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favPlaylist: switch between all games and favorites playlist nextPlaylist: switch to the next playlist (that contains games) prevPlaylist: switch to the previous playlist (that contains games) The playlists should be placed as <playlist name>.txt in the collections/<collection name>/playlists directory.
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Database/MetadataDatabase.h"
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#include <string>
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#include <map>
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#include <vector>
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class Configuration;
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class CollectionInfo;
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class CollectionInfoBuilder
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{
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public:
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CollectionInfoBuilder(Configuration &c, MetadataDatabase &mdb);
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virtual ~CollectionInfoBuilder();
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CollectionInfo *buildCollection(std::string collectionName);
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CollectionInfo *buildCollection(std::string collectionName, std::string mergedCollectionName);
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void addPlaylists(CollectionInfo *info);
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void injectMetadata(CollectionInfo *info);
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static bool createCollectionDirectory(std::string collectionName);
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private:
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Configuration &conf_;
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MetadataDatabase &metaDB_;
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bool ImportBasicList(CollectionInfo *info, std::string file, std::map<std::string, Item *> &list);
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bool ImportBasicList(CollectionInfo *info, std::string file, std::vector<Item *> &list);
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bool ImportDirectory(CollectionInfo *info, std::string mergedCollectionName);
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void ImportRomDirectory(std::string path, CollectionInfo *info, std::map<std::string, Item *> includeFilter, std::map<std::string, Item *> excludeFilter, bool romHierarchy);
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};
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