Stopping windows from balking because of busy processing.

This commit is contained in:
emb 2015-01-19 19:50:51 -06:00
parent 90c7abf97d
commit 7a4239ea11
2 changed files with 90 additions and 79 deletions

View File

@ -130,7 +130,6 @@ bool MetadataDatabase::ImportDirectory()
{
std::string importFile = Configuration::GetAbsolutePath() + "/" + hyperListPath + "/" + dirp->d_name;
Logger::Write(Logger::ZONE_INFO, "Metadata", "Importing hyperlist: " + importFile);
Config.SetStatus("Scraping data from " + importFile);
ImportHyperList(importFile, collectionName);
}
}
@ -286,6 +285,8 @@ bool MetadataDatabase::ImportHyperList(std::string hyperlistFile, std::string co
{
bool retVal = false;
char *error = NULL;
Config.SetStatus("Scraping data from \"" + hyperlistFile + "\"");
rapidxml::xml_document<> doc;
std::ifstream file(hyperlistFile.c_str());
std::vector<char> buffer((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
@ -347,6 +348,7 @@ bool MetadataDatabase::ImportHyperList(std::string hyperlistFile, std::string co
sqlite3_finalize(stmt);
}
}
Config.SetStatus("Saving data from \"" + hyperlistFile + "\" to database");
sqlite3_exec(handle, "COMMIT TRANSACTION;", NULL, NULL, &error);
}
}
@ -369,87 +371,90 @@ bool MetadataDatabase::ImportHyperList(std::string hyperlistFile, std::string co
return retVal;
}
bool MetadataDatabase::ImportMameList(std::string filename, std::string collectionName)
{
bool retVal = true;
rapidxml::xml_document<> doc;
rapidxml::xml_node<> * rootNode;
char *error = NULL;
sqlite3 *handle = DBInstance.GetHandle();
Logger::Write(Logger::ZONE_INFO, "Mamelist", "Importing mamelist file \"" + filename + "\" (this will take a while)");
std::ifstream file(filename.c_str());
std::vector<char> buffer((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
buffer.push_back('\0');
doc.parse<0>(&buffer[0]);
rootNode = doc.first_node("mame");
sqlite3_exec(handle, "BEGIN IMMEDIATE TRANSACTION;", NULL, NULL, &error);
for (rapidxml::xml_node<> * game = rootNode->first_node("game"); game; game = game->next_sibling())
{
rapidxml::xml_attribute<> *nameNode = game->first_attribute("name");
rapidxml::xml_attribute<> *cloneOfXml = game->first_attribute("cloneof");
if(nameNode != NULL)
{
std::string name = nameNode->value();
rapidxml::xml_node<> *descriptionNode = game->first_node("description");
rapidxml::xml_node<> *yearNode = game->first_node("year");
rapidxml::xml_node<> *manufacturerNode = game->first_node("manufacturer");
rapidxml::xml_node<> *inputNode = game->first_node("input");
std::string description = (descriptionNode == NULL) ? nameNode->value() : descriptionNode->value();
std::string year = (yearNode == NULL) ? "" : yearNode->value();
std::string manufacturer = (manufacturerNode == NULL) ? "" : manufacturerNode->value();
std::string cloneOf = (cloneOfXml == NULL) ? "" : cloneOfXml->value();
std::string players;
std::string buttons;
if(inputNode != NULL)
{
rapidxml::xml_attribute<> *playersAttribute = inputNode->first_attribute("players");
rapidxml::xml_attribute<> *buttonsAttribute = inputNode->first_attribute("buttons");
if(playersAttribute)
{
players = playersAttribute->value();
}
if(buttonsAttribute)
{
buttons = buttonsAttribute->value();
}
}
sqlite3_stmt *stmt;
bool MetadataDatabase::ImportMameList(std::string filename, std::string collectionName)
{
bool retVal = true;
rapidxml::xml_document<> doc;
rapidxml::xml_node<> * rootNode;
char *error = NULL;
sqlite3 *handle = DBInstance.GetHandle();
Config.SetStatus("Scraping data from \"" + filename + "\" (this will take a while)");
Logger::Write(Logger::ZONE_INFO, "Mamelist", "Importing mamelist file \"" + filename + "\" (this will take a while)");
std::ifstream file(filename.c_str());
std::vector<char> buffer((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
buffer.push_back('\0');
doc.parse<0>(&buffer[0]);
rootNode = doc.first_node("mame");
sqlite3_exec(handle, "BEGIN IMMEDIATE TRANSACTION;", NULL, NULL, &error);
for (rapidxml::xml_node<> * game = rootNode->first_node("game"); game; game = game->next_sibling())
{
rapidxml::xml_attribute<> *nameNode = game->first_attribute("name");
rapidxml::xml_attribute<> *cloneOfXml = game->first_attribute("cloneof");
if(nameNode != NULL)
{
std::string name = nameNode->value();
rapidxml::xml_node<> *descriptionNode = game->first_node("description");
rapidxml::xml_node<> *yearNode = game->first_node("year");
rapidxml::xml_node<> *manufacturerNode = game->first_node("manufacturer");
rapidxml::xml_node<> *inputNode = game->first_node("input");
std::string description = (descriptionNode == NULL) ? nameNode->value() : descriptionNode->value();
std::string year = (yearNode == NULL) ? "" : yearNode->value();
std::string manufacturer = (manufacturerNode == NULL) ? "" : manufacturerNode->value();
std::string cloneOf = (cloneOfXml == NULL) ? "" : cloneOfXml->value();
std::string players;
std::string buttons;
if(inputNode != NULL)
{
rapidxml::xml_attribute<> *playersAttribute = inputNode->first_attribute("players");
rapidxml::xml_attribute<> *buttonsAttribute = inputNode->first_attribute("buttons");
if(playersAttribute)
{
players = playersAttribute->value();
}
if(buttonsAttribute)
{
buttons = buttonsAttribute->value();
}
}
sqlite3_stmt *stmt;
sqlite3_prepare_v2(handle,
"INSERT OR REPLACE INTO Meta (name, title, year, manufacturer, players, buttons, cloneOf, collectionName) VALUES (?,?,?,?,?,?,?,?)",
-1, &stmt, 0);
sqlite3_bind_text(stmt, 1, name.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, description.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, year.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, manufacturer.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, players.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 6, buttons.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 7, cloneOf.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 8, collectionName.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
}
sqlite3_exec(handle, "COMMIT TRANSACTION;", NULL, NULL, &error);
return retVal;
}
sqlite3_bind_text(stmt, 1, name.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, description.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, year.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, manufacturer.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, players.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 6, buttons.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 7, cloneOf.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 8, collectionName.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
}
Config.SetStatus("Saving data from \"" + filename + "\" to database");
sqlite3_exec(handle, "COMMIT TRANSACTION;", NULL, NULL, &error);
return retVal;
}

View File

@ -243,6 +243,12 @@ void RetroFE::Run()
{
state = ProcessUserInput(page);
}
else
{
// read and discard SDL input to prevent windows from balking at us
SDL_Event e;
(void)SDL_PollEvent(&e);
}
if(Initialized && splashMode)
{