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Refactored Attract Mode into its own class.
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49
Source/Execute/AttractMode.cpp
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49
Source/Execute/AttractMode.cpp
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/* This file is subject to the terms and conditions defined in
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* file 'LICENSE.txt', which is part of this source code package.
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*/
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#include "AttractMode.h"
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#include "../Graphics/Page.h"
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AttractMode::AttractMode()
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: IsActive(false)
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, ElapsedTime(0)
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, ActiveTime(0)
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, IdleTime(0)
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{
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}
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void AttractMode::SetIdleTime(float time)
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{
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IdleTime = time;
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}
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void AttractMode::Reset()
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{
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ElapsedTime = 0;
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IsActive = false;
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ActiveTime = 0;
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}
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void AttractMode::Update(float dt, Page &page)
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{
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ElapsedTime += dt;
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// enable attract mode when idling for the expected time. Disable if idle time is set to 0.
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if(!IsActive && ElapsedTime > IdleTime && IdleTime > 0)
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{
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IsActive = true;
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ElapsedTime = 0;
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ActiveTime = ((float)((1000+rand()) % 5000)) / 1000;
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}
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if(IsActive)
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{
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page.SetScrolling(Page::ScrollDirectionForward);
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if(ElapsedTime > ActiveTime)
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{
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ElapsedTime = 0;
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IsActive = false;
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page.SetScrolling(Page::ScrollDirectionIdle);
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}
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}
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}
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22
Source/Execute/AttractMode.h
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22
Source/Execute/AttractMode.h
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@@ -0,0 +1,22 @@
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/* This file is subject to the terms and conditions defined in
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* file 'LICENSE.txt', which is part of this source code package.
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*/
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#pragma once
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class Page;
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class AttractMode
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{
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public:
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AttractMode();
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void SetIdleTime(float time);
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void Reset();
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void Update(float dt, Page &page);
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private:
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bool IsActive;
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float ElapsedTime;
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float ActiveTime;
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float IdleTime;
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};
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