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Fixed reloadableImage issue when loading manufacturer.
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@ -160,7 +160,7 @@ void ReloadableMedia::ReloadTexture()
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ImageBuilder imageBuild;
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std::string imageBasename = selectedItem->GetFullTitle();
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if(Utils::ToLower(imageBasename) == "manufacturer")
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if(Utils::ToLower(Type) == "manufacturer")
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{
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imageBasename = selectedItem->GetManufacturer();
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}
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