Pieter Hulshoff 15aef92009 Increased support for common reloadableImage files for:
- numberButtons
- numberPlayers
- year
- title
- manufacturer
- genre
- ctrlType
- joyWays
- rating
These files, if supported, used to be in directories starting with _ in the collections directory, e.g. collections/_manufacturer. They should now be placed in collections/_common/medium_artwork/manufacturer etc.

Two modes were added to support this:
- mode="common"
- mode="commonlayout"
This last mode forces RetroFE to expect the files in the selected layout directory, so e.g. layouts/Aeon Nox 16x9/collections/_common/medium_artwork/manufacturer/.

So, where before you would use <reloadableImage type="manufacturer", you should now use <reloadableImage type="manufacturer" mode="common", and the files are expected in collections/_common/medium_artwork/manufacturer/ in stead of collections/_manufacturer. It may seem like more work, but at least it's a generic way for all common art to be handled.
2016-07-17 13:17:24 +02:00
2015-01-03 23:09:57 -06:00

[TOC]

RetroFE is a cross-platform frontend designed for MAME cabinets/game centers/etc. with a focus on simplicity and customization.

Compiling and installing on Ubuntu Linux (10.04 or newer)

Install libraries

Install necessary dependencies:

sudo apt-get install tortoisehg g++ cmake dos2unix zlib1g-dev libsdl2-2.0 libsdl2-mixer-2.0 libsdl2-image-2.0 libsdl2-ttf-2.0 \
            libsdl2-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-ttf-dev libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev \
            libgstreamer-plugins-good1.0-dev zlib1g-dev libglib2.0-0 libglib2.0-dev sqlite3

Download and compile the source code

Download the source code:

hg clone https://bitbucket.org/teamretro/retrofe

Generate your gcc make files:

cd retrofe
cmake RetroFE/Source -BRetroFE/Build -DVERSION_MAJOR=0 -DVERSION_MINOR=0 -DVERSION_BUILD=0

Compile RetroFE and create a full environment:

cmake --build RetroFE/Build
python Scripts/Package.py --os=linux --build=full

Copy your live RetroFE system to any folder of your choosing: cp -r Artifacts\linux\RetroFE /your/ideal/retrofe/path

Compiling and installing on Windows

** Visit the RetroFE downloads page to download a precompiled version if you do not want to compile your own. **

Install libraries

Install Python 2.7
Install sphinx with python
Install visual studio 2012
Install Microsoft Windows SDK for Windows 7 and .net Framework 4 http://www.microsoft.com/en-us/download/details.aspx?id=8279
Install cmake
Install tortoisehg
Install 7zip
Install gstreamer and gstreamer-devel to c:/gstreamer(x86, not 64 bit!) from http://gstreamer.freedesktop/org/data/pkg/windows/1.4.0

Download and compile the source code

Download the source code

hg clone https://bitbucket.org/teamretro/retrofe

Setup Environment (to setup necessary variables and paths to compile in visual studio)

cd retrofe
RetroFE/Source/SetupEnvironment.bat   

Generate visual studio solution files

cmake RetroFE/Source -BRetroFE/Build -DGSTREAMER_ROOT=C:/gstreamer/1.0/x86 -DVERSION_MAJOR=0 -DVERSION_MINOR=0 -DVERSION_BUILD=0

Compile RetroFE and create a full environment by running the following commands

cmake --build RetroFE/Build --config Release
python Scripts\Package.py --os=windows --build=full --gstreamer_path=D:/gstreamer/1.0/x86

Copy your live RetroFE system to any folder of your choosing. files can be found in Artifacts\windows\RetroFE

Compiling and Installing on Raspberry Pi 2 (raspbian)

** Due to performance, the Rasperry Pi 1 is not supported. **

Just run the following on your raspberry pi 2 (assuming you have an internet connection:

bash <(curl -s https://bitbucket.org/teamretro/retrofe/raw/default/Scripts/Raspi2/install.sh)
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