395 lines
9.2 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Page.h"
#include "ComponentItemBinding.h"
#include "Component/Component.h"
#include "../Utility/Log.h"
#include "Component/ScrollingList.h"
#include "../Sound/Sound.h"
#include "ComponentItemBindingBuilder.h"
#include <sstream>
Page::Page(std::string collectionName)
: CollectionName(collectionName)
, Menu(NULL)
, Items(NULL)
, ScrollActive(false)
, SelectedItem(NULL)
, SelectedItemChanged(false)
, LoadSoundChunk(NULL)
, UnloadSoundChunk(NULL)
, HighlightSoundChunk(NULL)
, SelectSoundChunk(NULL)
, HasSoundedWhenActive(false)
, FirstSoundPlayed(false)
{
}
Page::~Page()
{
if(Menu)
{
Menu->RemoveComponentForNotifications(this);
}
for(unsigned int i = 0; i < sizeof(LayerComponents)/sizeof(LayerComponents[0]); ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
delete *it;
}
LayerComponents[i].clear();
}
if(Menu)
{
delete Menu;
}
if(LoadSoundChunk)
{
delete LoadSoundChunk;
LoadSoundChunk = NULL;
}
if(UnloadSoundChunk)
{
delete UnloadSoundChunk;
UnloadSoundChunk = NULL;
}
if(HighlightSoundChunk)
{
delete HighlightSoundChunk;
HighlightSoundChunk = NULL;
}
if(SelectSoundChunk)
{
delete SelectSoundChunk;
SelectSoundChunk = NULL;
}
}
void Page::OnNewItemSelected(Item *item)
{
SelectedItem = item;
SelectedItemChanged = true;
}
void Page::SetMenu(ScrollingList *s)
{
// todo: delete the old menu
Menu = s;
Menu->AddComponentForNotifications(this);
}
bool Page::AddComponent(Component *c)
{
bool retVal = false;
unsigned int layer = c->GetBaseViewInfo()->GetLayer();
if(layer < NUM_LAYERS)
{
LayerComponents[layer].push_back(c);
retVal = true;
}
else
{
std::stringstream ss;
ss << "Component layer too large Layer: " << layer;
Logger::Write(Logger::ZONE_ERROR, "Page", ss.str());
}
return retVal;
}
bool Page::IsIdle()
{
bool idle = true;
if(!Menu->IsIdle())
{
idle = false;
}
for(unsigned int i = 0; i < NUM_LAYERS && idle; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end() && idle; ++it)
{
idle = (*it)->IsIdle();
}
}
return idle;
}
bool Page::IsHidden()
{
bool hidden = Menu->IsHidden();
for(unsigned int i = 0; hidden && i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); hidden && it != LayerComponents[i].end(); ++it)
{
hidden = (*it)->IsHidden();
}
}
return hidden;
}
void Page::Start()
{
Menu->TriggerEnterEvent();
if(LoadSoundChunk)
{
LoadSoundChunk->Play();
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerEnterEvent();
}
}
}
void Page::Stop()
{
Menu->TriggerExitEvent();
if(UnloadSoundChunk)
{
UnloadSoundChunk->Play();
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerExitEvent();
}
}
}
Item *Page::GetSelectedItem()
{
return SelectedItem;
}
void Page::RemoveSelectedItem()
{
//todo: change method to RemoveItem() and pass in SelectedItem
Menu->RemoveSelectedItem();
SelectedItem = NULL;
}
void Page::Highlight()
{
Item *item = SelectedItem;
if(item)
{
Menu->TriggerHighlightEvent(item);
Menu->SetScrollActive(ScrollActive);
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->TriggerHighlightEvent(item);
(*it)->SetScrollActive(ScrollActive);
}
}
}
}
void Page::SetScrolling(ScrollDirection direction)
{
ScrollingList::ScrollDirection menuDirection;
switch(direction)
{
case ScrollDirectionForward:
menuDirection = ScrollingList::ScrollDirectionForward;
ScrollActive = true;
break;
case ScrollDirectionBack:
menuDirection = ScrollingList::ScrollDirectionBack;
ScrollActive = true;
break;
case ScrollDirectionIdle:
default:
menuDirection = ScrollingList::ScrollDirectionIdle;
ScrollActive = false;
break;
}
Menu->SetScrollDirection(menuDirection);
}
void Page::PageScroll(ScrollDirection direction)
{
if(direction == ScrollDirectionForward)
{
Menu->PageDown();
}
if(direction == ScrollDirectionBack)
{
Menu->PageUp();
}
}
void Page::SetItems(std::vector<Item *> *items)
{
std::vector<ComponentItemBinding *> *sprites = ComponentItemBindingBuilder::BuildCollectionItems(items);
Menu->SetItems(sprites);
}
void Page::Update(float dt)
{
Menu->Update(dt);
if(SelectedItemChanged && !HasSoundedWhenActive && HighlightSoundChunk)
{
// skip the first sound being played (as it is part of the on-enter)
if(FirstSoundPlayed)
{
HighlightSoundChunk->Play();
HasSoundedWhenActive = true;
}
FirstSoundPlayed = true;
}
if(SelectedItemChanged && !ScrollActive)
{
Highlight();
SelectedItemChanged = false;
HasSoundedWhenActive = false;
}
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Update(dt);
}
}
}
void Page::Draw()
{
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->Draw();
}
Menu->Draw(i);
}
}
const std::string& Page::GetCollectionName() const
{
return CollectionName;
}
void Page::FreeGraphicsMemory()
{
Logger::Write(Logger::ZONE_DEBUG, "Page", "Free");
Menu->FreeGraphicsMemory();
if(LoadSoundChunk) LoadSoundChunk->Free();
if(UnloadSoundChunk) UnloadSoundChunk->Free();
if(HighlightSoundChunk) HighlightSoundChunk->Free();
if(SelectSoundChunk) SelectSoundChunk->Free();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->FreeGraphicsMemory();
}
}
}
void Page::AllocateGraphicsMemory()
{
FirstSoundPlayed = false;
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
Menu->AllocateGraphicsMemory();
if(LoadSoundChunk) LoadSoundChunk->Allocate();
if(UnloadSoundChunk) UnloadSoundChunk->Allocate();
if(HighlightSoundChunk) HighlightSoundChunk->Allocate();
if(SelectSoundChunk) SelectSoundChunk->Allocate();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->AllocateGraphicsMemory();
}
}
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocate graphics memory complete");
}
void Page::LaunchEnter()
{
Menu->LaunchEnter();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchEnter();
}
}
}
void Page::LaunchExit()
{
Menu->LaunchExit();
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
{
(*it)->LaunchExit();
}
}
}