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Fixing lua stack variables in lua script
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@@ -45,7 +45,7 @@ int LuaImage::loadType(lua_State *l)
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{
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{
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bool result = false;
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bool result = false;
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Image *i = (Image *)lua_touserdata(l, 1);
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Image *i = (Image *)lua_touserdata(l, 1);
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CollectionInfo *ci = (CollectionInfo *)luaL_checkinteger(l, 2);
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CollectionInfo *ci = (CollectionInfo *)lua_touserdata(l, 2);
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std::string type = luaL_checkstring(l, 3);
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std::string type = luaL_checkstring(l, 3);
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std::string name = luaL_checkstring(l, 4);
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std::string name = luaL_checkstring(l, 4);
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@@ -73,7 +73,7 @@ int LuaImage::loadType(lua_State *l)
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lua_pushboolean(l, result);
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lua_pushboolean(l, result);
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return 2;
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return 1;
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}
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}
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#if 0
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#if 0
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