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54
Source/Sound/Sound.cpp
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54
Source/Sound/Sound.cpp
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/* This file is subject to the terms and conditions defined in
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* file 'LICENSE.txt', which is part of this source code package.
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*/
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#include "Sound.h"
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#include "../Utility/Log.h"
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Sound::Sound(std::string file)
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: File(file)
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, Chunk(NULL)
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{
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if(!Allocate())
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{
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Logger::Write(Logger::ZONE_ERROR, "Sound", "Cannot load " + File);
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}
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}
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Sound::~Sound()
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{
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if(Chunk)
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{
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Mix_FreeChunk(Chunk);
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Chunk = NULL;
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}
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}
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void Sound::Play()
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{
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if(Chunk)
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{
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(void)Mix_PlayChannel(-1, Chunk, 0);
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}
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}
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bool Sound::Free()
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{
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if(Chunk)
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{
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Mix_FreeChunk(Chunk);
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Chunk = NULL;
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}
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return true;
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}
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bool Sound::Allocate()
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{
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if(!Chunk)
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{
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Chunk = Mix_LoadWAV(File.c_str());
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}
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return (Chunk != NULL);
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}
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19
Source/Sound/Sound.h
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19
Source/Sound/Sound.h
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@@ -0,0 +1,19 @@
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/* This file is subject to the terms and conditions defined in
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* file 'LICENSE.txt', which is part of this source code package.
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*/
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#pragma once
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#include <string>
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#include <SDL2/SDL_mixer.h>
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class Sound
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{
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public:
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Sound(std::string file);
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virtual ~Sound();
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void Play();
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bool Allocate();
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bool Free();
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private:
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std::string File;
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Mix_Chunk *Chunk;
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};
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