deinitialize audio correctly when deinitializing SDL: add a while(Mix_Init(0)) before Mix_Quit()

Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
This commit is contained in:
Vincent-FK 2019-10-24 18:54:25 +02:00
parent af54231219
commit e9070675b9

View File

@ -234,11 +234,11 @@ bool SDL::initialize( Configuration &config )
} }
} }
/*if ( retVal && Mix_OpenAudio( audioRate, audioFormat, audioChannels, audioBuffers ) == -1 ) if ( retVal && Mix_OpenAudio( audioRate, audioFormat, audioChannels, audioBuffers ) == -1 )
{ {
std::string error = Mix_GetError( ); std::string error = Mix_GetError( );
Logger::write( Logger::ZONE_WARNING, "SDL", "Audio initialize failed: " + error ); Logger::write( Logger::ZONE_WARNING, "SDL", "Audio initialize failed: " + error );
}*/ }
return retVal; return retVal;
@ -251,8 +251,10 @@ bool SDL::deInitialize( )
std::string error = SDL_GetError( ); std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_INFO, "SDL", "DeInitializing" ); Logger::write( Logger::ZONE_INFO, "SDL", "DeInitializing" );
/*Mix_CloseAudio( ); Mix_CloseAudio( );
Mix_Quit( );*/
while(Mix_Init(0))
Mix_Quit();
if ( mutex_ ) if ( mutex_ )
{ {