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Skip rendering of objects that are invisible (alpha = 0).
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@ -276,6 +276,10 @@ SDL_Window* SDL::getWindow( )
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bool SDL::renderCopy( SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, ViewInfo &viewInfo, float scaleX, float scaleY )
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{
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// Skip rendering if the object is invisible anyway
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if ( alpha == 0 )
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return true;
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SDL_Rect srcRect;
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SDL_Rect dstRect;
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SDL_Rect srcRectCopy;
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@ -21,7 +21,7 @@
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std::string retrofe_version_major = "0";
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std::string retrofe_version_minor = "9";
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std::string retrofe_version_build = "23";
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std::string retrofe_version_build = "24";
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std::string Version::getString( )
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