUBIC,
EASE_IN_QUARTIC,
EASE_OUT_QUARTIC,
EASE_INOUT_QUARTIC,
EASE_IN_QUINTIC,
EASE_OUT_QUINTIC,
EASE_INOUT_QUINTIC,
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_INOUT_SINE,
EASE_IN_EXPONENTIAL,
EASE_OUT_EXPONENTIAL,
EASE_INOUT_EXPONENTIAL,
EASE_IN_CIRCULAR,
EASE_OUT_CIRCULAR,
EASE_INOUT_CIRCULAR,
LINEAR,
EASE_IN_QUADRATIC,
EASE_OUT_QUADRATIC,
EASE_INOUT_QUADRATIC,
EASE_IN_CUBIC,
EASE_OUT_CUBIC,
EASE_INOUT_CUBIC,
EASE_IN_QUARTIC,
EASE_OUT_QUARTIC,
EASE_INOUT_QUARTIC,
EASE_IN_QUINTIC,
EASE_OUT_QUINTIC,
EASE_INOUT_QUINTIC,
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_INOUT_SINE,
EASE_IN_EXPONENTIAL,
EASE_OUT_EXPONENTIAL,
EASE_INOUT_EXPONENTIAL,
EASE_IN_CIRCULAR,
EASE_OUT_CIRCULAR,
EASE_INOUT_CIRCULAR,
};
enum TweenProperty
{
TWEEN_PROPERTY_HEIGHT,
TWEEN_PROPERTY_WIDTH,
TWEEN_PROPERTY_ANGLE,
TWEEN_PROPERTY_TRANSPARENCY,
TWEEN_PROPERTY_X,
TWEEN_PROPERTY_Y,
TWEEN_PROPERTY_X_ORIGIN,
TWEEN_PROPERTY_Y_ORIGIN,
TWEEN_PROPERTY_X_OFFSET,
TWEEN_PROPERTY_Y_OFFSET,
TWEEN_PROPERTY_FONT_SIZE
TWEEN_PROPERTY_HEIGHT,
TWEEN_PROPERTY_WIDTH,
TWEEN_PROPERTY_ANGLE,
TWEEN_PROPERTY_TRANSPARENCY,
TWEEN_PROPERTY_X,
TWEEN_PROPERTY_Y,
TWEEN_PROPERTY_X_ORIGIN,
TWEEN_PROPERTY_Y_ORIGIN,
TWEEN_PROPERTY_X_OFFSET,
TWEEN_PROPERTY_Y_OFFSET,
TWEEN_PROPERTY_FONT_SIZE
};

View File

@@ -8,34 +8,34 @@
Component::Component()
{
OnEnterTweens = NULL;
OnExitTweens = NULL;
OnIdleTweens = NULL;
OnHighlightEnterTweens = NULL;
OnHighlightExitTweens = NULL;
SelectedItem = NULL;
NewItemSelectedSinceEnter = false;
FreeGraphicsMemory();
OnEnterTweens = NULL;
OnExitTweens = NULL;
OnIdleTweens = NULL;
OnHighlightEnterTweens = NULL;
OnHighlightExitTweens = NULL;
SelectedItem = NULL;
NewItemSelectedSinceEnter = false;
FreeGraphicsMemory();
}
Component::~Component()
{
FreeGraphicsMemory();
FreeGraphicsMemory();
}
void Component::FreeGraphicsMemory()
{
CurrentAnimationState = HIDDEN;
EnterRequested = false;
ExitRequested = false;
NewItemSelected = false;
HighlightExitComplete = false;
CurrentTweens = NULL;
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
ElapsedTweenTime =0;
ScrollActive = false;
CurrentAnimationState = HIDDEN;
EnterRequested = false;
ExitRequested = false;
NewItemSelected = false;
HighlightExitComplete = false;
CurrentTweens = NULL;
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
ElapsedTweenTime =0;
ScrollActive = false;
}
void Component::AllocateGraphicsMemory()
{
@@ -43,240 +43,240 @@ void Component::AllocateGraphicsMemory()
void Component::TriggerEnterEvent()
{
EnterRequested = true;
EnterRequested = true;
}
void Component::TriggerExitEvent()
{
ExitRequested = true;
ExitRequested = true;
}
void Component::TriggerHighlightEvent(Item *selectedItem)
{
NewItemSelected = true;
this->SelectedItem = selectedItem;
NewItemSelected = true;
this->SelectedItem = selectedItem;
}
bool Component::IsIdle()
{
return (CurrentAnimationState == IDLE);
return (CurrentAnimationState == IDLE);
}
bool Component::IsHidden()
{
return (CurrentAnimationState == HIDDEN);
return (CurrentAnimationState == HIDDEN);
}
bool Component::IsWaiting()
{
return (CurrentAnimationState == HIGHLIGHT_WAIT);
return (CurrentAnimationState == HIGHLIGHT_WAIT);
}
void Component::Update(float dt)
{
ElapsedTweenTime += dt;
HighlightExitComplete = false;
if(IsHidden() || IsWaiting() || (IsIdle() && ExitRequested))
{
CurrentTweenComplete = true;
}
ElapsedTweenTime += dt;
HighlightExitComplete = false;
if(IsHidden() || IsWaiting() || (IsIdle() && ExitRequested))
{
CurrentTweenComplete = true;
}
if(CurrentTweenComplete)
{
CurrentTweens = NULL;
if(CurrentTweenComplete)
{
CurrentTweens = NULL;
// There was no request to override our state path. Continue on as normal.
switch(CurrentAnimationState)
{
case ENTER:
// There was no request to override our state path. Continue on as normal.
switch(CurrentAnimationState)
{
case ENTER:
CurrentTweens = OnHighlightEnterTweens;
CurrentAnimationState = HIGHLIGHT_ENTER;
break;
case EXIT:
case EXIT:
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
break;
case HIGHLIGHT_ENTER:
case HIGHLIGHT_ENTER:
CurrentTweens = OnIdleTweens;
CurrentAnimationState = IDLE;
break;
case IDLE:
case IDLE:
// prevent us from automatically jumping to the exit tween upon enter
if(EnterRequested)
{
EnterRequested = false;
NewItemSelected = false;
EnterRequested = false;
NewItemSelected = false;
}
else if(IsScrollActive() || NewItemSelected || ExitRequested)
{
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
}
else
{
CurrentTweens = OnIdleTweens;
CurrentAnimationState = IDLE;
CurrentTweens = OnIdleTweens;
CurrentAnimationState = IDLE;
}
break;
case HIGHLIGHT_EXIT:
case HIGHLIGHT_EXIT:
// intentionally break down
case HIGHLIGHT_WAIT:
// intentionally break down
case HIGHLIGHT_WAIT:
if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_WAIT))
{
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
}
else if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_EXIT))
{
CurrentTweens = OnExitTweens;
CurrentAnimationState = EXIT;
ExitRequested = false;
CurrentTweens = OnExitTweens;
CurrentAnimationState = EXIT;
ExitRequested = false;
}
else if(IsScrollActive())
{
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
}
else if(NewItemSelected)
{
CurrentTweens = OnHighlightEnterTweens;
CurrentAnimationState = HIGHLIGHT_ENTER;
HighlightExitComplete = true;
NewItemSelected = false;
CurrentTweens = OnHighlightEnterTweens;
CurrentAnimationState = HIGHLIGHT_ENTER;
HighlightExitComplete = true;
NewItemSelected = false;
}
else
{
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
}
break;
case HIDDEN:
case HIDDEN:
if(EnterRequested || ExitRequested)
{
CurrentTweens = OnEnterTweens;
CurrentAnimationState = ENTER;
CurrentTweens = OnEnterTweens;
CurrentAnimationState = ENTER;
}
else
{
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
}
}
}
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
ElapsedTweenTime = 0;
}
ElapsedTweenTime = 0;
}
CurrentTweenComplete = Animate(IsIdle());
CurrentTweenComplete = Animate(IsIdle());
}
bool Component::Animate(bool loop)
{
bool completeDone = false;
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
completeDone = true;
}
else if(CurrentTweens)
{
bool currentDone = true;
std::vector<Tween *> *tweenSet = CurrentTweens->at(CurrentTweenIndex);
bool completeDone = false;
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
completeDone = true;
}
else if(CurrentTweens)
{
bool currentDone = true;
std::vector<Tween *> *tweenSet = CurrentTweens->at(CurrentTweenIndex);
for(unsigned int i = 0; i < tweenSet->size(); i++)
{
Tween *tween = tweenSet->at(i);
float elapsedTime = ElapsedTweenTime;
for(unsigned int i = 0; i < tweenSet->size(); i++)
{
Tween *tween = tweenSet->at(i);
float elapsedTime = ElapsedTweenTime;
//todo: too many levels of nesting
if(elapsedTime < tween->GetDuration())
{
currentDone = false;
}
else
{
elapsedTime = tween->GetDuration();
}
//todo: too many levels of nesting
if(elapsedTime < tween->GetDuration())
{
currentDone = false;
}
else
{
elapsedTime = tween->GetDuration();
}
float value = tween->Animate(elapsedTime);
float value = tween->Animate(elapsedTime);
switch(tween->GetProperty())
{
case TWEEN_PROPERTY_X:
GetBaseViewInfo()->SetX(value);
break;
switch(tween->GetProperty())
{
case TWEEN_PROPERTY_X:
GetBaseViewInfo()->SetX(value);
break;
case TWEEN_PROPERTY_Y:
GetBaseViewInfo()->SetY(value);
break;
case TWEEN_PROPERTY_Y:
GetBaseViewInfo()->SetY(value);
break;
case TWEEN_PROPERTY_HEIGHT:
GetBaseViewInfo()->SetHeight(value);
break;
case TWEEN_PROPERTY_HEIGHT:
GetBaseViewInfo()->SetHeight(value);
break;
case TWEEN_PROPERTY_WIDTH:
GetBaseViewInfo()->SetWidth(value);
break;
case TWEEN_PROPERTY_WIDTH:
GetBaseViewInfo()->SetWidth(value);
break;
case TWEEN_PROPERTY_ANGLE:
GetBaseViewInfo()->SetAngle(value);
break;
case TWEEN_PROPERTY_ANGLE:
GetBaseViewInfo()->SetAngle(value);
break;
case TWEEN_PROPERTY_TRANSPARENCY:
GetBaseViewInfo()->SetTransparency(value);
break;
case TWEEN_PROPERTY_TRANSPARENCY:
GetBaseViewInfo()->SetTransparency(value);
break;
case TWEEN_PROPERTY_X_ORIGIN:
GetBaseViewInfo()->SetXOrigin(value);
break;
case TWEEN_PROPERTY_X_ORIGIN:
GetBaseViewInfo()->SetXOrigin(value);
break;
case TWEEN_PROPERTY_Y_ORIGIN:
GetBaseViewInfo()->SetYOrigin(value);
break;
case TWEEN_PROPERTY_Y_ORIGIN:
GetBaseViewInfo()->SetYOrigin(value);
break;
case TWEEN_PROPERTY_X_OFFSET:
GetBaseViewInfo()->SetXOffset(value);
break;
case TWEEN_PROPERTY_X_OFFSET:
GetBaseViewInfo()->SetXOffset(value);
break;
case TWEEN_PROPERTY_Y_OFFSET:
GetBaseViewInfo()->SetYOffset(value);
break;
case TWEEN_PROPERTY_Y_OFFSET:
GetBaseViewInfo()->SetYOffset(value);
break;
case TWEEN_PROPERTY_FONT_SIZE:
GetBaseViewInfo()->SetFontSize(value);
break;
}
}
case TWEEN_PROPERTY_FONT_SIZE:
GetBaseViewInfo()->SetFontSize(value);
break;
}
}
if(currentDone)
{
CurrentTweenIndex++;
ElapsedTweenTime = 0;
}
}
if(currentDone)
{
CurrentTweenIndex++;
ElapsedTweenTime = 0;
}
}
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
if(loop)
{
CurrentTweenIndex = 0;
}
completeDone = true;
}
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
if(loop)
{
CurrentTweenIndex = 0;
}
completeDone = true;
}
return completeDone;
return completeDone;
}

View File

@@ -13,110 +13,110 @@
class Component
{
public:
Component();
virtual ~Component();
virtual void FreeGraphicsMemory();
virtual void AllocateGraphicsMemory();
virtual void LaunchEnter() {}
virtual void LaunchExit() {}
void TriggerEnterEvent();
void TriggerExitEvent();
void TriggerHighlightEvent(Item *selectedItem);
bool IsIdle();
bool IsHidden();
bool IsWaiting();
typedef std::vector<std::vector<Tween *> *> TweenSets;
Component();
virtual ~Component();
virtual void FreeGraphicsMemory();
virtual void AllocateGraphicsMemory();
virtual void LaunchEnter() {}
virtual void LaunchExit() {}
void TriggerEnterEvent();
void TriggerExitEvent();
void TriggerHighlightEvent(Item *selectedItem);
bool IsIdle();
bool IsHidden();
bool IsWaiting();
typedef std::vector<std::vector<Tween *> *> TweenSets;
void SetOnEnterTweens(TweenSets *tweens)
{
this->OnEnterTweens = tweens;
}
void SetOnEnterTweens(TweenSets *tweens)
{
this->OnEnterTweens = tweens;
}
void SetOnExitTweens(TweenSets *tweens)
{
this->OnExitTweens = tweens;
}
void SetOnExitTweens(TweenSets *tweens)
{
this->OnExitTweens = tweens;
}
void SetOnIdleTweens(TweenSets *tweens)
{
this->OnIdleTweens = tweens;
}
void SetOnIdleTweens(TweenSets *tweens)
{
this->OnIdleTweens = tweens;
}
void SetOnHighlightEnterTweens(TweenSets *tweens)
{
this->OnHighlightEnterTweens = tweens;
}
void SetOnHighlightEnterTweens(TweenSets *tweens)
{
this->OnHighlightEnterTweens = tweens;
}
void SetOnHighlightExitTweens(TweenSets *tweens)
{
this->OnHighlightExitTweens = tweens;
}
virtual void Update(float dt);
void SetOnHighlightExitTweens(TweenSets *tweens)
{
this->OnHighlightExitTweens = tweens;
}
virtual void Update(float dt);
virtual void Draw() = 0;
virtual void Draw() = 0;
ViewInfo *GetBaseViewInfo()
{
return &BaseViewInfo;
}
void UpdateBaseViewInfo(ViewInfo &info)
{
BaseViewInfo = info;
}
ViewInfo *GetBaseViewInfo()
{
return &BaseViewInfo;
}
void UpdateBaseViewInfo(ViewInfo &info)
{
BaseViewInfo = info;
}
bool IsScrollActive() const
{
return ScrollActive;
}
bool IsScrollActive() const
{
return ScrollActive;
}
void SetScrollActive(bool scrollActive)
{
ScrollActive = scrollActive;
}
void SetScrollActive(bool scrollActive)
{
ScrollActive = scrollActive;
}
protected:
Item *GetSelectedItem()
{
return SelectedItem;
}
enum AnimationState
{
IDLE,
ENTER,
HIGHLIGHT_EXIT,
HIGHLIGHT_WAIT,
HIGHLIGHT_ENTER,
EXIT,
HIDDEN
};
Item *GetSelectedItem()
{
return SelectedItem;
}
enum AnimationState
{
IDLE,
ENTER,
HIGHLIGHT_EXIT,
HIGHLIGHT_WAIT,
HIGHLIGHT_ENTER,
EXIT,
HIDDEN
};
AnimationState CurrentAnimationState;
bool EnterRequested;
bool ExitRequested;
bool NewItemSelected;
bool HighlightExitComplete;
bool NewItemSelectedSinceEnter;
AnimationState CurrentAnimationState;
bool EnterRequested;
bool ExitRequested;
bool NewItemSelected;
bool HighlightExitComplete;
bool NewItemSelectedSinceEnter;
private:
bool Animate(bool loop);
bool IsTweenSequencingComplete();
void ResetTweenSequence(std::vector<ViewInfo *> *tweens);
bool Animate(bool loop);
bool IsTweenSequencingComplete();
void ResetTweenSequence(std::vector<ViewInfo *> *tweens);
TweenSets *OnEnterTweens;
TweenSets *OnExitTweens;
TweenSets *OnIdleTweens;
TweenSets *OnHighlightEnterTweens;
TweenSets *OnHighlightExitTweens;
TweenSets *OnEnterTweens;
TweenSets *OnExitTweens;
TweenSets *OnIdleTweens;
TweenSets *OnHighlightEnterTweens;
TweenSets *OnHighlightExitTweens;
TweenSets *CurrentTweens;
unsigned int CurrentTweenIndex;
TweenSets *CurrentTweens;
unsigned int CurrentTweenIndex;
bool CurrentTweenComplete;
ViewInfo BaseViewInfo;
bool CurrentTweenComplete;
ViewInfo BaseViewInfo;
float ElapsedTweenTime;
Tween *TweenInst;
Item *SelectedItem;
bool ScrollActive;
float ElapsedTweenTime;
Tween *TweenInst;
Item *SelectedItem;
bool ScrollActive;
};

View File

@@ -8,68 +8,68 @@
#include <SDL2/SDL_image.h>
Image::Image(std::string file, float scaleX, float scaleY)
: Texture(NULL)
, File(file)
, ScaleX(scaleX)
, ScaleY(scaleY)
: Texture(NULL)
, File(file)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
AllocateGraphicsMemory();
}
Image::~Image()
{
FreeGraphicsMemory();
FreeGraphicsMemory();
}
void Image::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
Component::FreeGraphicsMemory();
SDL_LockMutex(SDL::GetMutex());
if (Texture != NULL)
{
SDL_DestroyTexture(Texture);
Texture = NULL;
}
SDL_UnlockMutex(SDL::GetMutex());
SDL_LockMutex(SDL::GetMutex());
if (Texture != NULL)
{
SDL_DestroyTexture(Texture);
Texture = NULL;
}
SDL_UnlockMutex(SDL::GetMutex());
}
void Image::AllocateGraphicsMemory()
{
int width;
int height;
int width;
int height;
Component::AllocateGraphicsMemory();
Component::AllocateGraphicsMemory();
if(!Texture)
{
SDL_LockMutex(SDL::GetMutex());
Texture = IMG_LoadTexture(SDL::GetRenderer(), File.c_str());
if(!Texture)
{
SDL_LockMutex(SDL::GetMutex());
Texture = IMG_LoadTexture(SDL::GetRenderer(), File.c_str());
if (Texture != NULL)
{
SDL_SetTextureBlendMode(Texture, SDL_BLENDMODE_BLEND);
SDL_QueryTexture(Texture, NULL, NULL, &width, &height);
GetBaseViewInfo()->SetImageWidth(width * ScaleX);
GetBaseViewInfo()->SetImageHeight(height * ScaleY);
}
SDL_UnlockMutex(SDL::GetMutex());
if (Texture != NULL)
{
SDL_SetTextureBlendMode(Texture, SDL_BLENDMODE_BLEND);
SDL_QueryTexture(Texture, NULL, NULL, &width, &height);
GetBaseViewInfo()->SetImageWidth(width * ScaleX);
GetBaseViewInfo()->SetImageHeight(height * ScaleY);
}
SDL_UnlockMutex(SDL::GetMutex());
}
}
}
void Image::Draw()
{
if(Texture)
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
if(Texture)
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
SDL::RenderCopy(Texture, static_cast<char>((info->GetTransparency() * 255)), NULL, &rect, info->GetAngle());
}
SDL::RenderCopy(Texture, static_cast<char>((info->GetTransparency() * 255)), NULL, &rect, info->GetAngle());
}
}

View File

@@ -10,15 +10,15 @@
class Image : public Component
{
public:
Image(std::string file, float scaleX, float scaleY);
virtual ~Image();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void Draw();
Image(std::string file, float scaleX, float scaleY);
virtual ~Image();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void Draw();
protected:
SDL_Texture *Texture;
std::string File;
float ScaleX;
float ScaleY;
SDL_Texture *Texture;
std::string File;
float ScaleX;
float ScaleY;
};

View File

@@ -8,23 +8,23 @@
Image * ImageBuilder::CreateImage(std::string path, std::string name, float scaleX, float scaleY)
{
Image *image = NULL;
std::vector<std::string> extensions;
Image *image = NULL;
std::vector<std::string> extensions;
extensions.push_back("png");
extensions.push_back("PNG");
extensions.push_back("jpg");
extensions.push_back("JPG");
extensions.push_back("jpeg");
extensions.push_back("JPEG");
extensions.push_back("png");
extensions.push_back("PNG");
extensions.push_back("jpg");
extensions.push_back("JPG");
extensions.push_back("jpeg");
extensions.push_back("JPEG");
std::string prefix = path + "/" + name;
std::string file;
std::string prefix = path + "/" + name;
std::string file;
if(Utils::FindMatchingFile(prefix, extensions, file))
{
image = new Image(file, scaleX, scaleY);
}
if(Utils::FindMatchingFile(prefix, extensions, file))
{
image = new Image(file, scaleX, scaleY);
}
return image;
return image;
}

View File

@@ -11,5 +11,5 @@
class ImageBuilder
{
public:
Image * CreateImage(std::string path, std::string name, float scaleX, float scaleY);
Image * CreateImage(std::string path, std::string name, float scaleX, float scaleY);
};

View File

@@ -15,158 +15,158 @@
#include <iostream>
ReloadableMedia::ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY)
: LoadedComponent(NULL)
, ImagePath(imagePath)
, VideoPath(videoPath)
, ReloadRequested(false)
, FirstLoad(true)
, IsVideo(isVideo)
, ScaleX(scaleX)
, ScaleY(scaleY)
: LoadedComponent(NULL)
, ImagePath(imagePath)
, VideoPath(videoPath)
, ReloadRequested(false)
, FirstLoad(true)
, IsVideo(isVideo)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
AllocateGraphicsMemory();
}
ReloadableMedia::~ReloadableMedia()
{
if (LoadedComponent != NULL)
{
delete LoadedComponent;
}
if (LoadedComponent != NULL)
{
delete LoadedComponent;
}
}
void ReloadableMedia::Update(float dt)
{
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
if(LoadedComponent)
{
LoadedComponent->Update(dt);
}
if(LoadedComponent)
{
LoadedComponent->Update(dt);
}
// needs to be ran at the end to prevent the NewItemSelected flag from being detected
Component::Update(dt);
Component::Update(dt);
}
void ReloadableMedia::AllocateGraphicsMemory()
{
FirstLoad = true;
FirstLoad = true;
if(LoadedComponent)
{
LoadedComponent->AllocateGraphicsMemory();
}
if(LoadedComponent)
{
LoadedComponent->AllocateGraphicsMemory();
}
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
}
void ReloadableMedia::LaunchEnter()
{
if(LoadedComponent)
{
LoadedComponent->LaunchEnter();
}
if(LoadedComponent)
{
LoadedComponent->LaunchEnter();
}
}
void ReloadableMedia::LaunchExit()
{
if(LoadedComponent)
{
LoadedComponent->LaunchExit();
}
if(LoadedComponent)
{
LoadedComponent->LaunchExit();
}
}
void ReloadableMedia::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
Component::FreeGraphicsMemory();
if(LoadedComponent)
{
LoadedComponent->FreeGraphicsMemory();
}
if(LoadedComponent)
{
LoadedComponent->FreeGraphicsMemory();
}
}
void ReloadableMedia::ReloadTexture()
{
bool found = false;
bool found = false;
if(LoadedComponent)
{
delete LoadedComponent;
LoadedComponent = NULL;
}
if(LoadedComponent)
{
delete LoadedComponent;
LoadedComponent = NULL;
}
Item *selectedItem = GetSelectedItem();
Item *selectedItem = GetSelectedItem();
if (selectedItem != NULL)
{
if(IsVideo)
{
std::vector<std::string> names;
if (selectedItem != NULL)
{
if(IsVideo)
{
std::vector<std::string> names;
names.push_back(selectedItem->GetName());
names.push_back(selectedItem->GetName());
if(selectedItem->GetCloneOf().length() > 0)
{
names.push_back(selectedItem->GetCloneOf());
}
for(unsigned int n = 0; n < names.size() && !found; ++n)
{
std::string filePrefix;
filePrefix.append(VideoPath);
filePrefix.append("/");
filePrefix.append(names[n]);
std::string file;
VideoBuilder videoBuild;
LoadedComponent = videoBuild.CreateVideo(VideoPath, names[n], ScaleX, ScaleY);
if(LoadedComponent)
if(selectedItem->GetCloneOf().length() > 0)
{
LoadedComponent->AllocateGraphicsMemory();
found = true;
names.push_back(selectedItem->GetCloneOf());
}
}
}
if(!LoadedComponent)
{
ImageBuilder imageBuild;
LoadedComponent = imageBuild.CreateImage(ImagePath, selectedItem->GetFullTitle(), ScaleX, ScaleY);
for(unsigned int n = 0; n < names.size() && !found; ++n)
{
std::string filePrefix;
filePrefix.append(VideoPath);
filePrefix.append("/");
filePrefix.append(names[n]);
if (LoadedComponent != NULL)
{
LoadedComponent->AllocateGraphicsMemory();
GetBaseViewInfo()->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
GetBaseViewInfo()->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
}
}
}
std::string file;
VideoBuilder videoBuild;
LoadedComponent = videoBuild.CreateVideo(VideoPath, names[n], ScaleX, ScaleY);
if(LoadedComponent)
{
LoadedComponent->AllocateGraphicsMemory();
found = true;
}
}
}
if(!LoadedComponent)
{
ImageBuilder imageBuild;
LoadedComponent = imageBuild.CreateImage(ImagePath, selectedItem->GetFullTitle(), ScaleX, ScaleY);
if (LoadedComponent != NULL)
{
LoadedComponent->AllocateGraphicsMemory();
GetBaseViewInfo()->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
GetBaseViewInfo()->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
}
}
}
}
void ReloadableMedia::Draw()
{
ViewInfo *info = GetBaseViewInfo();
ViewInfo *info = GetBaseViewInfo();
if(LoadedComponent)
{
info->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
info->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
LoadedComponent->UpdateBaseViewInfo(*info);
LoadedComponent->Draw();
}
if(LoadedComponent)
{
info->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
info->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
LoadedComponent->UpdateBaseViewInfo(*info);
LoadedComponent->Draw();
}
}

View File

@@ -14,25 +14,25 @@ class Image;
class ReloadableMedia : public Component
{
public:
ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY);
virtual ~ReloadableMedia();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY);
virtual ~ReloadableMedia();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
private:
void ReloadTexture();
Component *LoadedComponent;
std::string ImagePath;
std::string VideoPath;
bool ReloadRequested;
bool FirstLoad;
IVideo *VideoInst;
void ReloadTexture();
Component *LoadedComponent;
std::string ImagePath;
std::string VideoPath;
bool ReloadRequested;
bool FirstLoad;
IVideo *VideoInst;
bool IsVideo;
float ScaleX;
float ScaleY;
bool IsVideo;
float ScaleX;
float ScaleY;
};

View File

@@ -11,80 +11,80 @@
#include <iostream>
ReloadableText::ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collection, float scaleX, float scaleY)
: ImageInst(NULL)
, LayoutKey(layoutKey)
, Collection(collection)
, ReloadRequested(false)
, FirstLoad(true)
, FontInst(font)
, FontColor(color)
, ScaleX(scaleX)
, ScaleY(scaleY)
: ImageInst(NULL)
, LayoutKey(layoutKey)
, Collection(collection)
, ReloadRequested(false)
, FirstLoad(true)
, FontInst(font)
, FontColor(color)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
Type = TextTypeUnknown;
Type = TextTypeUnknown;
if(type == "numberButtons")
{
Type = TextTypeNumberButtons;
}
else if(type == "numberPlayers")
{
Type = TextTypeNumberPlayers;
}
else if(type == "year")
{
Type = TextTypeYear;
}
else if(type == "title")
{
Type = TextTypeTitle;
}
else if(type == "manufacturer")
{
Type = TextTypeManufacturer;
}
if(type == "numberButtons")
{
Type = TextTypeNumberButtons;
}
else if(type == "numberPlayers")
{
Type = TextTypeNumberPlayers;
}
else if(type == "year")
{
Type = TextTypeYear;
}
else if(type == "title")
{
Type = TextTypeTitle;
}
else if(type == "manufacturer")
{
Type = TextTypeManufacturer;
}
AllocateGraphicsMemory();
AllocateGraphicsMemory();
}
ReloadableText::~ReloadableText()
{
if (ImageInst != NULL)
{
delete ImageInst;
}
if (ImageInst != NULL)
{
delete ImageInst;
}
}
void ReloadableText::Update(float dt)
{
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
// needs to be ran at the end to prevent the NewItemSelected flag from being detected
Component::Update(dt);
// needs to be ran at the end to prevent the NewItemSelected flag from being detected
Component::Update(dt);
}
void ReloadableText::AllocateGraphicsMemory()
{
FirstLoad = true;
FirstLoad = true;
ReloadTexture();
ReloadTexture();
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
}
void ReloadableText::LaunchEnter()
@@ -97,61 +97,61 @@ void ReloadableText::LaunchExit()
void ReloadableText::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
Component::FreeGraphicsMemory();
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
}
void ReloadableText::ReloadTexture()
{
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
Item *selectedItem = GetSelectedItem();
Item *selectedItem = GetSelectedItem();
if (selectedItem != NULL)
{
std::stringstream ss;
std::string text;
switch(Type)
{
case TextTypeNumberButtons:
ss << selectedItem->GetNumberButtons();
break;
case TextTypeNumberPlayers:
ss << selectedItem->GetNumberPlayers();
break;
case TextTypeYear:
ss << selectedItem->GetYear();
break;
case TextTypeTitle:
ss << selectedItem->GetTitle();
break;
case TextTypeManufacturer:
ss << selectedItem->GetManufacturer();
break;
default:
break;
}
if (selectedItem != NULL)
{
std::stringstream ss;
std::string text;
switch(Type)
{
case TextTypeNumberButtons:
ss << selectedItem->GetNumberButtons();
break;
case TextTypeNumberPlayers:
ss << selectedItem->GetNumberPlayers();
break;
case TextTypeYear:
ss << selectedItem->GetYear();
break;
case TextTypeTitle:
ss << selectedItem->GetTitle();
break;
case TextTypeManufacturer:
ss << selectedItem->GetManufacturer();
break;
default:
break;
}
ImageInst = new Text(ss.str(), FontInst, FontColor, ScaleX, ScaleY);
}
ImageInst = new Text(ss.str(), FontInst, FontColor, ScaleX, ScaleY);
}
}
void ReloadableText::Draw()
{
ViewInfo *info = GetBaseViewInfo();
ViewInfo *info = GetBaseViewInfo();
if(ImageInst)
{
ImageInst->UpdateBaseViewInfo(*info);
ImageInst->Draw();
}
if(ImageInst)
{
ImageInst->UpdateBaseViewInfo(*info);
ImageInst->Draw();
}
}

View File

@@ -12,37 +12,37 @@
class ReloadableText : public Component
{
public:
ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collectionName, float scaleX, float scaleY);
virtual ~ReloadableText();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collectionName, float scaleX, float scaleY);
virtual ~ReloadableText();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
private:
enum TextType
{
TextTypeUnknown = 0,
TextTypeNumberButtons,
TextTypeNumberPlayers,
TextTypeYear,
TextTypeTitle,
TextTypeManufacturer,
};
enum TextType
{
TextTypeUnknown = 0,
TextTypeNumberButtons,
TextTypeNumberPlayers,
TextTypeYear,
TextTypeTitle,
TextTypeManufacturer,
};
void ReloadTexture();
void ReloadTexture();
Text *ImageInst;
TextType Type;
std::string LayoutKey;
std::string Collection;
bool ReloadRequested;
bool FirstLoad;
Font *FontInst;
SDL_Color FontColor;
Text *ImageInst;
TextType Type;
std::string LayoutKey;
std::string Collection;
bool ReloadRequested;
bool FirstLoad;
Font *FontInst;
SDL_Color FontColor;
float ScaleX;
float ScaleY;
float ScaleX;
float ScaleY;
};

File diff suppressed because it is too large Load Diff

View File

@@ -23,83 +23,83 @@ class Font;
class ScrollingList : public Component
{
public:
enum ScrollDirection
{
ScrollDirectionBack,
ScrollDirectionForward,
ScrollDirectionIdle,
enum ScrollDirection
{
ScrollDirectionBack,
ScrollDirectionForward,
ScrollDirectionIdle,
};
};
ScrollingList(Configuration *c, float scaleX, float scaleY, Font *font, SDL_Color fontColor, std::string layoutKey, std::string CollectionName, std::string imageType);
virtual ~ScrollingList();
void AllocateTexture(ComponentItemBinding *s);
void DeallocateTexture(ComponentItemBinding *s);
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
void SetPoints(std::vector<ViewInfo *> *scrollPoints);
void SetScrollDirection(ScrollDirection direction);
void PageUp();
void PageDown();
bool IsIdle();
void SetSelectedIndex(int selectedIndex);
ComponentItemBinding *GetSelectedCollectionItemSprite();
ComponentItemBinding *GetPendingCollectionItemSprite();
ComponentItemBinding *GetPendingSelectedCollectionItemSprite();
void AddComponentForNotifications(MenuNotifierInterface *c);
void RemoveComponentForNotifications(MenuNotifierInterface *c);
std::vector<ComponentItemBinding *> *GetCollectionItemSprites();
void RemoveSelectedItem();
void FreeGraphicsMemory();
void Update(float dt);
void Draw();
void Draw(unsigned int layer);
ScrollingList(Configuration *c, float scaleX, float scaleY, Font *font, SDL_Color fontColor, std::string layoutKey, std::string CollectionName, std::string imageType);
virtual ~ScrollingList();
void AllocateTexture(ComponentItemBinding *s);
void DeallocateTexture(ComponentItemBinding *s);
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
void SetPoints(std::vector<ViewInfo *> *scrollPoints);
void SetScrollDirection(ScrollDirection direction);
void PageUp();
void PageDown();
bool IsIdle();
void SetSelectedIndex(int selectedIndex);
ComponentItemBinding *GetSelectedCollectionItemSprite();
ComponentItemBinding *GetPendingCollectionItemSprite();
ComponentItemBinding *GetPendingSelectedCollectionItemSprite();
void AddComponentForNotifications(MenuNotifierInterface *c);
void RemoveComponentForNotifications(MenuNotifierInterface *c);
std::vector<ComponentItemBinding *> *GetCollectionItemSprites();
void RemoveSelectedItem();
void FreeGraphicsMemory();
void Update(float dt);
void Draw();
void Draw(unsigned int layer);
private:
void Click();
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
bool IsScrollChangedStarted;
bool IsScrollChangedSignalled;
bool IsScrollChangedComplete;
void Click();
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
bool IsScrollChangedStarted;
bool IsScrollChangedSignalled;
bool IsScrollChangedComplete;
enum ScrollState
{
ScrollStateActive,
ScrollStatePageChange,
ScrollStateStopping,
ScrollStateIdle
};
enum ScrollState
{
ScrollStateActive,
ScrollStatePageChange,
ScrollStateStopping,
ScrollStateIdle
};
std::vector<ComponentItemBinding *> *SpriteList;
std::vector<ViewInfo *> *ScrollPoints;
std::vector<MenuNotifierInterface *> NotificationComponents;
float TweenEnterTime;
std::vector<ComponentItemBinding *> *SpriteList;
std::vector<ViewInfo *> *ScrollPoints;
std::vector<MenuNotifierInterface *> NotificationComponents;
float TweenEnterTime;
unsigned int FirstSpriteIndex;
unsigned int SelectedSpriteListIndex;
float CurrentAnimateTime;
float ScrollTime;
unsigned int FirstSpriteIndex;
unsigned int SelectedSpriteListIndex;
float CurrentAnimateTime;
float ScrollTime;
ScrollDirection CurrentScrollDirection;
ScrollDirection RequestedScrollDirection;
ScrollState CurrentScrollState;
float ScrollAcceleration;
float ScrollVelocity;
ScrollDirection CurrentScrollDirection;
ScrollDirection RequestedScrollDirection;
ScrollState CurrentScrollState;
float ScrollAcceleration;
float ScrollVelocity;
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);
void CircularDecrement(unsigned &index, std::vector<ViewInfo *> *list);
void UpdateOffset(float dt);
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);
void CircularDecrement(unsigned &index, std::vector<ViewInfo *> *list);
void UpdateOffset(float dt);
std::string Collection;
Configuration *Config;
float ScaleX;
float ScaleY;
Font *FontInst;
SDL_Color FontColor;
std::string LayoutKey;
std::string CollectionName;
std::string ImageType;
unsigned int MaxLayer;
std::string Collection;
Configuration *Config;
float ScaleX;
float ScaleY;
Font *FontInst;
SDL_Color FontColor;
std::string LayoutKey;
std::string CollectionName;
std::string ImageType;
unsigned int MaxLayer;
};

View File

@@ -8,96 +8,96 @@
#include <sstream>
Text::Text(std::string text, Font *font, SDL_Color fontColor, float scaleX, float scaleY)
: TextData(text)
, FontInst(font)
, FontColor(fontColor)
, ScaleX(scaleX)
, ScaleY(scaleY)
: TextData(text)
, FontInst(font)
, FontColor(fontColor)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
AllocateGraphicsMemory();
}
Text::~Text()
{
FreeGraphicsMemory();
FreeGraphicsMemory();
}
void Text::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
Component::FreeGraphicsMemory();
}
void Text::AllocateGraphicsMemory()
{
//todo: make the font blend color a parameter that is passed in
Component::AllocateGraphicsMemory();
//todo: make the font blend color a parameter that is passed in
Component::AllocateGraphicsMemory();
}
void Text::Draw()
{
SDL_Texture *t = FontInst->GetTexture();
SDL_Texture *t = FontInst->GetTexture();
ViewInfo *info = GetBaseViewInfo();
float imageHeight = 0;
float imageWidth = 0;
ViewInfo *info = GetBaseViewInfo();
float imageHeight = 0;
float imageWidth = 0;
// determine image width
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
if(FontInst->GetRect(TextData[i], glyph))
{
imageWidth += glyph.Advance;
imageHeight = (imageHeight >= glyph.Rect.h) ? imageHeight : glyph.Rect.h;
}
}
// determine image width
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
if(FontInst->GetRect(TextData[i], glyph))
{
imageWidth += glyph.Advance;
imageHeight = (imageHeight >= glyph.Rect.h) ? imageHeight : glyph.Rect.h;
}
}
float scale = (float)info->GetFontSize() / (float)imageHeight;
float scale = (float)info->GetFontSize() / (float)imageHeight;
float width = info->GetRawWidth();
float height = info->GetRawHeight();
float width = info->GetRawWidth();
float height = info->GetRawHeight();
info->SetWidth(imageWidth*scale);
info->SetHeight(imageHeight*scale);
info->SetWidth(imageWidth*scale);
info->SetHeight(imageHeight*scale);
float xOrigin = info->GetXRelativeToOrigin();
float yOrigin = info->GetYRelativeToOrigin();
float xOrigin = info->GetXRelativeToOrigin();
float yOrigin = info->GetYRelativeToOrigin();
info->SetWidth(width);
info->SetHeight(height);
info->SetWidth(width);
info->SetHeight(height);
SDL_Rect rect;
rect.x = static_cast<int>(xOrigin);
SDL_Rect rect;
rect.x = static_cast<int>(xOrigin);
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
if(FontInst->GetRect(TextData[i], glyph) && glyph.Rect.h > 0)
{
SDL_Rect charRect = glyph.Rect;
float h = static_cast<float>(charRect.h * scale);
float w = static_cast<float>(charRect.w * scale);
rect.h = static_cast<int>(h);
rect.w = static_cast<int>(w);
rect.y = static_cast<int>(yOrigin);
/*
std::stringstream ss;
ss << " cx:" << charRect.x << " cy:" << charRect.y << " cw:" << charRect.w << " ch:" << charRect.h;
ss << " x:" << rect.x << " y:" << rect.y << " w:" << rect.w << " h:" << rect.h;
Logger::Write(Logger::ZONE_DEBUG, "Text", ss.str());
*/
if(FontInst->GetRect(TextData[i], glyph) && glyph.Rect.h > 0)
{
SDL_Rect charRect = glyph.Rect;
float h = static_cast<float>(charRect.h * scale);
float w = static_cast<float>(charRect.w * scale);
rect.h = static_cast<int>(h);
rect.w = static_cast<int>(w);
rect.y = static_cast<int>(yOrigin);
/*
std::stringstream ss;
ss << " cx:" << charRect.x << " cy:" << charRect.y << " cw:" << charRect.w << " ch:" << charRect.h;
ss << " x:" << rect.x << " y:" << rect.y << " w:" << rect.w << " h:" << rect.h;
Logger::Write(Logger::ZONE_DEBUG, "Text", ss.str());
*/
SDL_LockMutex(SDL::GetMutex());
SDL_SetTextureColorMod(t, FontColor.r, FontColor.g, FontColor.b);
SDL_UnlockMutex(SDL::GetMutex());
SDL_LockMutex(SDL::GetMutex());
SDL_SetTextureColorMod(t, FontColor.r, FontColor.g, FontColor.b);
SDL_UnlockMutex(SDL::GetMutex());
SDL::RenderCopy(t, static_cast<char>(info->GetTransparency() * 255), &charRect, &rect, info->GetAngle());
rect.x += static_cast<int>(glyph.Advance * scale);
}
}
SDL::RenderCopy(t, static_cast<char>(info->GetTransparency() * 255), &charRect, &rect, info->GetAngle());
rect.x += static_cast<int>(glyph.Advance * scale);
}
}
}

View File

@@ -13,17 +13,17 @@ class Font;
class Text : public Component
{
public:
//todo: should have a Font flass that references fontcache, pass that in as an argument
Text(std::string text, Font *font, SDL_Color fontColor, float scaleX, float scaleY);
virtual ~Text();
void AllocateGraphicsMemory();
void FreeGraphicsMemory();
void Draw();
//todo: should have a Font flass that references fontcache, pass that in as an argument
Text(std::string text, Font *font, SDL_Color fontColor, float scaleX, float scaleY);
virtual ~Text();
void AllocateGraphicsMemory();
void FreeGraphicsMemory();
void Draw();
private:
std::string TextData;
Font *FontInst;
SDL_Color FontColor;
float ScaleX;
float ScaleY;
std::string TextData;
Font *FontInst;
SDL_Color FontColor;
float ScaleX;
float ScaleY;
};

View File

@@ -10,27 +10,27 @@
VideoComponent * VideoBuilder::CreateVideo(std::string path, std::string name, float scaleX, float scaleY)
{
VideoComponent *component = NULL;
std::vector<std::string> extensions;
VideoComponent *component = NULL;
std::vector<std::string> extensions;
extensions.push_back("mp4");
extensions.push_back("MP4");
extensions.push_back("avi");
extensions.push_back("AVI");
extensions.push_back("mp4");
extensions.push_back("MP4");
extensions.push_back("avi");
extensions.push_back("AVI");
std::string prefix = path + "/" + name;
std::string file;
std::string prefix = path + "/" + name;
std::string file;
if(Utils::FindMatchingFile(prefix, extensions, file))
{
IVideo *video = Factory.CreateVideo();
if(Utils::FindMatchingFile(prefix, extensions, file))
{
IVideo *video = Factory.CreateVideo();
if(video)
{
component = new VideoComponent(video, file, scaleX, scaleY);
}
}
if(video)
{
component = new VideoComponent(video, file, scaleX, scaleY);
}
}
return component;
return component;
}

View File

@@ -11,8 +11,8 @@
class VideoBuilder
{
public:
VideoComponent * CreateVideo(std::string path, std::string name, float scaleX, float scaleY);
VideoComponent * CreateVideo(std::string path, std::string name, float scaleX, float scaleY);
private:
VideoFactory Factory;
VideoFactory Factory;
};

View File

@@ -8,77 +8,77 @@
#include "../../SDL.h"
VideoComponent::VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY)
: VideoTexture(NULL)
, VideoFile(videoFile)
, VideoInst(videoInst)
, ScaleX(scaleX)
, ScaleY(scaleY)
, IsPlaying(false)
: VideoTexture(NULL)
, VideoFile(videoFile)
, VideoInst(videoInst)
, ScaleX(scaleX)
, ScaleY(scaleY)
, IsPlaying(false)
{
// AllocateGraphicsMemory();
}
VideoComponent::~VideoComponent()
{
FreeGraphicsMemory();
FreeGraphicsMemory();
if(VideoInst)
{
VideoInst->Stop();
}
if(VideoInst)
{
VideoInst->Stop();
}
}
void VideoComponent::Update(float dt)
{
if(IsPlaying)
{
VideoInst->Update(dt);
}
if(IsPlaying)
{
VideoInst->Update(dt);
}
Component::Update(dt);
Component::Update(dt);
}
void VideoComponent::AllocateGraphicsMemory()
{
Component::AllocateGraphicsMemory();
Component::AllocateGraphicsMemory();
if(!IsPlaying)
{
IsPlaying = VideoInst->Play(VideoFile);
}
if(!IsPlaying)
{
IsPlaying = VideoInst->Play(VideoFile);
}
}
void VideoComponent::FreeGraphicsMemory()
{
VideoInst->Stop();
IsPlaying = false;
VideoInst->Stop();
IsPlaying = false;
if (VideoTexture != NULL)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(VideoTexture);
SDL_UnlockMutex(SDL::GetMutex());
}
if (VideoTexture != NULL)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(VideoTexture);
SDL_UnlockMutex(SDL::GetMutex());
}
Component::FreeGraphicsMemory();
Component::FreeGraphicsMemory();
}
void VideoComponent::Draw()
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
VideoInst->Draw();
SDL_Texture *texture = VideoInst->GetTexture();
VideoInst->Draw();
SDL_Texture *texture = VideoInst->GetTexture();
if(texture)
{
SDL::RenderCopy(texture, static_cast<int>(info->GetTransparency() * 255), NULL, &rect, info->GetAngle());
}
if(texture)
{
SDL::RenderCopy(texture, static_cast<int>(info->GetTransparency() * 255), NULL, &rect, info->GetAngle());
}
}

View File

@@ -12,21 +12,27 @@
class VideoComponent : public Component
{
public:
VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY);
virtual ~VideoComponent();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter() {FreeGraphicsMemory(); }
void LaunchExit() { AllocateGraphicsMemory(); }
VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY);
virtual ~VideoComponent();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter()
{
FreeGraphicsMemory();
}
void LaunchExit()
{
AllocateGraphicsMemory();
}
private:
SDL_Texture *VideoTexture;
std::string VideoFile;
std::string Name;
IVideo *VideoInst;
float ScaleX;
float ScaleY;
bool IsPlaying;
SDL_Texture *VideoTexture;
std::string VideoFile;
std::string Name;
IVideo *VideoInst;
float ScaleX;
float ScaleY;
bool IsPlaying;
};

View File

@@ -1,17 +1,17 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "ComponentItemBinding.h"
ComponentItemBinding::ComponentItemBinding( Component *c, Item *item)
: CollectionComponent(c)
, CollectionItem(item)
: CollectionComponent(c)
, CollectionItem(item)
{
}
ComponentItemBinding::ComponentItemBinding(Item *item)
: CollectionComponent(NULL)
, CollectionItem(item)
: CollectionComponent(NULL)
, CollectionItem(item)
{
}
@@ -21,15 +21,15 @@ ComponentItemBinding::~ComponentItemBinding()
Item* ComponentItemBinding::GetCollectionItem() const
{
return CollectionItem;
return CollectionItem;
}
void ComponentItemBinding::SetComponent(Component *c)
{
CollectionComponent = c;
CollectionComponent = c;
}
Component* ComponentItemBinding::GetComponent() const
{
return CollectionComponent;
return CollectionComponent;
}

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@@ -1,5 +1,5 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
@@ -9,15 +9,15 @@
class ComponentItemBinding
{
public:
ComponentItemBinding(Component *c, Item *item);
ComponentItemBinding(Item *item);
virtual ~ComponentItemBinding();
Item* GetCollectionItem() const;
ComponentItemBinding(Component *c, Item *item);
ComponentItemBinding(Item *item);
virtual ~ComponentItemBinding();
Item* GetCollectionItem() const;
void SetComponent(Component *c);
Component* GetComponent() const;
void SetComponent(Component *c);
Component* GetComponent() const;
private:
Component *CollectionComponent;
Item *CollectionItem;
Component *CollectionComponent;
Item *CollectionItem;
};

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@@ -1,5 +1,5 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "ComponentItemBindingBuilder.h"
#include "ComponentItemBinding.h"
@@ -16,14 +16,14 @@ ComponentItemBindingBuilder::~ComponentItemBindingBuilder()
std::vector<ComponentItemBinding *> *ComponentItemBindingBuilder::BuildCollectionItems(std::vector<Item *> *infoList)
{
std::vector<ComponentItemBinding *> *sprites = new std::vector<ComponentItemBinding *>();
std::vector<Item *>::iterator it;
std::vector<ComponentItemBinding *> *sprites = new std::vector<ComponentItemBinding *>();
std::vector<Item *>::iterator it;
for(it = infoList->begin(); it != infoList->end(); ++it)
{
ComponentItemBinding *s = new ComponentItemBinding(*it);
sprites->push_back(s);
}
for(it = infoList->begin(); it != infoList->end(); ++it)
{
ComponentItemBinding *s = new ComponentItemBinding(*it);
sprites->push_back(s);
}
return sprites;
return sprites;
}

View File

@@ -1,5 +1,5 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
@@ -12,7 +12,7 @@ class ComponentItemBinding;
class ComponentItemBindingBuilder
{
public:
ComponentItemBindingBuilder();
virtual ~ComponentItemBindingBuilder();
static std::vector<ComponentItemBinding *> *BuildCollectionItems(std::vector<Item *> *infoList);
ComponentItemBindingBuilder();
virtual ~ComponentItemBindingBuilder();
static std::vector<ComponentItemBinding *> *BuildCollectionItems(std::vector<Item *> *infoList);
};

View File

@@ -1,6 +1,6 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
*/
#include "Font.h"
#include "../SDL.h"
#include "../Utility/Log.h"
@@ -8,138 +8,138 @@
#include <SDL2/SDL_ttf.h>
Font::Font()
: Texture(NULL)
: Texture(NULL)
{
}
Font::~Font()
{
DeInitialize();
DeInitialize();
}
SDL_Texture *Font::GetTexture()
{
return Texture;
return Texture;
}
bool Font::GetRect(unsigned int charCode, GlyphInfo &glyph)
{
std::map<unsigned int, GlyphInfoBuild *>::iterator it = Atlas.find(charCode);
std::map<unsigned int, GlyphInfoBuild *>::iterator it = Atlas.find(charCode);
if(it != Atlas.end())
{
GlyphInfoBuild *info = it->second;
if(it != Atlas.end())
{
GlyphInfoBuild *info = it->second;
glyph = info->Glyph;
glyph = info->Glyph;
return true;
}
return true;
}
return false;
return false;
}
bool Font::Initialize(std::string fontPath, SDL_Color color)
{
TTF_Font *font = TTF_OpenFont(fontPath.c_str(), 128);
TTF_Font *font = TTF_OpenFont(fontPath.c_str(), 128);
if (!font)
{
Logger::Write(Logger::ZONE_ERROR, "FontCache", "TTF_OpenFont failed");
return false;
}
if (!font)
{
Logger::Write(Logger::ZONE_ERROR, "FontCache", "TTF_OpenFont failed");
return false;
}
int x = 0;
int y = 0;
int atlasHeight = 0;
int atlasWidth = 0;
int x = 0;
int y = 0;
int atlasHeight = 0;
int atlasWidth = 0;
for(unsigned short int i = 32; i < 128; ++i)
{
GlyphInfoBuild *info = new GlyphInfoBuild;
memset(info, sizeof(GlyphInfoBuild), 0);
for(unsigned short int i = 32; i < 128; ++i)
{
GlyphInfoBuild *info = new GlyphInfoBuild;
memset(info, sizeof(GlyphInfoBuild), 0);
info->Surface = TTF_RenderGlyph_Blended(font, i, color);
TTF_GlyphMetrics(font, i, &info->Glyph.MinX, &info->Glyph.MaxX, &info->Glyph.MinY, &info->Glyph.MaxY, &info->Glyph.Advance);
info->Surface = TTF_RenderGlyph_Blended(font, i, color);
TTF_GlyphMetrics(font, i, &info->Glyph.MinX, &info->Glyph.MaxX, &info->Glyph.MinY, &info->Glyph.MaxY, &info->Glyph.Advance);
if(x + info->Surface->w >= 1024)
{
atlasHeight += y;
atlasWidth = (atlasWidth >= x) ? atlasWidth : x;
x = 0;
y = 0;
}
if(x + info->Surface->w >= 1024)
{
atlasHeight += y;
atlasWidth = (atlasWidth >= x) ? atlasWidth : x;
x = 0;
y = 0;
}
info->Glyph.Rect.w = info->Surface->w;
info->Glyph.Rect.h = info->Surface->h;
info->Glyph.Rect.x = x;
info->Glyph.Rect.y = atlasHeight;
Atlas[i] = info;
info->Glyph.Rect.w = info->Surface->w;
info->Glyph.Rect.h = info->Surface->h;
info->Glyph.Rect.x = x;
info->Glyph.Rect.y = atlasHeight;
Atlas[i] = info;
x += info->Glyph.Rect.w;
y = (y > info->Glyph.Rect.h) ? y : info->Glyph.Rect.h;
/*
std::stringstream ss;
ss << " tw:" << atlasWidth << " th:" << atlasHeight << " x:" << x << " y:" << y << " w:" << info->Glyph.Rect.w << " h:" << info->Glyph.Rect.h;
Logger::Write(Logger::ZONE_ERROR, "FontCache", ss.str());
*/
}
x += info->Glyph.Rect.w;
y = (y > info->Glyph.Rect.h) ? y : info->Glyph.Rect.h;
/*
std::stringstream ss;
ss << " tw:" << atlasWidth << " th:" << atlasHeight << " x:" << x << " y:" << y << " w:" << info->Glyph.Rect.w << " h:" << info->Glyph.Rect.h;
Logger::Write(Logger::ZONE_ERROR, "FontCache", ss.str());
*/
}
atlasWidth = (atlasWidth >= x) ? atlasWidth : x;
atlasHeight += y;
atlasWidth = (atlasWidth >= x) ? atlasWidth : x;
atlasHeight += y;
unsigned int rmask;
unsigned int gmask;
unsigned int bmask;
unsigned int amask;
unsigned int rmask;
unsigned int gmask;
unsigned int bmask;
unsigned int amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface *atlasSurface = SDL_CreateRGBSurface(0, atlasWidth, atlasHeight, 24, rmask, gmask, bmask, amask);
SDL_Surface *atlasSurface = SDL_CreateRGBSurface(0, atlasWidth, atlasHeight, 24, rmask, gmask, bmask, amask);
std::map<unsigned int, GlyphInfoBuild *>::iterator it;
for(it = Atlas.begin(); it != Atlas.end(); it++)
{
GlyphInfoBuild *info = it->second;
SDL_BlitSurface(info->Surface, NULL, atlasSurface, &info->Glyph.Rect);
SDL_FreeSurface(info->Surface);
info->Surface = NULL;
}
std::map<unsigned int, GlyphInfoBuild *>::iterator it;
for(it = Atlas.begin(); it != Atlas.end(); it++)
{
GlyphInfoBuild *info = it->second;
SDL_BlitSurface(info->Surface, NULL, atlasSurface, &info->Glyph.Rect);
SDL_FreeSurface(info->Surface);
info->Surface = NULL;
}
SDL_LockMutex(SDL::GetMutex());
SDL_SetColorKey(atlasSurface, SDL_TRUE, SDL_MapRGB(atlasSurface->format, 0, 0, 0));
Texture = SDL_CreateTextureFromSurface(SDL::GetRenderer(), atlasSurface);
SDL_FreeSurface(atlasSurface);
SDL_UnlockMutex(SDL::GetMutex());
SDL_LockMutex(SDL::GetMutex());
SDL_SetColorKey(atlasSurface, SDL_TRUE, SDL_MapRGB(atlasSurface->format, 0, 0, 0));
Texture = SDL_CreateTextureFromSurface(SDL::GetRenderer(), atlasSurface);
SDL_FreeSurface(atlasSurface);
SDL_UnlockMutex(SDL::GetMutex());
TTF_CloseFont(font);
TTF_CloseFont(font);
return true;
return true;
}
void Font::DeInitialize()
{
if(Texture)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(Texture);
Texture = NULL;
SDL_UnlockMutex(SDL::GetMutex());
}
if(Texture)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(Texture);
Texture = NULL;
SDL_UnlockMutex(SDL::GetMutex());
}
std::map<unsigned int, GlyphInfoBuild *>::iterator atlasIt = Atlas.begin();
while(atlasIt != Atlas.end())
{
delete atlasIt->second;
Atlas.erase(atlasIt);
atlasIt = Atlas.begin();
}
std::map<unsigned int, GlyphInfoBuild *>::iterator atlasIt = Atlas.begin();
while(atlasIt != Atlas.end())
{
delete atlasIt->second;
Atlas.erase(atlasIt);
atlasIt = Atlas.begin();
}
}

View File

@@ -1,6 +1,6 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
*/
#pragma once
#include <SDL2/SDL.h>
@@ -10,33 +10,33 @@
class Font
{
public:
struct GlyphInfo
{
int MinX;
int MaxX;
int MinY;
int MaxY;
int Advance;
SDL_Rect Rect;
};
struct GlyphInfo
{
int MinX;
int MaxX;
int MinY;
int MaxY;
int Advance;
SDL_Rect Rect;
};
Font();
virtual ~Font();
bool Initialize(std::string fontPath, SDL_Color color);
void DeInitialize();
SDL_Texture *GetTexture();
bool GetRect(unsigned int charCode, GlyphInfo &glyph);
Font();
virtual ~Font();
bool Initialize(std::string fontPath, SDL_Color color);
void DeInitialize();
SDL_Texture *GetTexture();
bool GetRect(unsigned int charCode, GlyphInfo &glyph);
private:
struct GlyphInfoBuild
{
Font::GlyphInfo Glyph;
SDL_Surface *Surface;
};
struct GlyphInfoBuild
{
Font::GlyphInfo Glyph;
SDL_Surface *Surface;
};
std::map<unsigned int, GlyphInfoBuild *> Atlas;
SDL_Texture *Texture;
std::map<unsigned int, GlyphInfoBuild *> Atlas;
SDL_Texture *Texture;
};

View File

@@ -1,6 +1,6 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
*/
#include "FontCache.h"
#include "Font.h"
#include "../Utility/Log.h"
@@ -10,63 +10,63 @@
//todo: memory leak when launching games
FontCache::FontCache()
: IsInitialized(false)
: IsInitialized(false)
{
}
FontCache::~FontCache()
{
DeInitialize();
DeInitialize();
}
void FontCache::DeInitialize()
{
IsInitialized = false;
std::map<std::string, Font *>::iterator it = FontFaceMap.begin();
while(it != FontFaceMap.end())
{
delete it->second;
FontFaceMap.erase(it);
it = FontFaceMap.begin();
}
IsInitialized = false;
std::map<std::string, Font *>::iterator it = FontFaceMap.begin();
while(it != FontFaceMap.end())
{
delete it->second;
FontFaceMap.erase(it);
it = FontFaceMap.begin();
}
SDL_LockMutex(SDL::GetMutex());
TTF_Quit();
SDL_UnlockMutex(SDL::GetMutex());
SDL_LockMutex(SDL::GetMutex());
TTF_Quit();
SDL_UnlockMutex(SDL::GetMutex());
}
void FontCache::Initialize()
{
//todo: make bool
TTF_Init();
IsInitialized = true;
//todo: make bool
TTF_Init();
IsInitialized = true;
}
Font *FontCache::GetFont(std::string fontPath)
{
Font *t = NULL;
Font *t = NULL;
std::map<std::string, Font *>::iterator it = FontFaceMap.find(fontPath);
std::map<std::string, Font *>::iterator it = FontFaceMap.find(fontPath);
if(it != FontFaceMap.end())
{
t = it->second;
}
if(it != FontFaceMap.end())
{
t = it->second;
}
return t;
return t;
}
bool FontCache::LoadFont(std::string fontPath, SDL_Color color)
{
std::map<std::string, Font *>::iterator it = FontFaceMap.find(fontPath);
std::map<std::string, Font *>::iterator it = FontFaceMap.find(fontPath);
if(it == FontFaceMap.end())
{
Font *f = new Font();
f->Initialize(fontPath, color);
FontFaceMap[fontPath] = f;
}
if(it == FontFaceMap.end())
{
Font *f = new Font();
f->Initialize(fontPath, color);
FontFaceMap[fontPath] = f;
}
return true;
return true;
}

View File

@@ -1,6 +1,6 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
*/
#pragma once
#include "Font.h"
@@ -10,17 +10,17 @@
class FontCache
{
public:
void Initialize();
void DeInitialize();
FontCache();
bool LoadFont(std::string font, SDL_Color color);
Font *GetFont(std::string font);
void Initialize();
void DeInitialize();
FontCache();
bool LoadFont(std::string font, SDL_Color color);
Font *GetFont(std::string font);
virtual ~FontCache();
virtual ~FontCache();
private:
bool IsInitialized;
bool IsInitialized;
std::map<std::string, Font *> FontFaceMap;
std::map<std::string, Font *> FontFaceMap;
};

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@@ -1,6 +1,6 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
*/
#pragma once
#include "../Collection/Item.h"
@@ -8,7 +8,7 @@
class MenuNotifierInterface
{
public:
virtual ~MenuNotifierInterface() {}
virtual void OnNewItemSelected(Item *) = 0;
virtual ~MenuNotifierInterface() {}
virtual void OnNewItemSelected(Item *) = 0;
};

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@@ -11,145 +11,145 @@
#include <sstream>
Page::Page(std::string collectionName)
: CollectionName(collectionName)
, Menu(NULL)
, Items(NULL)
, ScrollActive(false)
, SelectedItem(NULL)
, SelectedItemChanged(false)
, LoadSoundChunk(NULL)
, UnloadSoundChunk(NULL)
, HighlightSoundChunk(NULL)
, SelectSoundChunk(NULL)
, HasSoundedWhenActive(false)
, FirstSoundPlayed(false)
: CollectionName(collectionName)
, Menu(NULL)
, Items(NULL)
, ScrollActive(false)
, SelectedItem(NULL)
, SelectedItemChanged(false)
, LoadSoundChunk(NULL)
, UnloadSoundChunk(NULL)
, HighlightSoundChunk(NULL)
, SelectSoundChunk(NULL)
, HasSoundedWhenActive(false)
, FirstSoundPlayed(false)
{
}
Page::~Page()
{
if(Menu)
{
Menu->RemoveComponentForNotifications(this);
}
if(Menu)
{
Menu->RemoveComponentForNotifications(this);
}
for(unsigned int i = 0; i < sizeof(LayerComponents)/sizeof(LayerComponents[0]); ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
delete *it;
}
for(unsigned int i = 0; i < sizeof(LayerComponents)/sizeof(LayerComponents[0]); ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
delete *it;
}
LayerComponents[i].clear();
}
LayerComponents[i].clear();
}
if(Menu)
{
delete Menu;
}
if(Menu)
{
delete Menu;
}
if(LoadSoundChunk)
{
delete LoadSoundChunk;
LoadSoundChunk = NULL;
}
if(LoadSoundChunk)
{
delete LoadSoundChunk;
LoadSoundChunk = NULL;
}
if(UnloadSoundChunk)
{
delete UnloadSoundChunk;
UnloadSoundChunk = NULL;
}
if(UnloadSoundChunk)
{
delete UnloadSoundChunk;
UnloadSoundChunk = NULL;
}
if(HighlightSoundChunk)
{
delete HighlightSoundChunk;
HighlightSoundChunk = NULL;
}
if(HighlightSoundChunk)
{
delete HighlightSoundChunk;
HighlightSoundChunk = NULL;
}
if(SelectSoundChunk)
{
delete SelectSoundChunk;
SelectSoundChunk = NULL;
}
if(SelectSoundChunk)
{
delete SelectSoundChunk;
SelectSoundChunk = NULL;
}
}
void Page::OnNewItemSelected(Item *item)
{
SelectedItem = item;
SelectedItemChanged = true;
SelectedItem = item;
SelectedItemChanged = true;
}
void Page::SetMenu(ScrollingList *s)
{
// todo: delete the old menu
Menu = s;
// todo: delete the old menu
Menu = s;
if(Menu)
{
Menu->AddComponentForNotifications(this);
}
if(Menu)
{
Menu->AddComponentForNotifications(this);
}
}
bool Page::AddComponent(Component *c)
{
bool retVal = false;
bool retVal = false;
unsigned int layer = c->GetBaseViewInfo()->GetLayer();
unsigned int layer = c->GetBaseViewInfo()->GetLayer();
if(layer < NUM_LAYERS)
{
LayerComponents[layer].push_back(c);
if(layer < NUM_LAYERS)
{
LayerComponents[layer].push_back(c);
retVal = true;
}
else
{
std::stringstream ss;
ss << "Component layer too large Layer: " << layer;
Logger::Write(Logger::ZONE_ERROR, "Page", ss.str());
}
retVal = true;
}
else
{
std::stringstream ss;
ss << "Component layer too large Layer: " << layer;
Logger::Write(Logger::ZONE_ERROR, "Page", ss.str());
}
return retVal;
return retVal;
}
bool Page::IsIdle()
{
bool idle = true;
bool idle = true;
if(Menu != NULL && !Menu->IsIdle())
{
idle = false;
}
if(Menu != NULL && !Menu->IsIdle())
{
idle = false;
}
for(unsigned int i = 0; i < NUM_LAYERS && idle; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end() && idle; ++it)
{
idle = (*it)->IsIdle();
}
}
for(unsigned int i = 0; i < NUM_LAYERS && idle; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end() && idle; ++it)
{
idle = (*it)->IsIdle();
}
}
return idle;
return idle;
}
bool Page::IsHidden()
{
bool hidden = true;
bool hidden = true;
if(Menu != NULL)
{
hidden = Menu->IsHidden();
hidden = Menu->IsHidden();
}
for(unsigned int i = 0; hidden && i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); hidden && it != LayerComponents[i].end(); ++it)
{
hidden = (*it)->IsHidden();
}
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); hidden && it != LayerComponents[i].end(); ++it)
{
hidden = (*it)->IsHidden();
}
}
return hidden;
@@ -157,250 +157,250 @@ bool Page::IsHidden()
void Page::Start()
{
Menu->TriggerEnterEvent();
Menu->TriggerEnterEvent();
if(LoadSoundChunk)
{
LoadSoundChunk->Play();
}
if(LoadSoundChunk)
{
LoadSoundChunk->Play();
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerEnterEvent();
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerEnterEvent();
}
}
}
void Page::Stop()
{
Menu->TriggerExitEvent();
Menu->TriggerExitEvent();
if(UnloadSoundChunk)
{
UnloadSoundChunk->Play();
}
if(UnloadSoundChunk)
{
UnloadSoundChunk->Play();
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerExitEvent();
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerExitEvent();
}
}
}
Item *Page::GetSelectedItem()
{
return SelectedItem;
return SelectedItem;
}
void Page::RemoveSelectedItem()
{
if(Menu)
{
//todo: change method to RemoveItem() and pass in SelectedItem
Menu->RemoveSelectedItem();
SelectedItem = NULL;
}
if(Menu)
{
//todo: change method to RemoveItem() and pass in SelectedItem
Menu->RemoveSelectedItem();
SelectedItem = NULL;
}
}
void Page::Highlight()
{
Item *item = SelectedItem;
Item *item = SelectedItem;
if(item)
{
if(Menu)
{
Menu->TriggerHighlightEvent(item);
Menu->SetScrollActive(ScrollActive);
}
if(item)
{
if(Menu)
{
Menu->TriggerHighlightEvent(item);
Menu->SetScrollActive(ScrollActive);
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerHighlightEvent(item);
(*it)->SetScrollActive(ScrollActive);
}
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerHighlightEvent(item);
(*it)->SetScrollActive(ScrollActive);
}
}
}
}
void Page::SetScrolling(ScrollDirection direction)
{
ScrollingList::ScrollDirection menuDirection;
ScrollingList::ScrollDirection menuDirection;
switch(direction)
{
case ScrollDirectionForward:
menuDirection = ScrollingList::ScrollDirectionForward;
ScrollActive = true;
break;
case ScrollDirectionBack:
menuDirection = ScrollingList::ScrollDirectionBack;
ScrollActive = true;
break;
case ScrollDirectionIdle:
default:
menuDirection = ScrollingList::ScrollDirectionIdle;
ScrollActive = false;
break;
}
if(Menu)
{
Menu->SetScrollDirection(menuDirection);
}
switch(direction)
{
case ScrollDirectionForward:
menuDirection = ScrollingList::ScrollDirectionForward;
ScrollActive = true;
break;
case ScrollDirectionBack:
menuDirection = ScrollingList::ScrollDirectionBack;
ScrollActive = true;
break;
case ScrollDirectionIdle:
default:
menuDirection = ScrollingList::ScrollDirectionIdle;
ScrollActive = false;
break;
}
if(Menu)
{
Menu->SetScrollDirection(menuDirection);
}
}
void Page::PageScroll(ScrollDirection direction)
{
if(Menu)
{
if(direction == ScrollDirectionForward)
{
Menu->PageDown();
}
if(direction == ScrollDirectionBack)
{
Menu->PageUp();
}
}
if(Menu)
{
if(direction == ScrollDirectionForward)
{
Menu->PageDown();
}
if(direction == ScrollDirectionBack)
{
Menu->PageUp();
}
}
}
void Page::SetItems(std::vector<Item *> *items)
{
std::vector<ComponentItemBinding *> *sprites = ComponentItemBindingBuilder::BuildCollectionItems(items);
std::vector<ComponentItemBinding *> *sprites = ComponentItemBindingBuilder::BuildCollectionItems(items);
if(Menu != NULL)
{
Menu->SetItems(sprites);
}
if(Menu != NULL)
{
Menu->SetItems(sprites);
}
}
void Page::Update(float dt)
{
if(Menu != NULL)
{
Menu->Update(dt);
}
if(SelectedItemChanged && !HasSoundedWhenActive && HighlightSoundChunk)
{
// skip the first sound being played (as it is part of the on-enter)
if(FirstSoundPlayed)
{
HighlightSoundChunk->Play();
HasSoundedWhenActive = true;
}
FirstSoundPlayed = true;
}
if(Menu != NULL)
{
Menu->Update(dt);
}
if(SelectedItemChanged && !HasSoundedWhenActive && HighlightSoundChunk)
{
// skip the first sound being played (as it is part of the on-enter)
if(FirstSoundPlayed)
{
HighlightSoundChunk->Play();
HasSoundedWhenActive = true;
}
FirstSoundPlayed = true;
}
if(SelectedItemChanged && !ScrollActive)
{
Highlight();
SelectedItemChanged = false;
HasSoundedWhenActive = false;
}
if(SelectedItemChanged && !ScrollActive)
{
Highlight();
SelectedItemChanged = false;
HasSoundedWhenActive = false;
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Update(dt);
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Update(dt);
}
}
}
void Page::Draw()
{
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Draw();
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Draw();
}
Menu->Draw(i);
}
Menu->Draw(i);
}
}
const std::string& Page::GetCollectionName() const
{
return CollectionName;
return CollectionName;
}
void Page::FreeGraphicsMemory()
{
Logger::Write(Logger::ZONE_DEBUG, "Page", "Free");
Menu->FreeGraphicsMemory();
Logger::Write(Logger::ZONE_DEBUG, "Page", "Free");
Menu->FreeGraphicsMemory();
if(LoadSoundChunk) LoadSoundChunk->Free();
if(UnloadSoundChunk) UnloadSoundChunk->Free();
if(HighlightSoundChunk) HighlightSoundChunk->Free();
if(SelectSoundChunk) SelectSoundChunk->Free();
if(LoadSoundChunk) LoadSoundChunk->Free();
if(UnloadSoundChunk) UnloadSoundChunk->Free();
if(HighlightSoundChunk) HighlightSoundChunk->Free();
if(SelectSoundChunk) SelectSoundChunk->Free();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->FreeGraphicsMemory();
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->FreeGraphicsMemory();
}
}
}
void Page::AllocateGraphicsMemory()
{
FirstSoundPlayed = false;
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
Menu->AllocateGraphicsMemory();
FirstSoundPlayed = false;
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
Menu->AllocateGraphicsMemory();
if(LoadSoundChunk) LoadSoundChunk->Allocate();
if(UnloadSoundChunk) UnloadSoundChunk->Allocate();
if(HighlightSoundChunk) HighlightSoundChunk->Allocate();
if(SelectSoundChunk) SelectSoundChunk->Allocate();
if(LoadSoundChunk) LoadSoundChunk->Allocate();
if(UnloadSoundChunk) UnloadSoundChunk->Allocate();
if(HighlightSoundChunk) HighlightSoundChunk->Allocate();
if(SelectSoundChunk) SelectSoundChunk->Allocate();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->AllocateGraphicsMemory();
}
}
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocate graphics memory complete");
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->AllocateGraphicsMemory();
}
}
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocate graphics memory complete");
}
void Page::LaunchEnter()
{
Menu->LaunchEnter();
Menu->LaunchEnter();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchEnter();
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchEnter();
}
}
}
void Page::LaunchExit()
{
Menu->LaunchExit();
Menu->LaunchExit();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchExit();
}
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchExit();
}
}
}

View File

@@ -16,56 +16,68 @@ class Sound;
class Page : public MenuNotifierInterface
{
public:
enum ScrollDirection
{
ScrollDirectionForward,
ScrollDirectionBack,
ScrollDirectionIdle
enum ScrollDirection
{
ScrollDirectionForward,
ScrollDirectionBack,
ScrollDirectionIdle
};
};
Page(std::string collectionName);
virtual ~Page();
virtual void OnNewItemSelected(Item *);
void SetItems(std::vector<Item *> *items);
void SetMenu(ScrollingList *s);
void SetLoadSound(Sound *chunk) { LoadSoundChunk = chunk; }
void SetUnloadSound(Sound *chunk) { UnloadSoundChunk = chunk; }
void SetHighlightSound(Sound *chunk) { HighlightSoundChunk = chunk; }
void SetSelectSound(Sound *chunk) { SelectSoundChunk = chunk; }
bool AddComponent(Component *c);
void PageScroll(ScrollDirection direction);
void Start();
void Stop();
void SetScrolling(ScrollDirection direction);
Item *GetSelectedItem();
Item *GetPendingSelectedItem();
void RemoveSelectedItem();
bool IsIdle();
bool IsHidden();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
const std::string& GetCollectionName() const;
Page(std::string collectionName);
virtual ~Page();
virtual void OnNewItemSelected(Item *);
void SetItems(std::vector<Item *> *items);
void SetMenu(ScrollingList *s);
void SetLoadSound(Sound *chunk)
{
LoadSoundChunk = chunk;
}
void SetUnloadSound(Sound *chunk)
{
UnloadSoundChunk = chunk;
}
void SetHighlightSound(Sound *chunk)
{
HighlightSoundChunk = chunk;
}
void SetSelectSound(Sound *chunk)
{
SelectSoundChunk = chunk;
}
bool AddComponent(Component *c);
void PageScroll(ScrollDirection direction);
void Start();
void Stop();
void SetScrolling(ScrollDirection direction);
Item *GetSelectedItem();
Item *GetPendingSelectedItem();
void RemoveSelectedItem();
bool IsIdle();
bool IsHidden();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
const std::string& GetCollectionName() const;
private:
void Highlight();
std::string CollectionName;
ScrollingList *Menu;
static const unsigned int NUM_LAYERS = 8;
std::vector<Component *> LayerComponents[NUM_LAYERS];
std::vector<Item *> *Items;
bool ScrollActive;
Item *SelectedItem;
bool SelectedItemChanged;
Sound *LoadSoundChunk;
Sound *UnloadSoundChunk;
Sound *HighlightSoundChunk;
Sound *SelectSoundChunk;
bool HasSoundedWhenActive;
bool FirstSoundPlayed;
void Highlight();
std::string CollectionName;
ScrollingList *Menu;
static const unsigned int NUM_LAYERS = 8;
std::vector<Component *> LayerComponents[NUM_LAYERS];
std::vector<Item *> *Items;
bool ScrollActive;
Item *SelectedItem;
bool SelectedItemChanged;
Sound *LoadSoundChunk;
Sound *UnloadSoundChunk;
Sound *HighlightSoundChunk;
Sound *SelectSoundChunk;
bool HasSoundedWhenActive;
bool FirstSoundPlayed;
};

File diff suppressed because it is too large Load Diff

View File

@@ -18,42 +18,42 @@ class Configuration;
class PageBuilder
{
public:
PageBuilder(std::string layoutKey, std::string collection, Configuration *c, FontCache *fc);
virtual ~PageBuilder();
Page *BuildPage();
PageBuilder(std::string layoutKey, std::string collection, Configuration *c, FontCache *fc);
virtual ~PageBuilder();
Page *BuildPage();
private:
std::string LayoutKey;
std::string LayoutPath;
std::string Collection;
Configuration *Config;
float ScaleX;
float ScaleY;
int ScreenHeight;
int ScreenWidth;
SDL_Color FontColor;
std::string Font;
FontCache *FC; //todo: don't need Font itself, just need cache instances
void LoadReloadableImages(rapidxml::xml_node<> *layout, std::string tagName, Page *page);
std::string LayoutKey;
std::string LayoutPath;
std::string Collection;
Configuration *Config;
float ScaleX;
float ScaleY;
int ScreenHeight;
int ScreenWidth;
SDL_Color FontColor;
std::string Font;
FontCache *FC; //todo: don't need Font itself, just need cache instances
void LoadReloadableImages(rapidxml::xml_node<> *layout, std::string tagName, Page *page);
float GetVerticalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
float GetHorizontalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
void BuildViewInfo(rapidxml::xml_node<> *componentXml, ViewInfo *info);
bool BuildComponents(rapidxml::xml_node<> *layout, Page *page);
void LoadTweens(Component *c, rapidxml::xml_node<> *componentXml);
ScrollingList * BuildCustomMenu(rapidxml::xml_node<> *menuXml);
rapidxml::xml_attribute<> *FindRecursiveAttribute(rapidxml::xml_node<> *componentXml, std::string attribute);
float GetVerticalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
float GetHorizontalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
void BuildViewInfo(rapidxml::xml_node<> *componentXml, ViewInfo *info);
bool BuildComponents(rapidxml::xml_node<> *layout, Page *page);
void LoadTweens(Component *c, rapidxml::xml_node<> *componentXml);
ScrollingList * BuildCustomMenu(rapidxml::xml_node<> *menuXml);
rapidxml::xml_attribute<> *FindRecursiveAttribute(rapidxml::xml_node<> *componentXml, std::string attribute);
void GetTweenSets(rapidxml::xml_node<> *node, std::vector<std::vector<Tween *> *> *tweenSets);
void GetTweenSet(rapidxml::xml_node<> *node, std::vector<Tween *> &tweens);
void GetTweenSets(rapidxml::xml_node<> *node, std::vector<std::vector<Tween *> *> *tweenSets);
void GetTweenSet(rapidxml::xml_node<> *node, std::vector<Tween *> &tweens);
void LoadLayoutXml();
void LoadAnimations(std::string keyPrefix, Component &component, ViewInfo *defaults);
std::vector<ViewInfo *> *BuildTweenPoints(std::string iteratorPrefix, ViewInfo *defaults);
Component * LoadComponent(std::string keyPrefix);
ScrollingList * LoadMenu();
void LoadLayoutXml();
void LoadAnimations(std::string keyPrefix, Component &component, ViewInfo *defaults);
std::vector<ViewInfo *> *BuildTweenPoints(std::string iteratorPrefix, ViewInfo *defaults);
Component * LoadComponent(std::string keyPrefix);
ScrollingList * LoadMenu();
void LoadListItems(std::string keyPrefix, std::vector<ViewInfo *> *tweenPointList, ViewInfo *defaults, int &selectedItemIndex);
void UpdateViewInfoFromTag(std::string keyPrefix, ViewInfo *p, ViewInfo *defaults);
void LoadListItems(std::string keyPrefix, std::vector<ViewInfo *> *tweenPointList, ViewInfo *defaults, int &selectedItemIndex);
void UpdateViewInfoFromTag(std::string keyPrefix, ViewInfo *p, ViewInfo *defaults);
};

View File

@@ -7,24 +7,24 @@
#include <cfloat>
ViewInfo::ViewInfo()
: X(0)
, Y(0)
, XOrigin(0)
, YOrigin(0)
, XOffset(0)
, YOffset(0)
, Width(-1)
, MinWidth(0)
, MaxWidth(FLT_MAX)
, Height(-1)
, MinHeight(0)
, MaxHeight(FLT_MAX)
, ImageWidth(0)
, ImageHeight(0)
, FontSize(-1)
, Angle(0)
, Transparency(1)
, Layer(0)
: X(0)
, Y(0)
, XOrigin(0)
, YOrigin(0)
, XOffset(0)
, YOffset(0)
, Width(-1)
, MinWidth(0)
, MaxWidth(FLT_MAX)
, Height(-1)
, MinHeight(0)
, MaxHeight(FLT_MAX)
, ImageWidth(0)
, ImageHeight(0)
, FontSize(-1)
, Angle(0)
, Transparency(1)
, Layer(0)
{
}
@@ -35,266 +35,266 @@ ViewInfo::~ViewInfo()
float ViewInfo::GetXRelativeToOrigin() const
{
return X + XOffset - XOrigin*GetWidth();
return X + XOffset - XOrigin*GetWidth();
}
float ViewInfo::GetYRelativeToOrigin() const
{
return Y + YOffset - YOrigin*GetHeight();
return Y + YOffset - YOrigin*GetHeight();
}
float ViewInfo::GetHeight() const
{
float value = Height;
float value = Height;
if(Height == -1 && Width == -1)
{
value = ImageHeight;
}
else
{
if (Height == -1 && ImageWidth != 0)
{
value = ImageHeight * Width / ImageWidth;
}
if(Height == -1 && Width == -1)
{
value = ImageHeight;
}
else
{
if (Height == -1 && ImageWidth != 0)
{
value = ImageHeight * Width / ImageWidth;
}
if (value < MinHeight)
{
value = MinHeight;
}
else if (value > MaxHeight)
{
value = MaxHeight;
}
}
if (value < MinHeight)
{
value = MinHeight;
}
else if (value > MaxHeight)
{
value = MaxHeight;
}
}
return value;
return value;
}
float ViewInfo::GetWidth() const
{
float value = Width;
float value = Width;
if(Height == -1 && Width == -1)
{
value = ImageWidth;
}
else
{
if (Width == -1 && ImageHeight != 0)
{
value = ImageWidth * Height / ImageHeight;
}
if (value < MinWidth)
{
value = MinWidth;
}
else if (value > MaxWidth)
{
value = MaxWidth;
}
}
if(Height == -1 && Width == -1)
{
value = ImageWidth;
}
else
{
if (Width == -1 && ImageHeight != 0)
{
value = ImageWidth * Height / ImageHeight;
}
if (value < MinWidth)
{
value = MinWidth;
}
else if (value > MaxWidth)
{
value = MaxWidth;
}
}
return value;
return value;
}
float ViewInfo::GetXOffset() const
{
return XOffset;
return XOffset;
}
float ViewInfo::GetXOrigin() const
{
return XOrigin;
return XOrigin;
}
float ViewInfo::GetYOffset() const
{
return YOffset;
return YOffset;
}
float ViewInfo::GetYOrigin() const
{
return YOrigin;
return YOrigin;
}
float ViewInfo::GetAngle() const
{
return Angle;
return Angle;
}
void ViewInfo::SetAngle(float angle)
{
Angle = angle;
Angle = angle;
}
float ViewInfo::GetImageHeight() const
{
return ImageHeight;
return ImageHeight;
}
void ViewInfo::SetImageHeight(float imageheight)
{
ImageHeight = imageheight;
ImageHeight = imageheight;
}
float ViewInfo::GetImageWidth() const
{
return ImageWidth;
return ImageWidth;
}
void ViewInfo::SetImageWidth(float imagewidth)
{
ImageWidth = imagewidth;
ImageWidth = imagewidth;
}
unsigned int ViewInfo::GetLayer() const
{
return Layer;
return Layer;
}
void ViewInfo::SetLayer(unsigned int layer)
{
Layer = layer;
Layer = layer;
}
float ViewInfo::GetMaxHeight() const
{
return MaxHeight;
return MaxHeight;
}
void ViewInfo::SetMaxHeight(float maxheight)
{
MaxHeight = maxheight;
MaxHeight = maxheight;
}
float ViewInfo::GetMaxWidth() const
{
return MaxWidth;
return MaxWidth;
}
void ViewInfo::SetMaxWidth(float maxwidth)
{
MaxWidth = maxwidth;
MaxWidth = maxwidth;
}
float ViewInfo::GetMinHeight() const
{
return MinHeight;
return MinHeight;
}
void ViewInfo::SetMinHeight(float minheight)
{
MinHeight = minheight;
MinHeight = minheight;
}
float ViewInfo::GetMinWidth() const
{
return MinWidth;
return MinWidth;
}
void ViewInfo::SetMinWidth(float minwidth)
{
MinWidth = minwidth;
MinWidth = minwidth;
}
float ViewInfo::GetTransparency() const
{
return Transparency;
return Transparency;
}
void ViewInfo::SetTransparency(float transparency)
{
Transparency = transparency;
Transparency = transparency;
}
float ViewInfo::GetX() const
{
return X;
return X;
}
void ViewInfo::SetX(float x)
{
X = x;
X = x;
}
void ViewInfo::SetXOffset(float offset)
{
XOffset = offset;
XOffset = offset;
}
void ViewInfo::SetXOrigin(float origin)
{
XOrigin = origin;
XOrigin = origin;
}
float ViewInfo::GetY() const
{
return Y;
return Y;
}
void ViewInfo::SetY(float y)
{
Y = y;
Y = y;
}
void ViewInfo::SetYOffset(float offset)
{
YOffset = offset;
YOffset = offset;
}
void ViewInfo::SetYOrigin(float origin)
{
YOrigin = origin;
YOrigin = origin;
}
float ViewInfo::GetRawYOrigin()
{
return YOrigin;
return YOrigin;
}
float ViewInfo::GetRawXOrigin()
{
return XOrigin;
return XOrigin;
}
float ViewInfo::GetRawWidth()
{
return Width;
return Width;
}
float ViewInfo::GetRawHeight()
{
return Height;
return Height;
}
void ViewInfo::SetHeight(float height)
{
Height = height;
Height = height;
}
void ViewInfo::SetWidth(float width)
{
Width = width;
Width = width;
}
float ViewInfo::GetFontSize() const
{
if(FontSize == -1)
{
return GetHeight();
}
else
{
return FontSize;
}
if(FontSize == -1)
{
return GetHeight();
}
else
{
return FontSize;
}
}
void ViewInfo::SetFontSize(float fontSize)
{
FontSize = fontSize;
FontSize = fontSize;
}

View File

@@ -11,79 +11,79 @@ class ViewInfo
{
public:
ViewInfo();
virtual ~ViewInfo();
ViewInfo();
virtual ~ViewInfo();
float GetXRelativeToOrigin() const;
float GetYRelativeToOrigin() const;
float GetXRelativeToOrigin() const;
float GetYRelativeToOrigin() const;
float GetHeight() const;
float GetWidth() const;
float GetAngle() const;
void SetAngle(float angle);
float GetImageHeight() const;
void SetImageHeight(float imageheight);
float GetImageWidth() const;
void SetImageWidth(float imagewidth);
unsigned int GetLayer() const;
void SetLayer(unsigned int layer);
float GetMaxHeight() const;
void SetMaxHeight(float maxheight);
float GetMaxWidth() const;
void SetMaxWidth(float maxwidth);
float GetMinHeight() const;
void SetMinHeight(float minheight);
float GetMinWidth() const;
void SetMinWidth(float minwidth);
float GetTransparency() const;
void SetTransparency(float transparency);
float GetX() const;
void SetX(float x);
float GetXOffset() const;
void SetXOffset(float offset);
float GetXOrigin() const;
void SetXOrigin(float origin);
float GetY() const;
void SetY(float y);
float GetYOffset() const;
void SetYOffset(float offset);
float GetYOrigin() const;
void SetYOrigin(float origin);
float GetRawYOrigin();
float GetRawXOrigin();
float GetRawWidth();
float GetRawHeight();
float GetHeight() const;
float GetWidth() const;
float GetAngle() const;
void SetAngle(float angle);
float GetImageHeight() const;
void SetImageHeight(float imageheight);
float GetImageWidth() const;
void SetImageWidth(float imagewidth);
unsigned int GetLayer() const;
void SetLayer(unsigned int layer);
float GetMaxHeight() const;
void SetMaxHeight(float maxheight);
float GetMaxWidth() const;
void SetMaxWidth(float maxwidth);
float GetMinHeight() const;
void SetMinHeight(float minheight);
float GetMinWidth() const;
void SetMinWidth(float minwidth);
float GetTransparency() const;
void SetTransparency(float transparency);
float GetX() const;
void SetX(float x);
float GetXOffset() const;
void SetXOffset(float offset);
float GetXOrigin() const;
void SetXOrigin(float origin);
float GetY() const;
void SetY(float y);
float GetYOffset() const;
void SetYOffset(float offset);
float GetYOrigin() const;
void SetYOrigin(float origin);
float GetRawYOrigin();
float GetRawXOrigin();
float GetRawWidth();
float GetRawHeight();
void SetHeight(float height);
void SetWidth(float width);
float GetFontSize() const;
void SetFontSize(float fontSize);
void SetHeight(float height);
void SetWidth(float width);
float GetFontSize() const;
void SetFontSize(float fontSize);
static const int AlignCenter = -1;
static const int AlignLeft = -2;
static const int AlignTop = -3;
static const int AlignRight = -4;
static const int AlignBottom = -5;
static const int AlignCenter = -1;
static const int AlignLeft = -2;
static const int AlignTop = -3;
static const int AlignRight = -4;
static const int AlignBottom = -5;
private:
float X;
float Y;
float XOrigin;
float YOrigin;
float XOffset;
float YOffset;
float Width;
float MinWidth;
float MaxWidth;
float Height;
float MinHeight;
float MaxHeight;
float ImageWidth;
float ImageHeight;
float FontSize;
float Angle;
float Transparency;
unsigned int Layer;
float HorizontalScale;
float VerticalScale;
float X;
float Y;
float XOrigin;
float YOrigin;
float XOffset;
float YOffset;
float Width;
float MinWidth;
float MaxWidth;
float Height;
float MinHeight;
float MaxHeight;
float ImageWidth;
float ImageHeight;
float FontSize;
float Angle;
float Transparency;
unsigned int Layer;
float HorizontalScale;
float VerticalScale;
};