diff --git a/RetroFE/Source/Menu/MenuMode.cpp b/RetroFE/Source/Menu/MenuMode.cpp index 02029e2..da9da19 100644 --- a/RetroFE/Source/Menu/MenuMode.cpp +++ b/RetroFE/Source/Menu/MenuMode.cpp @@ -30,6 +30,8 @@ #define MENU_ZONE_WIDTH SCREEN_HORIZONTAL_SIZE #define MENU_ZONE_HEIGHT SCREEN_VERTICAL_SIZE +#define MENU_BG_SQURE_WIDTH 180 +#define MENU_BG_SQUREE_HEIGHT 140 #define MENU_FONT_NAME_TITLE "/usr/games/menu_resources/OpenSans-Bold.ttf" #define MENU_FONT_SIZE_TITLE 22 @@ -596,13 +598,14 @@ void MenuMode::menu_screen_refresh(int menuItem, int prevItem, int scroll, uint8 /// Top arrow SDL_Rect pos_arrow_top; pos_arrow_top.x = (virtual_hw_screen->w - img_arrow_top->w)/2; - pos_arrow_top.y = (virtual_hw_screen->h - 160)/4 - img_arrow_top->h/2; + pos_arrow_top.y = (virtual_hw_screen->h - MENU_BG_SQUREE_HEIGHT)/4 - img_arrow_top->h/2; SDL_BlitSurface(img_arrow_top, NULL, virtual_hw_screen, &pos_arrow_top); /// Bottom arrow SDL_Rect pos_arrow_bottom; pos_arrow_bottom.x = (virtual_hw_screen->w - img_arrow_bottom->w)/2; - pos_arrow_bottom.y = virtual_hw_screen->h - (virtual_hw_screen->h - 160)/4 - img_arrow_bottom->h; + pos_arrow_bottom.y = virtual_hw_screen->h - + (virtual_hw_screen->h - MENU_BG_SQUREE_HEIGHT)/4 - img_arrow_bottom->h/2; SDL_BlitSurface(img_arrow_bottom, NULL, virtual_hw_screen, &pos_arrow_bottom); } diff --git a/RetroFE/Source/SDL.cpp b/RetroFE/Source/SDL.cpp index 8dc83df..336eeac 100644 --- a/RetroFE/Source/SDL.cpp +++ b/RetroFE/Source/SDL.cpp @@ -356,8 +356,8 @@ void SDL::SDL_Rotate_270(SDL_Surface * src, SDL_Surface * dst){ // Copy virtual window to HW window and Flip display void SDL::renderAndFlipWindow( ) { - //SDL_BlitSurface(window_virtual_, NULL, window_, NULL); - SDL_Rotate_270(window_virtual_, window_); + SDL_BlitSurface(window_virtual_, NULL, window_, NULL); + //SDL_Rotate_270(window_virtual_, window_); SDL_Flip(window_); }