mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-12 17:58:53 +01:00
182 lines
7.5 KiB
XML
182 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{90F163C8-2147-46C9-8BF5-C51116856F62}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Configuration</RootNamespace>
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<AssemblyName>Configuration</AssemblyName>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Xaml">
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Compile Include="Builder.cs" />
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<Compile Include="ConfFileParser.cs" />
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<Compile Include="ConfFileSaver.cs" />
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<Compile Include="Converter\CollectionExistsConverter.cs" />
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<Compile Include="Converter\InverseBooleanConverter.cs" />
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<Compile Include="Converter\InverseBooleanToVisibilityConverter.cs" />
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<Compile Include="Converter\NullToVisibilityConverter.cs" />
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<Compile Include="MenuParser.cs" />
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<Compile Include="RetroFE.cs" />
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<Compile Include="ViewModel\CollectionListVM.cs" />
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<Compile Include="ViewModel\CollectionVM.cs" />
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<Compile Include="ViewModel\ControllerVM.cs" />
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<Compile Include="ViewModel\LauncherVM.cs" />
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<Compile Include="RelayCommand.cs" />
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<Compile Include="ViewModel\LauncherListVM.cs" />
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<Compile Include="ViewModel\MainVM.cs" />
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<Compile Include="View\AddRemoveList.xaml.cs">
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<DependentUpon>AddRemoveList.xaml</DependentUpon>
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<Compile Include="View\Collection.xaml.cs">
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<DependentUpon>Collection.xaml</DependentUpon>
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</Compile>
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<Compile Include="View\ControlInput.xaml.cs">
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<DependentUpon>ControlInput.xaml</DependentUpon>
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<Compile Include="View\Launcher.xaml.cs">
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<DependentUpon>Launcher.xaml</DependentUpon>
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<Compile Include="View\MainSettings.xaml.cs">
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Page Include="View\AddRemoveList.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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<Page Include="View\Collection.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="View\ControlInput.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="View\Launcher.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="View\MainSettings.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<ItemGroup />
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<ItemGroup>
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<Resource Include="Assets\Icons\Add.png" />
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<Resource Include="Assets\Icons\Delete.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |