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Fixed scrolling text issues regarding startTime, endTime, and startPosition.
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5ce0568ec7
commit
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@ -104,7 +104,14 @@ void ScrollingText::freeGraphicsMemory( )
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void ScrollingText::reloadTexture( )
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void ScrollingText::reloadTexture( )
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{
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{
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currentPosition_ = -startPosition_ * scaleX_;
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if (direction_ == "horizontal")
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{
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currentPosition_ = -startPosition_ * scaleX_;
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}
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else if (direction_ == "vertical")
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{
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currentPosition_ = -startPosition_ * scaleY_;
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}
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waitStartTime_ = startTime_;
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waitStartTime_ = startTime_;
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waitEndTime_ = 0.0f;
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waitEndTime_ = 0.0f;
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@ -467,12 +474,17 @@ void ScrollingText::draw( )
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// Print reformatted text
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// Print reformatted text
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rect.y = static_cast<int>( yOrigin );
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rect.y = static_cast<int>( yOrigin );
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if (currentPosition_ < 0)
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{
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rect.y -= static_cast<int>( currentPosition_ );
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}
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// Do not scroll if the text fits fully inside the box, and start position is 0
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// Do not scroll if the text fits fully inside the box, and start position is 0
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if (text.size() * font->getHeight( ) * scale * scaleY_ <= imageMaxHeight && startPosition_ == 0.0f)
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if (text.size() * font->getHeight( ) * scale * scaleY_ <= imageMaxHeight && startPosition_ == 0.0f)
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{
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{
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currentPosition_ = 0.0f;
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currentPosition_ = 0.0f;
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startTime_ = 0.0f;
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waitStartTime_ = 0.0f;
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endTime_ = 0.0f;
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waitEndTime_ = 0.0f;
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}
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}
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for (unsigned int l = 0; l < text.size( ); ++l)
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for (unsigned int l = 0; l < text.size( ); ++l)
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