Port from git

This commit is contained in:
emb
2015-01-01 10:14:26 -06:00
commit 93094bcbed
772 changed files with 621608 additions and 0 deletions

View File

@@ -0,0 +1,282 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "Component.h"
#include "../Animate/Tween.h"
#include "../../Graphics/ViewInfo.h"
#include "../../Utility/Log.h"
Component::Component()
{
OnEnterTweens = NULL;
OnExitTweens = NULL;
OnIdleTweens = NULL;
OnHighlightEnterTweens = NULL;
OnHighlightExitTweens = NULL;
SelectedItem = NULL;
NewItemSelectedSinceEnter = false;
FreeGraphicsMemory();
}
Component::~Component()
{
FreeGraphicsMemory();
}
void Component::FreeGraphicsMemory()
{
CurrentAnimationState = HIDDEN;
EnterRequested = false;
ExitRequested = false;
NewItemSelected = false;
HighlightExitComplete = false;
CurrentTweens = NULL;
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
ElapsedTweenTime =0;
ScrollActive = false;
}
void Component::AllocateGraphicsMemory()
{
}
void Component::TriggerEnterEvent()
{
EnterRequested = true;
}
void Component::TriggerExitEvent()
{
ExitRequested = true;
}
void Component::TriggerHighlightEvent(Item *selectedItem)
{
NewItemSelected = true;
this->SelectedItem = selectedItem;
}
bool Component::IsIdle()
{
return (CurrentAnimationState == IDLE);
}
bool Component::IsHidden()
{
return (CurrentAnimationState == HIDDEN);
}
bool Component::IsWaiting()
{
return (CurrentAnimationState == HIGHLIGHT_WAIT);
}
void Component::Update(float dt)
{
ElapsedTweenTime += dt;
HighlightExitComplete = false;
if(IsHidden() || IsWaiting() || (IsIdle() && ExitRequested))
{
CurrentTweenComplete = true;
}
if(CurrentTweenComplete)
{
CurrentTweens = NULL;
// There was no request to override our state path. Continue on as normal.
switch(CurrentAnimationState)
{
case ENTER:
CurrentTweens = OnHighlightEnterTweens;
CurrentAnimationState = HIGHLIGHT_ENTER;
break;
case EXIT:
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
break;
case HIGHLIGHT_ENTER:
CurrentTweens = OnIdleTweens;
CurrentAnimationState = IDLE;
break;
case IDLE:
// prevent us from automatically jumping to the exit tween upon enter
if(EnterRequested)
{
EnterRequested = false;
NewItemSelected = false;
}
else if(IsScrollActive() || NewItemSelected || ExitRequested)
{
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
}
else
{
CurrentTweens = OnIdleTweens;
CurrentAnimationState = IDLE;
}
break;
case HIGHLIGHT_EXIT:
// intentionally break down
case HIGHLIGHT_WAIT:
if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_WAIT))
{
CurrentTweens = OnHighlightExitTweens;
CurrentAnimationState = HIGHLIGHT_EXIT;
}
else if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_EXIT))
{
CurrentTweens = OnExitTweens;
CurrentAnimationState = EXIT;
ExitRequested = false;
}
else if(IsScrollActive())
{
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
}
else if(NewItemSelected)
{
CurrentTweens = OnHighlightEnterTweens;
CurrentAnimationState = HIGHLIGHT_ENTER;
HighlightExitComplete = true;
NewItemSelected = false;
}
else
{
CurrentTweens = NULL;
CurrentAnimationState = HIGHLIGHT_WAIT;
}
break;
case HIDDEN:
if(EnterRequested || ExitRequested)
{
CurrentTweens = OnEnterTweens;
CurrentAnimationState = ENTER;
}
else
{
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
}
}
CurrentTweenIndex = 0;
CurrentTweenComplete = false;
ElapsedTweenTime = 0;
}
CurrentTweenComplete = Animate(IsIdle());
}
bool Component::Animate(bool loop)
{
bool completeDone = false;
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
completeDone = true;
}
else if(CurrentTweens)
{
bool currentDone = true;
std::vector<Tween *> *tweenSet = CurrentTweens->at(CurrentTweenIndex);
for(unsigned int i = 0; i < tweenSet->size(); i++)
{
Tween *tween = tweenSet->at(i);
float elapsedTime = ElapsedTweenTime;
//todo: too many levels of nesting
if(elapsedTime < tween->GetDuration())
{
currentDone = false;
}
else
{
elapsedTime = tween->GetDuration();
}
float value = tween->Animate(elapsedTime);
switch(tween->GetProperty())
{
case TWEEN_PROPERTY_X:
GetBaseViewInfo()->SetX(value);
break;
case TWEEN_PROPERTY_Y:
GetBaseViewInfo()->SetY(value);
break;
case TWEEN_PROPERTY_HEIGHT:
GetBaseViewInfo()->SetHeight(value);
break;
case TWEEN_PROPERTY_WIDTH:
GetBaseViewInfo()->SetWidth(value);
break;
case TWEEN_PROPERTY_ANGLE:
GetBaseViewInfo()->SetAngle(value);
break;
case TWEEN_PROPERTY_TRANSPARENCY:
GetBaseViewInfo()->SetTransparency(value);
break;
case TWEEN_PROPERTY_X_ORIGIN:
GetBaseViewInfo()->SetXOrigin(value);
break;
case TWEEN_PROPERTY_Y_ORIGIN:
GetBaseViewInfo()->SetYOrigin(value);
break;
case TWEEN_PROPERTY_X_OFFSET:
GetBaseViewInfo()->SetXOffset(value);
break;
case TWEEN_PROPERTY_Y_OFFSET:
GetBaseViewInfo()->SetYOffset(value);
break;
case TWEEN_PROPERTY_FONT_SIZE:
GetBaseViewInfo()->SetFontSize(value);
break;
}
}
if(currentDone)
{
CurrentTweenIndex++;
ElapsedTweenTime = 0;
}
}
if(!CurrentTweens || CurrentTweenIndex >= CurrentTweens->size())
{
if(loop)
{
CurrentTweenIndex = 0;
}
completeDone = true;
}
return completeDone;
}

View File

@@ -0,0 +1,122 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include <vector>
#include "../MenuNotifierInterface.h"
#include "../ViewInfo.h"
#include "../Animate/Tween.h"
#include "../../Collection/Item.h"
class Component
{
public:
Component();
virtual ~Component();
virtual void FreeGraphicsMemory();
virtual void AllocateGraphicsMemory();
virtual void LaunchEnter() {}
virtual void LaunchExit() {}
void TriggerEnterEvent();
void TriggerExitEvent();
void TriggerHighlightEvent(Item *selectedItem);
bool IsIdle();
bool IsHidden();
bool IsWaiting();
typedef std::vector<std::vector<Tween *> *> TweenSets;
void SetOnEnterTweens(TweenSets *tweens)
{
this->OnEnterTweens = tweens;
}
void SetOnExitTweens(TweenSets *tweens)
{
this->OnExitTweens = tweens;
}
void SetOnIdleTweens(TweenSets *tweens)
{
this->OnIdleTweens = tweens;
}
void SetOnHighlightEnterTweens(TweenSets *tweens)
{
this->OnHighlightEnterTweens = tweens;
}
void SetOnHighlightExitTweens(TweenSets *tweens)
{
this->OnHighlightExitTweens = tweens;
}
virtual void Update(float dt);
virtual void Draw() = 0;
ViewInfo *GetBaseViewInfo()
{
return &BaseViewInfo;
}
void UpdateBaseViewInfo(ViewInfo &info)
{
BaseViewInfo = info;
}
bool IsScrollActive() const
{
return ScrollActive;
}
void SetScrollActive(bool scrollActive)
{
ScrollActive = scrollActive;
}
protected:
Item *GetSelectedItem()
{
return SelectedItem;
}
enum AnimationState
{
IDLE,
ENTER,
HIGHLIGHT_EXIT,
HIGHLIGHT_WAIT,
HIGHLIGHT_ENTER,
EXIT,
HIDDEN
};
AnimationState CurrentAnimationState;
bool EnterRequested;
bool ExitRequested;
bool NewItemSelected;
bool HighlightExitComplete;
bool NewItemSelectedSinceEnter;
private:
bool Animate(bool loop);
bool IsTweenSequencingComplete();
void ResetTweenSequence(std::vector<ViewInfo *> *tweens);
TweenSets *OnEnterTweens;
TweenSets *OnExitTweens;
TweenSets *OnIdleTweens;
TweenSets *OnHighlightEnterTweens;
TweenSets *OnHighlightExitTweens;
TweenSets *CurrentTweens;
unsigned int CurrentTweenIndex;
bool CurrentTweenComplete;
ViewInfo BaseViewInfo;
float ElapsedTweenTime;
Tween *TweenInst;
Item *SelectedItem;
bool ScrollActive;
};

View File

@@ -0,0 +1,75 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "Image.h"
#include "../ViewInfo.h"
#include "../../SDL.h"
#include "../../Utility/Log.h"
#include <SDL2/SDL_image.h>
Image::Image(std::string file, float scaleX, float scaleY)
: Texture(NULL)
, File(file)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
}
Image::~Image()
{
FreeGraphicsMemory();
}
void Image::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
SDL_LockMutex(SDL::GetMutex());
if (Texture != NULL)
{
SDL_DestroyTexture(Texture);
Texture = NULL;
}
SDL_UnlockMutex(SDL::GetMutex());
}
void Image::AllocateGraphicsMemory()
{
int width;
int height;
Component::AllocateGraphicsMemory();
if(!Texture)
{
SDL_LockMutex(SDL::GetMutex());
Texture = IMG_LoadTexture(SDL::GetRenderer(), File.c_str());
if (Texture != NULL)
{
SDL_SetTextureBlendMode(Texture, SDL_BLENDMODE_BLEND);
SDL_QueryTexture(Texture, NULL, NULL, &width, &height);
GetBaseViewInfo()->SetImageWidth(width * ScaleX);
GetBaseViewInfo()->SetImageHeight(height * ScaleY);
}
SDL_UnlockMutex(SDL::GetMutex());
}
}
void Image::Draw()
{
if(Texture)
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
SDL::RenderCopy(Texture, static_cast<char>((info->GetTransparency() * 255)), NULL, &rect, info->GetAngle());
}
}

View File

@@ -0,0 +1,24 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Component.h"
#include <SDL2/SDL.h>
#include <string>
class Image : public Component
{
public:
Image(std::string file, float scaleX, float scaleY);
virtual ~Image();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void Draw();
protected:
SDL_Texture *Texture;
std::string File;
float ScaleX;
float ScaleY;
};

View File

@@ -0,0 +1,30 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "ImageBuilder.h"
#include "../../Utility/Utils.h"
#include "../../Utility/Log.h"
#include <fstream>
Image * ImageBuilder::CreateImage(std::string path, std::string name, float scaleX, float scaleY)
{
Image *image = NULL;
std::vector<std::string> extensions;
extensions.push_back("png");
extensions.push_back("PNG");
extensions.push_back("jpg");
extensions.push_back("JPG");
extensions.push_back("jpeg");
extensions.push_back("JPEG");
std::string prefix = path + "/" + name;
std::string file;
if(Utils::FindMatchingFile(prefix, extensions, file))
{
image = new Image(file, scaleX, scaleY);
}
return image;
}

View File

@@ -0,0 +1,15 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Image.h"
#include "VideoComponent.h"
#include "../../Video/VideoFactory.h"
//todo: this is more of a factory than a builder
class ImageBuilder
{
public:
Image * CreateImage(std::string path, std::string name, float scaleX, float scaleY);
};

View File

@@ -0,0 +1,172 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "ReloadableMedia.h"
#include "ImageBuilder.h"
#include "VideoBuilder.h"
#include "../ViewInfo.h"
#include "../../Video/VideoFactory.h"
#include "../../Database/Configuration.h"
#include "../../Utility/Log.h"
#include "../../Utility/Utils.h"
#include "../../SDL.h"
#include <fstream>
#include <vector>
#include <iostream>
ReloadableMedia::ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY)
: LoadedComponent(NULL)
, ImagePath(imagePath)
, VideoPath(videoPath)
, ReloadRequested(false)
, FirstLoad(true)
, IsVideo(isVideo)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
}
ReloadableMedia::~ReloadableMedia()
{
if (LoadedComponent != NULL)
{
delete LoadedComponent;
}
}
void ReloadableMedia::Update(float dt)
{
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
if(LoadedComponent)
{
LoadedComponent->Update(dt);
}
// needs to be ran at the end to prevent the NewItemSelected flag from being detected
Component::Update(dt);
}
void ReloadableMedia::AllocateGraphicsMemory()
{
FirstLoad = true;
if(LoadedComponent)
{
LoadedComponent->AllocateGraphicsMemory();
}
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
}
void ReloadableMedia::LaunchEnter()
{
if(LoadedComponent)
{
LoadedComponent->LaunchEnter();
}
}
void ReloadableMedia::LaunchExit()
{
if(LoadedComponent)
{
LoadedComponent->LaunchExit();
}
}
void ReloadableMedia::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
if(LoadedComponent)
{
LoadedComponent->FreeGraphicsMemory();
}
}
void ReloadableMedia::ReloadTexture()
{
bool found = false;
if(LoadedComponent)
{
delete LoadedComponent;
LoadedComponent = NULL;
}
Item *selectedItem = GetSelectedItem();
if (selectedItem != NULL)
{
if(IsVideo)
{
std::vector<std::string> names;
names.push_back(selectedItem->GetName());
if(selectedItem->GetCloneOf().length() > 0)
{
names.push_back(selectedItem->GetCloneOf());
}
for(unsigned int n = 0; n < names.size() && !found; ++n)
{
std::string filePrefix;
filePrefix.append(VideoPath);
filePrefix.append("/");
filePrefix.append(names[n]);
std::string file;
VideoBuilder videoBuild;
LoadedComponent = videoBuild.CreateVideo(VideoPath, names[n], ScaleX, ScaleY);
if(LoadedComponent)
{
LoadedComponent->AllocateGraphicsMemory();
found = true;
}
}
}
if(!LoadedComponent)
{
ImageBuilder imageBuild;
LoadedComponent = imageBuild.CreateImage(ImagePath, selectedItem->GetFullTitle(), ScaleX, ScaleY);
if (LoadedComponent != NULL)
{
LoadedComponent->AllocateGraphicsMemory();
GetBaseViewInfo()->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
GetBaseViewInfo()->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
}
}
}
}
void ReloadableMedia::Draw()
{
ViewInfo *info = GetBaseViewInfo();
if(LoadedComponent)
{
info->SetImageHeight(LoadedComponent->GetBaseViewInfo()->GetImageHeight());
info->SetImageWidth(LoadedComponent->GetBaseViewInfo()->GetImageWidth());
LoadedComponent->UpdateBaseViewInfo(*info);
LoadedComponent->Draw();
}
}

View File

@@ -0,0 +1,38 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Component.h"
#include "../../Video/IVideo.h"
#include "../../Collection/Item.h"
#include <SDL2/SDL.h>
#include <string>
class Image;
//todo: this class should aggregate Image, Text, and Video component classes
class ReloadableMedia : public Component
{
public:
ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY);
virtual ~ReloadableMedia();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
private:
void ReloadTexture();
Component *LoadedComponent;
std::string ImagePath;
std::string VideoPath;
bool ReloadRequested;
bool FirstLoad;
IVideo *VideoInst;
bool IsVideo;
float ScaleX;
float ScaleY;
};

View File

@@ -0,0 +1,157 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "ReloadableText.h"
#include "../ViewInfo.h"
#include "../../Database/Configuration.h"
#include "../../Utility/Log.h"
#include "../../SDL.h"
#include <fstream>
#include <vector>
#include <iostream>
ReloadableText::ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collection, float scaleX, float scaleY)
: ImageInst(NULL)
, LayoutKey(layoutKey)
, Collection(collection)
, ReloadRequested(false)
, FirstLoad(true)
, FontInst(font)
, FontColor(color)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
Type = TextTypeUnknown;
if(type == "numberButtons")
{
Type = TextTypeNumberButtons;
}
else if(type == "numberPlayers")
{
Type = TextTypeNumberPlayers;
}
else if(type == "year")
{
Type = TextTypeYear;
}
else if(type == "title")
{
Type = TextTypeTitle;
}
else if(type == "manufacturer")
{
Type = TextTypeManufacturer;
}
AllocateGraphicsMemory();
}
ReloadableText::~ReloadableText()
{
if (ImageInst != NULL)
{
delete ImageInst;
}
}
void ReloadableText::Update(float dt)
{
if(NewItemSelected)
{
ReloadRequested = true;
}
// wait for the right moment to reload the image
if (ReloadRequested && (HighlightExitComplete || FirstLoad))
{
ReloadTexture();
ReloadRequested = false;
FirstLoad = false;
}
// needs to be ran at the end to prevent the NewItemSelected flag from being detected
Component::Update(dt);
}
void ReloadableText::AllocateGraphicsMemory()
{
FirstLoad = true;
ReloadTexture();
// NOTICE! needs to be done last to prevent flags from being missed
Component::AllocateGraphicsMemory();
}
void ReloadableText::LaunchEnter()
{
}
void ReloadableText::LaunchExit()
{
}
void ReloadableText::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
}
void ReloadableText::ReloadTexture()
{
if (ImageInst != NULL)
{
delete ImageInst;
ImageInst = NULL;
}
Item *selectedItem = GetSelectedItem();
if (selectedItem != NULL)
{
std::stringstream ss;
std::string text;
switch(Type)
{
case TextTypeNumberButtons:
ss << selectedItem->GetNumberButtons();
break;
case TextTypeNumberPlayers:
ss << selectedItem->GetNumberPlayers();
break;
case TextTypeYear:
ss << selectedItem->GetYear();
break;
case TextTypeTitle:
ss << selectedItem->GetTitle();
break;
case TextTypeManufacturer:
ss << selectedItem->GetManufacturer();
break;
default:
break;
}
ImageInst = new Text(ss.str(), FontInst, FontColor, ScaleX, ScaleY);
}
}
void ReloadableText::Draw()
{
ViewInfo *info = GetBaseViewInfo();
if(ImageInst)
{
ImageInst->UpdateBaseViewInfo(*info);
ImageInst->Draw();
}
}

View File

@@ -0,0 +1,48 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Component.h"
#include "Text.h"
#include "../Font.h"
#include "../../Collection/Item.h"
#include <SDL2/SDL.h>
#include <string>
class ReloadableText : public Component
{
public:
ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collectionName, float scaleX, float scaleY);
virtual ~ReloadableText();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
private:
enum TextType
{
TextTypeUnknown = 0,
TextTypeNumberButtons,
TextTypeNumberPlayers,
TextTypeYear,
TextTypeTitle,
TextTypeManufacturer,
};
void ReloadTexture();
Text *ImageInst;
TextType Type;
std::string LayoutKey;
std::string Collection;
bool ReloadRequested;
bool FirstLoad;
Font *FontInst;
SDL_Color FontColor;
float ScaleX;
float ScaleY;
};

View File

@@ -0,0 +1,654 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "../Animate/Tween.h"
#include "../Animate/TweenTypes.h"
#include "../ComponentItemBinding.h"
#include "../Font.h"
#include "ScrollingList.h"
#include "ImageBuilder.h"
#include "VideoBuilder.h"
#include "VideoComponent.h"
#include "ReloadableMedia.h"
#include "Text.h"
#include "../../Database/Configuration.h" // todo: decouple the GUI from the data
#include "../../Collection/Item.h"
#include "../../Utility/Log.h"
#include "../../SDL.h"
#include "../ViewInfo.h"
#include <math.h>
#include <SDL2/SDL_image.h>
#include <sstream>
//todo: remove coupling from configuration data (if possible)
ScrollingList::ScrollingList(Configuration *c,
float scaleX,
float scaleY,
Font *font,
SDL_Color fontColor,
std::string layoutKey,
std::string collectionName,
std::string imageType)
: IsScrollChangedStarted(true)
, IsScrollChangedSignalled(false)
, IsScrollChangedComplete(false)
, SpriteList(NULL)
, ScrollPoints(NULL)
, TweenEnterTime(0)
, FirstSpriteIndex(0)
, SelectedSpriteListIndex(0)
, CurrentAnimateTime(0) // in seconds
, ScrollTime(0) // in seconds
, CurrentScrollDirection(ScrollDirectionIdle)
, RequestedScrollDirection(ScrollDirectionIdle)
, CurrentScrollState(ScrollStateIdle)
, ScrollAcceleration(6) // todo: make configurable
, ScrollVelocity(0)
, Config(c)
, ScaleX(scaleX)
, ScaleY(scaleY)
, FontInst(font)
, FontColor(fontColor)
, LayoutKey(layoutKey)
, CollectionName(collectionName)
, ImageType(imageType)
, MaxLayer(0)
{
}
ScrollingList::~ScrollingList()
{
}
void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
{
SpriteList = spriteList;
FirstSpriteIndex = 0;
// loop the scroll points if there are not enough
unsigned int originalSize = SpriteList->size();
while(ScrollPoints && ScrollPoints->size()+4 > SpriteList->size())
{
for(unsigned int i = 0; i < originalSize; ++i)
{
Item *newItem = new Item();
Item *originalItem = SpriteList->at(i)->GetCollectionItem();
*newItem = *originalItem;
ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
SpriteList->push_back(newSprite);
}
}
for(unsigned int i = 0; SpriteList && ScrollPoints && i < SelectedSpriteListIndex; ++i)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
IsScrollChangedComplete = true;
}
void ScrollingList::SetPoints(std::vector<ViewInfo *> *scrollPoints)
{
ScrollPoints = scrollPoints;
for(unsigned int i = 0; i != scrollPoints->size(); ++i)
{
ViewInfo *info = scrollPoints->at(i);
MaxLayer = (MaxLayer < info->GetLayer()) ? MaxLayer : info->GetLayer();
}
}
void ScrollingList::SetSelectedIndex(int selectedIndex)
{
SelectedSpriteListIndex = selectedIndex;
for(unsigned int i = 0; SpriteList && ScrollPoints && i < SelectedSpriteListIndex; ++i)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
}
void ScrollingList::Click()
{
if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
IsScrollChangedComplete = true;
}
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularIncrement(FirstSpriteIndex, SpriteList);
IsScrollChangedComplete = true;
}
}
unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list)
{
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularDecrement(currentIndex, list);
}
else if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularIncrement(currentIndex, list);
}
return currentIndex;
}
void ScrollingList::PageUp()
{
if(ScrollPoints && ScrollPoints->size() > 4)
{
ScrollVelocity = 0;
unsigned int counts = ScrollPoints->size() - 4;
for(unsigned int i = 0; i < counts; i++)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
}
CurrentScrollState = ScrollStatePageChange;
IsScrollChangedStarted = true;
IsScrollChangedSignalled = false;
IsScrollChangedComplete = false;
}
void ScrollingList::PageDown()
{
if(ScrollPoints && ScrollPoints->size() > 4)
{
unsigned int counts = ScrollPoints->size() - 4;
ScrollVelocity = 0;
for(unsigned int i = 0; i < counts; i++)
{
CircularIncrement(FirstSpriteIndex, SpriteList);
}
}
CurrentScrollState = ScrollStatePageChange;
IsScrollChangedStarted = true;
IsScrollChangedSignalled = false;
IsScrollChangedComplete = false;
}
void ScrollingList::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
TweenEnterTime = 0;
CurrentAnimateTime = 0;
ScrollTime = 0;
CurrentScrollDirection = ScrollDirectionIdle;
RequestedScrollDirection = ScrollDirectionIdle;
CurrentScrollState = ScrollStateIdle;
ScrollAcceleration = 6; // todo: make configurable
ScrollVelocity = 0;
for(unsigned int i = 0; i < SpriteList->size(); i++)
{
ComponentItemBinding *s = SpriteList->at(i);
DeallocateTexture(s);
}
}
void ScrollingList::Update(float dt)
{
float scrollPeriod = 0;
Component::Update(dt);
if(!ScrollPoints)
{
return;
}
switch(CurrentScrollState)
{
case ScrollStateActive:
if(RequestedScrollDirection != CurrentScrollDirection)
{
CurrentScrollState = ScrollStateStopping;
}
break;
case ScrollStateIdle:
ScrollTime = 0;
CurrentAnimateTime = 0;
ScrollVelocity = 0;
if(RequestedScrollDirection != ScrollDirectionIdle)
{
CurrentScrollState = ScrollStateActive;
CurrentScrollDirection = RequestedScrollDirection;
}
break;
default:
break;
};
if(CurrentScrollState != ScrollStatePageChange && CurrentScrollState != ScrollStateIdle)
{
IsScrollChangedStarted = true;
ScrollTime += dt;
CurrentAnimateTime += dt;
ScrollVelocity = ScrollTime * ScrollAcceleration;
// clip at 5 items scrolled per second
if(ScrollVelocity > 30)
{
ScrollVelocity = 30;
}
if(ScrollVelocity > 0)
{
scrollPeriod = 1 / ScrollVelocity;
}
// have we exceeded the time of when to stop on the next item in the list?
if(CurrentScrollState == ScrollStateStopping && CurrentAnimateTime >= scrollPeriod)
{
Click();
CurrentAnimateTime = 0;
ScrollVelocity = 0;
CurrentScrollState = ScrollStateIdle;
}
}
while(CurrentScrollState != ScrollStatePageChange && ScrollVelocity > 0 && CurrentAnimateTime >= scrollPeriod)
{
Click();
CurrentAnimateTime -= scrollPeriod;
}
if(ScrollPoints && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
{
unsigned int spriteIndex = FirstSpriteIndex;
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
for(unsigned int i = start; i < start+numIterations; i++)
{
ComponentItemBinding *s = SpriteList->at(spriteIndex);
unsigned int nextI = GetNextTween(i, ScrollPoints);
ViewInfo *currentViewInfo = ScrollPoints->at(i);
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
AllocateTexture(s);
Component *c = s->GetComponent();
if(c)
{
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
//todo: 30 is a magic number
ViewInfo *spriteViewInfo = c->GetBaseViewInfo();
spriteViewInfo->SetX(Tween::AnimateSingle(LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetY(Tween::AnimateSingle(LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetXOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetYOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetXOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetYOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetHeight(Tween::AnimateSingle(LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetWidth(Tween::AnimateSingle(LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetTransparency(Tween::AnimateSingle(LINEAR, currentViewInfo->GetTransparency(), nextViewInfo->GetTransparency(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetAngle(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetFontSize(Tween::AnimateSingle(LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollPeriod, CurrentAnimateTime));
c->Update(dt);
}
CircularIncrement(spriteIndex, SpriteList);
}
// start freeing up memory if the list is too large
if(SpriteList->size() + 4 > ScrollPoints->size())
{
spriteIndex = FirstSpriteIndex;
CircularDecrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
CircularDecrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
// point to the end of the list to start deallocating..
// It's not fast, but it's easy to read
spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
{
CircularIncrement(spriteIndex, SpriteList);
}
CircularIncrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
CircularIncrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
}
}
if(IsScrollChangedStarted && !IsScrollChangedSignalled)
{
IsScrollChangedSignalled = true;
ComponentItemBinding *sprite = GetPendingCollectionItemSprite();
Item *item = NULL;
if(sprite)
{
item = sprite->GetCollectionItem();
}
for(std::vector<MenuNotifierInterface *>::iterator it = NotificationComponents.begin();
it != NotificationComponents.end();
it++)
{
MenuNotifierInterface *c = *it;
if(c && item)
{
c->OnNewItemSelected(item);
}
}
if(CurrentScrollState == ScrollStatePageChange)
{
IsScrollChangedComplete = true;
CurrentScrollState = ScrollStateIdle;
}
}
if(IsScrollChangedStarted && IsScrollChangedSignalled && IsScrollChangedComplete)
{
IsScrollChangedStarted = false;
IsScrollChangedComplete = false;
IsScrollChangedSignalled = false;
}
}
void ScrollingList::AllocateTexture(ComponentItemBinding *s)
{
//todo: move this outside of the Draw routine
if(s && s->GetComponent() == NULL)
{
const Item *item = s->GetCollectionItem();
//todo: will create a runtime fault if not of the right type
//todo: remove coupling from knowing the collection name
std::string collectionKey ="collections." + CollectionName + ".media." + ImageType;
std::string videoKey ="collections." + CollectionName + ".media.video";
std::string imagePath;
std::string videoPath;
Component *t = NULL;
/*
// todo: to be supported at a later date
if(c->GetProperty(videoKey, videoPath))
{
t = new VideoComponent(videoPath, item->GetFullTitle(), ScaleX, ScaleY);
}
*/
if(!t && Config->GetPropertyAbsolutePath(collectionKey, imagePath))
{
ImageBuilder imageBuild;
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
if(!t && item->GetTitle() != item->GetFullTitle())
{
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
}
}
if (!t)
{
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
}
if(t)
{
s->SetComponent(t);
}
}
}
void ScrollingList::DeallocateTexture(ComponentItemBinding *s)
{
if(s && s->GetComponent() != NULL)
{
delete s->GetComponent();
}
s->SetComponent(NULL);
}
void ScrollingList::Draw()
{
//todo: Poor design implementation.
// caller should instead call ScrollingList::Draw(unsigned int layer)
}
//todo: this is kind of a hack. Aggregation needs to happen differently
void ScrollingList::Draw(unsigned int layer)
{
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
{
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
{
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin() + spriteIndex;
Component *c = (*it)->GetComponent();
ViewInfo *currentViewInfo = ScrollPoints->at(i);
if(currentViewInfo && currentViewInfo->GetLayer() == layer)
{
c->Draw();
}
CircularIncrement(spriteIndex, SpriteList);
}
}
}
void ScrollingList::SetScrollDirection(ScrollDirection direction)
{
RequestedScrollDirection = direction;
}
void ScrollingList::RemoveSelectedItem()
{
ComponentItemBinding *sprite = GetSelectedCollectionItemSprite();
if(sprite)
{
Item *item = sprite->GetCollectionItem();
DeallocateTexture(sprite);
int index = (FirstSpriteIndex + SelectedSpriteListIndex) % SpriteList->size();
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin() + index;
SpriteList->erase(it);
delete sprite;
if(item)
{
delete item;
}
if(SelectedSpriteListIndex >= SpriteList->size())
{
SelectedSpriteListIndex = 0;
}
if(FirstSpriteIndex >= SpriteList->size())
{
FirstSpriteIndex = 0;
}
}
IsScrollChangedComplete = true;
}
std::vector<ComponentItemBinding *> *ScrollingList::GetCollectionItemSprites()
{
return SpriteList;
}
ComponentItemBinding* ScrollingList::GetSelectedCollectionItemSprite()
{
ComponentItemBinding *item = NULL;
if(SpriteList && SpriteList->size() > 0)
{
int index = (FirstSpriteIndex + SelectedSpriteListIndex) % SpriteList->size();
item = SpriteList->at(index);
}
return item;
}
ComponentItemBinding* ScrollingList::GetPendingCollectionItemSprite()
{
ComponentItemBinding *item = NULL;
unsigned int index = FirstSpriteIndex;
if(CurrentScrollState != ScrollStatePageChange)
{
if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularDecrement(index, SpriteList);
}
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularIncrement(index, SpriteList);
}
}
if(SpriteList && SpriteList->size() > 0)
{
index = (index + SelectedSpriteListIndex) % SpriteList->size();
item = SpriteList->at(index);
}
return item;
}
void ScrollingList::AddComponentForNotifications(MenuNotifierInterface *c)
{
NotificationComponents.push_back(c);
}
void ScrollingList::RemoveComponentForNotifications(MenuNotifierInterface *c)
{
for(std::vector<MenuNotifierInterface *>::iterator it = NotificationComponents.begin();
it != NotificationComponents.end();
it++)
{
if(c == *it)
{
NotificationComponents.erase(it);
break;
}
}
}
ComponentItemBinding* ScrollingList::GetPendingSelectedCollectionItemSprite()
{
ComponentItemBinding *item = NULL;
unsigned int index = SelectedSpriteListIndex;
if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularDecrement(index, SpriteList);
}
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularIncrement(index, SpriteList);
}
if(SpriteList && SpriteList->size() > 0)
{
index = (index + SelectedSpriteListIndex) % SpriteList->size();
item = SpriteList->at(index);
}
return item;
}
bool ScrollingList::IsIdle()
{
return (Component::IsIdle() && CurrentScrollState == ScrollStateIdle);
}
void ScrollingList::CircularIncrement(unsigned int &index, std::vector<ViewInfo*>* list)
{
index++;
if(index >= list->size())
{
index = 0;
}
}
void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ViewInfo*>* list)
{
if(index > 0)
{
index--;
}
else
{
if(list->size() > 0)
{
index = list->size() - 1;
}
else
{
index = 0;
}
}
}
void ScrollingList::CircularIncrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
{
index++;
if(index >= list->size())
{
index = 0;
}
}
void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
{
if(index > 0)
{
index--;
}
else
{
if(list && list->size() > 0)
{
index = list->size() - 1;
}
else
{
index = 0;
}
}
}

View File

@@ -0,0 +1,105 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include <vector>
#include "Component.h"
#include "../Animate/Tween.h"
#include "../ComponentItemBinding.h"
#include "../MenuNotifierInterface.h"
#include "../ViewInfo.h"
#include "../../Database/Configuration.h"
#include <SDL2/SDL.h>
//todo: This scrolling implementation needs to be overhauled
// It needs to have a common interface to support different menu types
// (It was originally sandbox code that creeped into here)
class Configuration;
class Font;
class ScrollingList : public Component
{
public:
enum ScrollDirection
{
ScrollDirectionBack,
ScrollDirectionForward,
ScrollDirectionIdle,
};
ScrollingList(Configuration *c, float scaleX, float scaleY, Font *font, SDL_Color fontColor, std::string layoutKey, std::string CollectionName, std::string imageType);
virtual ~ScrollingList();
void AllocateTexture(ComponentItemBinding *s);
void DeallocateTexture(ComponentItemBinding *s);
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
void SetPoints(std::vector<ViewInfo *> *scrollPoints);
void SetScrollDirection(ScrollDirection direction);
void PageUp();
void PageDown();
bool IsIdle();
void SetSelectedIndex(int selectedIndex);
ComponentItemBinding *GetSelectedCollectionItemSprite();
ComponentItemBinding *GetPendingCollectionItemSprite();
ComponentItemBinding *GetPendingSelectedCollectionItemSprite();
void AddComponentForNotifications(MenuNotifierInterface *c);
void RemoveComponentForNotifications(MenuNotifierInterface *c);
std::vector<ComponentItemBinding *> *GetCollectionItemSprites();
void RemoveSelectedItem();
void FreeGraphicsMemory();
void Update(float dt);
void Draw();
void Draw(unsigned int layer);
private:
void Click();
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
bool IsScrollChangedStarted;
bool IsScrollChangedSignalled;
bool IsScrollChangedComplete;
enum ScrollState
{
ScrollStateActive,
ScrollStatePageChange,
ScrollStateStopping,
ScrollStateIdle
};
std::vector<ComponentItemBinding *> *SpriteList;
std::vector<ViewInfo *> *ScrollPoints;
std::vector<MenuNotifierInterface *> NotificationComponents;
float TweenEnterTime;
unsigned int FirstSpriteIndex;
unsigned int SelectedSpriteListIndex;
float CurrentAnimateTime;
float ScrollTime;
ScrollDirection CurrentScrollDirection;
ScrollDirection RequestedScrollDirection;
ScrollState CurrentScrollState;
float ScrollAcceleration;
float ScrollVelocity;
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);
void CircularDecrement(unsigned &index, std::vector<ViewInfo *> *list);
void UpdateOffset(float dt);
std::string Collection;
Configuration *Config;
float ScaleX;
float ScaleY;
Font *FontInst;
SDL_Color FontColor;
std::string LayoutKey;
std::string CollectionName;
std::string ImageType;
unsigned int MaxLayer;
};

View File

@@ -0,0 +1,103 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "Text.h"
#include "../../Utility/Log.h"
#include "../../SDL.h"
#include "../Font.h"
#include <sstream>
Text::Text(std::string text, Font *font, SDL_Color fontColor, float scaleX, float scaleY)
: TextData(text)
, FontInst(font)
, FontColor(fontColor)
, ScaleX(scaleX)
, ScaleY(scaleY)
{
AllocateGraphicsMemory();
}
Text::~Text()
{
FreeGraphicsMemory();
}
void Text::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
}
void Text::AllocateGraphicsMemory()
{
//todo: make the font blend color a parameter that is passed in
Component::AllocateGraphicsMemory();
}
void Text::Draw()
{
SDL_Texture *t = FontInst->GetTexture();
ViewInfo *info = GetBaseViewInfo();
float imageHeight = 0;
float imageWidth = 0;
// determine image width
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
if(FontInst->GetRect(TextData[i], glyph))
{
imageWidth += glyph.Advance;
imageHeight = (imageHeight >= glyph.Rect.h) ? imageHeight : glyph.Rect.h;
}
}
float scale = (float)info->GetFontSize() / (float)imageHeight;
float width = info->GetRawWidth();
float height = info->GetRawHeight();
info->SetWidth(imageWidth*scale);
info->SetHeight(imageHeight*scale);
float xOrigin = info->GetXRelativeToOrigin();
float yOrigin = info->GetYRelativeToOrigin();
info->SetWidth(width);
info->SetHeight(height);
SDL_Rect rect;
rect.x = static_cast<int>(xOrigin);
for(unsigned int i = 0; i < TextData.size(); ++i)
{
Font::GlyphInfo glyph;
if(FontInst->GetRect(TextData[i], glyph) && glyph.Rect.h > 0)
{
SDL_Rect charRect = glyph.Rect;
float h = static_cast<float>(charRect.h * scale);
float w = static_cast<float>(charRect.w * scale);
rect.h = static_cast<int>(h);
rect.w = static_cast<int>(w);
rect.y = static_cast<int>(yOrigin);
/*
std::stringstream ss;
ss << " cx:" << charRect.x << " cy:" << charRect.y << " cw:" << charRect.w << " ch:" << charRect.h;
ss << " x:" << rect.x << " y:" << rect.y << " w:" << rect.w << " h:" << rect.h;
Logger::Write(Logger::ZONE_DEBUG, "Text", ss.str());
*/
SDL_LockMutex(SDL::GetMutex());
SDL_SetTextureColorMod(t, FontColor.r, FontColor.g, FontColor.b);
SDL_UnlockMutex(SDL::GetMutex());
SDL::RenderCopy(t, static_cast<char>(info->GetTransparency() * 255), &charRect, &rect, info->GetAngle());
rect.x += static_cast<int>(glyph.Advance * scale);
}
}
}

View File

@@ -0,0 +1,29 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Component.h"
#include <SDL2/SDL.h>
#include <vector>
class Font;
class Text : public Component
{
public:
//todo: should have a Font flass that references fontcache, pass that in as an argument
Text(std::string text, Font *font, SDL_Color fontColor, float scaleX, float scaleY);
virtual ~Text();
void AllocateGraphicsMemory();
void FreeGraphicsMemory();
void Draw();
private:
std::string TextData;
Font *FontInst;
SDL_Color FontColor;
float ScaleX;
float ScaleY;
};

View File

@@ -0,0 +1,36 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "VideoBuilder.h"
#include "../../Utility/Utils.h"
#include "../../Utility/Log.h"
#include "../../Video/VideoFactory.h"
#include <fstream>
VideoComponent * VideoBuilder::CreateVideo(std::string path, std::string name, float scaleX, float scaleY)
{
VideoComponent *component = NULL;
std::vector<std::string> extensions;
extensions.push_back("mp4");
extensions.push_back("MP4");
extensions.push_back("avi");
extensions.push_back("AVI");
std::string prefix = path + "/" + name;
std::string file;
if(Utils::FindMatchingFile(prefix, extensions, file))
{
IVideo *video = Factory.CreateVideo();
if(video)
{
component = new VideoComponent(video, file, scaleX, scaleY);
}
}
return component;
}

View File

@@ -0,0 +1,18 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Image.h"
#include "VideoComponent.h"
#include "../../Video/VideoFactory.h"
//todo: this is more of a factory than a builder
class VideoBuilder
{
public:
VideoComponent * CreateVideo(std::string path, std::string name, float scaleX, float scaleY);
private:
VideoFactory Factory;
};

View File

@@ -0,0 +1,84 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "VideoComponent.h"
#include "../ViewInfo.h"
#include "../../Database/Configuration.h"
#include "../../Utility/Log.h"
#include "../../SDL.h"
VideoComponent::VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY)
: VideoTexture(NULL)
, VideoFile(videoFile)
, VideoInst(videoInst)
, ScaleX(scaleX)
, ScaleY(scaleY)
, IsPlaying(false)
{
// AllocateGraphicsMemory();
}
VideoComponent::~VideoComponent()
{
FreeGraphicsMemory();
if(VideoInst)
{
VideoInst->Stop();
}
}
void VideoComponent::Update(float dt)
{
if(IsPlaying)
{
VideoInst->Update(dt);
}
Component::Update(dt);
}
void VideoComponent::AllocateGraphicsMemory()
{
Component::AllocateGraphicsMemory();
if(!IsPlaying)
{
IsPlaying = VideoInst->Play(VideoFile);
}
}
void VideoComponent::FreeGraphicsMemory()
{
VideoInst->Stop();
IsPlaying = false;
if (VideoTexture != NULL)
{
SDL_LockMutex(SDL::GetMutex());
SDL_DestroyTexture(VideoTexture);
SDL_UnlockMutex(SDL::GetMutex());
}
Component::FreeGraphicsMemory();
}
void VideoComponent::Draw()
{
ViewInfo *info = GetBaseViewInfo();
SDL_Rect rect;
rect.x = static_cast<int>(info->GetXRelativeToOrigin());
rect.y = static_cast<int>(info->GetYRelativeToOrigin());
rect.h = static_cast<int>(info->GetHeight());
rect.w = static_cast<int>(info->GetWidth());
VideoInst->Draw();
SDL_Texture *texture = VideoInst->GetTexture();
if(texture)
{
SDL::RenderCopy(texture, static_cast<int>(info->GetTransparency() * 255), NULL, &rect, info->GetAngle());
}
}

View File

@@ -0,0 +1,32 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
#include "Component.h"
#include "Image.h"
#include "../../Collection/Item.h"
#include "../../Video/IVideo.h"
#include <SDL2/SDL.h>
#include <string>
class VideoComponent : public Component
{
public:
VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY);
virtual ~VideoComponent();
void Update(float dt);
void Draw();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter() {FreeGraphicsMemory(); }
void LaunchExit() { AllocateGraphicsMemory(); }
private:
SDL_Texture *VideoTexture;
std::string VideoFile;
std::string Name;
IVideo *VideoInst;
float ScaleX;
float ScaleY;
bool IsPlaying;
};