Refactored Attract Mode into its own class.

This commit is contained in:
emb
2015-01-01 17:26:02 -06:00
parent 1a9fdabd63
commit b3ed451e4f
5 changed files with 78 additions and 27 deletions

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/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#include "AttractMode.h"
#include "../Graphics/Page.h"
AttractMode::AttractMode()
: IsActive(false)
, ElapsedTime(0)
, ActiveTime(0)
, IdleTime(0)
{
}
void AttractMode::SetIdleTime(float time)
{
IdleTime = time;
}
void AttractMode::Reset()
{
ElapsedTime = 0;
IsActive = false;
ActiveTime = 0;
}
void AttractMode::Update(float dt, Page &page)
{
ElapsedTime += dt;
// enable attract mode when idling for the expected time. Disable if idle time is set to 0.
if(!IsActive && ElapsedTime > IdleTime && IdleTime > 0)
{
IsActive = true;
ElapsedTime = 0;
ActiveTime = ((float)((1000+rand()) % 5000)) / 1000;
}
if(IsActive)
{
page.SetScrolling(Page::ScrollDirectionForward);
if(ElapsedTime > ActiveTime)
{
ElapsedTime = 0;
IsActive = false;
page.SetScrolling(Page::ScrollDirectionIdle);
}
}
}

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/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
*/
#pragma once
class Page;
class AttractMode
{
public:
AttractMode();
void SetIdleTime(float time);
void Reset();
void Update(float dt, Page &page);
private:
bool IsActive;
float ElapsedTime;
float ActiveTime;
float IdleTime;
};