Adding new lua namespaces.

This commit is contained in:
emb
2015-11-11 22:57:36 -06:00
parent f30fe6cc7e
commit b027730a60
5 changed files with 386 additions and 0 deletions

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#pragma once
#include "Lua.h"
namespace LuaDisplay
{
int getDimensions(lua_State *l);
int getWidth(lua_State *l);
int getHeight(lua_State *l);
int getCenter(lua_State *l);
int isFullscreen(lua_State *l);
};

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#include "LuaImage.h"
#include "../Utility/Log.h"
#include "../Graphics/Component/Image.h"
int LuaImage::create(lua_State *l)
{
Image *i = new Image();
lua_pushinteger(l, (int)i);
return 1;
}
int LuaImage::destroy(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
delete i;
return 0;
}
int LuaImage::loadFile(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
std::string file = luaL_checkstring(l, 2);
bool result = i->load(file);
lua_pushboolean(l, result);
return 1;
}
#if 0
int LuaImage::loadType(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
stdL::string type = luaL_checkstring(l, 2);
stdL::string item = luaL_checkstring(l, 3);
bool result = i->loadType(type, item);
lua_pushboolean(l, result);
return 2;
}
int LuaImage::isLoaded(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushboolean(l, i->isLoaded());
return 1;
}
int LuaImage::unload(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
i->unload();
return 0;
}
int LuaImage::getOriginalWidth(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->getOriginalWidth());
return 1;
}
int LuaImage::getOriginalHeight(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->getOriginalHeight());
return 1;
}
int LuaImage::getOriginalDimensions(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->getOriginalWidth());
lua_pushnumber(l, i->getOriginalHeight());
return 2;
}
int LuaImage::getX(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.x);
return 1;
}
int LuaImage::getY(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.y);
return 1;
}
int LuaImage::getPosition(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.x);
lua_pushnumber(l, i->info.y);
return 2;
}
int LuaImage::getWidth(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.width);
return 1;
}
int LuaImage::getHeight(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.height);
return 1;
}
int LuaImage::getDimensions(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.width);
lua_pushnumber(l, i->info.height);
return 2;
}
int LuaImage::getRotate(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.rotate);
return 1;
}
int LuaImage::getAlpha(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumber(l, i->info.alpha);
return 1;
}
int LuaImage::getVisible(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushboolean(l, i->info.visible);
return 1;
}
int LuaImage::getHidden(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushboolean(l, !i->info.visible);
return 1;
}
int LuaImage::getLayer(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
lua_pushnumberl, !i->info.layer);
return 1;
}
int LuaImage::setX(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int val = luaL_checknumber(l, 2);
i->info.x = val;
return 0;
}
int LuaImage::setY(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int val = luaL_checknumber(l, 2);
i->info.y = val;
return 0;
}
int LuaImage::setPosition(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int x = luaL_checknumber(l, 2);
int y = luaL_checknumber(l, 3);
i->info.x = x;
i->info.y = y;
return 0;
}
int LuaImage::setWidth(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int val = luaL_checknumber(l, 2);
i->info.width = val;
return 0;
}
int LuaImage::setHeight(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int val = luaL_checknumber(l, 2);
i->info.height = val;
return 0;
}
int LuaImage::setDimensions(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int w = luaL_checknumber(l, 2);
int h = luaL_checknumber(l, 3);
i->info.width = w;
i->info.height = h;
return 0;
}
int LuaImage::setRotate(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
float val = luaL_checknumber(l, 2);
i->info.rotate = val;
return 0;
}
int LuaImage::setAlpha(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
float val = luaL_checknumber(l, 2);
i->info.alpha = val;
return 0;
}
int LuaImage::setVisible(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
bool val = luaL_checkboolean(l, 2);
i->info.visible = val;
return 0;
}
int LuaImage::setHidden(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
bool val = luaL_checkboolean(l, 2);
i->info.visible = !val;
return 0;
}
int LuaImage::setLayer(lua_State *l)
{
Image *i = (Image *)luaL_checkinteger(l, 1);
int val = luaL_checknumber(l, 2);
i->info.layer = val;
return 0;
}
#endif

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#pragma once
#include "Lua.h"
namespace LuaImage
{
int create(lua_State *l);
int destroy(lua_State *l);
int loadFile(lua_State *l);
int loadType(lua_State *l);
int isLoaded(lua_State *l);
int unload(lua_State *l);
int getOriginalWidth(lua_State *l);
int getOriginalHeight(lua_State *l);
int getOriginalDimensions(lua_State *l);
int getX(lua_State *l);
int getY(lua_State *l);
int getPosition(lua_State *l);
int getWidth(lua_State *l);
int getHeight(lua_State *l);
int getDimensions(lua_State *l);
int getRotate(lua_State *l);
int getAlpha(lua_State *l);
int getVisible(lua_State *l);
int getHidden(lua_State *l);
int getLayer(lua_State *l);
int getHeight(lua_State *l);
int setX(lua_State *l);
int setY(lua_State *l);
int setPosition(lua_State *l);
int setWidth(lua_State *l);
int setHeight(lua_State *l);
int setDimensions(lua_State *l);
int setRotate(lua_State *l);
int setAlpha(lua_State *l);
int setVisible(lua_State *l);
int setHidden(lua_State *l);
int setLayer(lua_State *l);
int setHeight(lua_State *l);
};