/* This file is subject to the terms and conditions defined in * file 'LICENSE.txt', which is part of this source code package. */ #pragma once #include "Component.h" #include "Text.h" #include "../Font.h" #include "../../Collection/Item.h" #include #include class ReloadableText : public Component { public: ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collectionName, float scaleX, float scaleY); virtual ~ReloadableText(); void Update(float dt); void Draw(); void FreeGraphicsMemory(); void AllocateGraphicsMemory(); void LaunchEnter(); void LaunchExit(); private: enum TextType { TextTypeUnknown = 0, TextTypeNumberButtons, TextTypeNumberPlayers, TextTypeYear, TextTypeTitle, TextTypeManufacturer, }; void ReloadTexture(); Text *ImageInst; TextType Type; std::string LayoutKey; std::string Collection; bool ReloadRequested; bool FirstLoad; Font *FontInst; SDL_Color FontColor; float ScaleX; float ScaleY; };