/* This file is subject to the terms and conditions defined in * file 'LICENSE.txt', which is part of this source code package. */ #include "AttractMode.h" #include "../Graphics/Page.h" AttractMode::AttractMode() : IsActive(false) , ElapsedTime(0) , ActiveTime(0) , IdleTime(0) { } void AttractMode::SetIdleTime(float time) { IdleTime = time; } void AttractMode::Reset() { ElapsedTime = 0; IsActive = false; ActiveTime = 0; } void AttractMode::Update(float dt, Page &page) { ElapsedTime += dt; // enable attract mode when idling for the expected time. Disable if idle time is set to 0. if(!IsActive && ElapsedTime > IdleTime && IdleTime > 0) { IsActive = true; ElapsedTime = 0; ActiveTime = ((float)((1000+rand()) % 5000)) / 1000; } if(IsActive) { page.SetScrolling(Page::ScrollDirectionForward); if(ElapsedTime > ActiveTime) { ElapsedTime = 0; IsActive = false; page.SetScrolling(Page::ScrollDirectionIdle); } } }