2020-11-15 15:54:57 +01:00

1215 lines
32 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Page.h"
#include "ComponentItemBinding.h"
#include "Component/Component.h"
#include "../Collection/CollectionInfo.h"
#include "Component/Text.h"
#include "../Utility/Log.h"
#include "Component/ScrollingList.h"
#include "../Sound/Sound.h"
#include "ComponentItemBindingBuilder.h"
#include "PageBuilder.h"
#include <algorithm>
#include <sstream>
Page::Page(Configuration &config)
: config_(config)
, menuDepth_(0)
, scrollActive_(false)
, selectedItem_(NULL)
, textStatusComponent_(NULL)
, loadSoundChunk_(NULL)
, unloadSoundChunk_(NULL)
, highlightSoundChunk_(NULL)
, selectSoundChunk_(NULL)
, minShowTime_(0)
{
}
Page::~Page()
{
}
void Page::deInitialize()
{
MenuVector_T::iterator it = menus_.begin();
while(it != menus_.end())
{
std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin();
while(it2 != menus_[std::distance(menus_.begin(), it)].end())
{
ScrollingList *menu = *it2;
menus_[std::distance(menus_.begin(), it)].erase(it2);
delete menu;
it2 = menus_[std::distance(menus_.begin(), it)].begin();
}
menus_.erase(it);
it = menus_.begin();
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
delete *it;
}
LayerComponents.clear();
if(loadSoundChunk_)
{
delete loadSoundChunk_;
loadSoundChunk_ = NULL;
}
if(unloadSoundChunk_)
{
delete unloadSoundChunk_;
unloadSoundChunk_ = NULL;
}
if(highlightSoundChunk_)
{
delete highlightSoundChunk_;
highlightSoundChunk_ = NULL;
}
if(selectSoundChunk_)
{
delete selectSoundChunk_;
selectSoundChunk_ = NULL;
}
CollectionVector_T::iterator itc = collections_.begin();
while(itc != collections_.end())
{
itc->collection->Save();
if(itc->collection)
{
delete itc->collection;
}
collections_.erase(itc);
itc = collections_.begin();
}
}
bool Page::isMenusFull()
{
return (menuDepth_ > menus_.size());
}
void Page::setLoadSound(Sound *chunk)
{
loadSoundChunk_ = chunk;
}
void Page::setUnloadSound(Sound *chunk)
{
unloadSoundChunk_ = chunk;
}
void Page::setHighlightSound(Sound *chunk)
{
highlightSoundChunk_ = chunk;
}
void Page::setSelectSound(Sound *chunk)
{
selectSoundChunk_ = chunk;
}
void Page::onNewItemSelected()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return;
selectedItem_ = activeMenu_[0]->getSelectedItem();
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menu) menu->setNewItemSelected();
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->setNewItemSelected();
}
}
void Page::onNewScrollItemSelected()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return;
selectedItem_ = activeMenu_[0]->getSelectedItem();
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->setNewScrollItemSelected();
}
}
void Page::highlightLoadArt()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return;
selectedItem_ = activeMenu_[0]->getSelectedItem();
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->setNewItemSelected();
}
}
void Page::pushMenu(ScrollingList *s, int index)
{
// If index < 0 then append to the menus_ vector
if(index < 0)
{
index = menus_.size();
}
// Increase menus_ as needed
while(index >= static_cast<int>(menus_.size()))
{
std::vector<ScrollingList *> menus;
menus_.push_back(menus);
}
menus_[index].push_back(s);
}
unsigned int Page::getMenuDepth()
{
return menuDepth_;
}
void Page::setStatusTextComponent(Text *t)
{
textStatusComponent_ = t;
}
bool Page::addComponent(Component *c)
{
bool retVal = false;
if(c->baseViewInfo.Layer < NUM_LAYERS)
{
LayerComponents.push_back(c);
retVal = true;
}
else
{
std::stringstream ss;
ss << "Component layer too large Layer: " << c->baseViewInfo.Layer;
Logger::write(Logger::ZONE_ERROR, "Page", ss.str());
}
return retVal;
}
bool Page::isMenuIdle()
{
bool idle = true;
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(!menu->isIdle())
{
idle = false;
break;
}
}
}
return idle;
}
bool Page::isIdle()
{
bool idle = isMenuIdle();
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end() && idle; ++it)
{
idle = (*it)->isIdle();
}
return idle;
}
bool Page::isGraphicsIdle()
{
bool idle = true;
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end() && idle; ++it)
{
idle = (*it)->isIdle();
}
return idle;
}
void Page::start()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->triggerEvent( "enter" );
menu->triggerEnterEvent();
}
}
if(loadSoundChunk_)
{
loadSoundChunk_->play();
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "enter" );
}
}
void Page::stop()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->triggerEvent( "exit" );
menu->triggerExitEvent();
}
}
if(unloadSoundChunk_)
{
unloadSoundChunk_->play();
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "exit" );
}
}
Item *Page::getSelectedItem()
{
return selectedItem_;
}
Item *Page::getSelectedItem(int offset)
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return NULL;
return activeMenu_[0]->getItemByOffset(offset);
}
void Page::removeSelectedItem()
{
/*
//todo: change method to RemoveItem() and pass in SelectedItem
if(Menu)
{
Menu->RemoveSelectedItem();
}
*/
selectedItem_ = NULL;
}
void Page::setScrollOffsetIndex(unsigned int i)
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return;
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setScrollOffsetIndex(i);
}
}
unsigned int Page::getScrollOffsetIndex()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return -1;
return activeMenu_[0]->getScrollOffsetIndex();
}
void Page::setMinShowTime(float value)
{
minShowTime_ = value;
}
float Page::getMinShowTime()
{
return minShowTime_;
}
void Page::playlistChange()
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu) menu->setPlaylist(playlist_->first);
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->setPlaylist(playlist_->first);
}
}
void Page::menuScroll()
{
Item *item = selectedItem_;
if(!item) return;
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "menuScroll", menuDepth_ - 1 );
}
}
void Page::highlightEnter()
{
Item *item = selectedItem_;
if(!item) return;
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "highlightEnter", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerHighlightEnterEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "highlightEnter", menuDepth_ - 1 );
menu->triggerHighlightEnterEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "highlightEnter", menuDepth_ - 1 );
}
}
void Page::highlightExit()
{
Item *item = selectedItem_;
if(!item) return;
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "highlightExit", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerHighlightExitEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "highlightExit", menuDepth_ - 1 );
menu->triggerHighlightExitEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "highlightExit", menuDepth_ - 1 );
}
}
void Page::triggerEvent( std::string action )
{
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( action );
}
}
void Page::setText( std::string text, int id )
{
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->setText( text, id );
}
}
void Page::setScrolling(ScrollDirection direction)
{
switch(direction)
{
case ScrollDirectionForward:
if(!scrollActive_)
{
menuScroll();
}
scrollActive_ = true;
break;
case ScrollDirectionBack:
if(!scrollActive_)
{
menuScroll();
}
scrollActive_ = true;
break;
case ScrollDirectionIdle:
default:
scrollActive_ = false;
break;
}
}
bool Page::isHorizontalScroll()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return false;
return activeMenu_[0]->horizontalScroll;
}
void Page::pageScroll(ScrollDirection direction)
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu)
{
if(direction == ScrollDirectionForward)
{
menu->pageDown();
}
if(direction == ScrollDirectionBack)
{
menu->pageUp();
}
}
}
}
void Page::selectRandom()
{
if(activeMenu_.size() > 0 && activeMenu_[0])
{
activeMenu_[0]->random();
unsigned int index = activeMenu_[0]->getScrollOffsetIndex();
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setScrollOffsetIndex(index);
}
}
}
void Page::letterScroll(ScrollDirection direction)
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu)
{
if(direction == ScrollDirectionForward)
{
menu->letterDown();
}
if(direction == ScrollDirectionBack)
{
menu->letterUp();
}
}
}
}
unsigned int Page::getCollectionSize()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return 0;
return activeMenu_[0]->getSize();
}
unsigned int Page::getSelectedIndex()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return 0;
return activeMenu_[0]->getSelectedIndex();
}
bool Page::pushCollection(CollectionInfo *collection)
{
// grow the menu as needed
if(menus_.size() <= menuDepth_ && activeMenu_.size() > 0 && activeMenu_[0])
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
ScrollingList *newMenu = new ScrollingList(*menu);
pushMenu(newMenu, menuDepth_);
}
}
activeMenu_ = menus_[menuDepth_];
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->collectionName = collection->name;
menu->setItems(&collection->items);
}
// build the collection info instance
MenuInfo_S info;
info.collection = collection;
info.playlist = collection->playlists.begin();
info.queueDelete = false;
collections_.push_back(info);
playlist_ = info.playlist;
playlistChange();
if(menuDepth_ < menus_.size())
{
menuDepth_++;
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->collectionName = collection->name;
}
return true;
}
bool Page::popCollection()
{
if(!(activeMenu_.size() > 0 && activeMenu_[0])) return false;
if(menuDepth_ <= 1) return false;
if(collections_.size() <= 1) return false;
// queue the collection for deletion
MenuInfo_S *info = &collections_.back();
info->queueDelete = true;
deleteCollections_.push_back(*info);
// get the next collection off of the stack
collections_.pop_back();
info = &collections_.back();
playlist_ = info->playlist;
playlistChange();
menuDepth_--;
activeMenu_ = menus_[menuDepth_ - 1];
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->collectionName = info->collection->name;
}
return true;
}
void Page::enterMenu()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "menuEnter", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerMenuEnterEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "menuEnter", menuDepth_ - 1 );
menu->triggerMenuEnterEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "menuEnter", menuDepth_ - 1 );
}
return;
}
void Page::exitMenu()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "menuExit", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerMenuExitEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "menuExit", menuDepth_ - 1 );
menu->triggerMenuExitEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "menuExit", menuDepth_ - 1 );
}
return;
}
void Page::enterGame()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "gameEnter", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerGameEnterEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "gameEnter", menuDepth_ - 1 );
menu->triggerGameEnterEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "gameEnter", menuDepth_ - 1 );
}
return;
}
void Page::exitGame()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
if(menuDepth_-1 == static_cast<unsigned int>(distance(menus_.begin(), it)))
{
// Also trigger animations for index i for active menu
menu->triggerEvent( "gameExit", MENU_INDEX_HIGH + menuDepth_ - 1 );
menu->triggerGameExitEvent( MENU_INDEX_HIGH + menuDepth_ - 1 );
}
else
{
menu->triggerEvent( "gameExit", menuDepth_ - 1 );
menu->triggerGameExitEvent( menuDepth_ - 1 );
}
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->triggerEvent( "gameExit", menuDepth_ - 1 );
}
return;
}
std::string Page::getPlaylistName()
{
return playlist_->first;
}
void Page::favPlaylist()
{
if(playlist_->first == "favorites")
{
selectPlaylist("all");
}
else
{
selectPlaylist("favorites");
}
return;
}
void Page::nextPlaylist()
{
MenuInfo_S &info = collections_.back();
unsigned int numlists = info.collection->playlists.size();
for(unsigned int i = 0; i <= numlists; ++i)
{
playlist_++;
// wrap
if(playlist_ == info.collection->playlists.end()) playlist_ = info.collection->playlists.begin();
// find the first playlist
if(playlist_->second->size() != 0) break;
}
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setItems(playlist_->second);
}
playlistChange();
}
void Page::prevPlaylist()
{
MenuInfo_S &info = collections_.back();
unsigned int numlists = info.collection->playlists.size();
for(unsigned int i = 0; i <= numlists; ++i)
{
// wrap
if(playlist_ == info.collection->playlists.begin())
{
playlist_ = info.collection->playlists.end();
}
playlist_--;
// find the first playlist
if(playlist_->second->size() != 0) break;
}
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setItems(playlist_->second);
}
playlistChange();
}
void Page::selectPlaylist(std::string playlist)
{
MenuInfo_S &info = collections_.back();
info.collection->Save();
unsigned int numlists = info.collection->playlists.size();
// Store current playlist
CollectionInfo::Playlists_T::iterator playlist_store = playlist_;
for(unsigned int i = 0; i <= numlists; ++i)
{
playlist_++;
// wrap
if(playlist_ == info.collection->playlists.end()) playlist_ = info.collection->playlists.begin();
// find the first playlist
if(playlist_->second->size() != 0 && playlist_->first == playlist) break;
}
// Do not change playlist if it does not exist or if it's empty
if ( playlist_->second->size() == 0 || playlist_->first != playlist)
playlist_ = playlist_store;
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setItems(playlist_->second);
}
playlistChange();
}
void Page::update(float dt)
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->update(dt);
}
}
if(textStatusComponent_)
{
std::string status;
config_.setProperty("status", status);
textStatusComponent_->setText(status);
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
if(*it) (*it)->update(dt);
}
}
void Page::cleanup()
{
std::list<MenuInfo_S>::iterator del = deleteCollections_.begin();
while(del != deleteCollections_.end())
{
MenuInfo_S &info = *del;
if(info.queueDelete)
{
std::list<MenuInfo_S>::iterator next = del;
++next;
if(info.collection)
{
info.collection->Save();
delete info.collection;
}
deleteCollections_.erase(del);
del = next;
}
else
{
++del;
}
}
}
void Page::draw()
{
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
{
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
if(*it && (*it)->baseViewInfo.Layer == i) (*it)->draw();
}
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->draw(i);
}
}
}
}
void Page::removePlaylist()
{
if(!selectedItem_) return;
MenuInfo_S &info = collections_.back();
CollectionInfo *collection = info.collection;
std::vector<Item *> *items = collection->playlists["favorites"];
std::vector<Item *>::iterator it = std::find(items->begin(), items->end(), selectedItem_);
if(it != items->end())
{
items->erase(it);
collection->sortPlaylists();
collection->saveRequest = true;
}
collection->Save();
}
void Page::addPlaylist()
{
if(!selectedItem_) return;
MenuInfo_S &info = collections_.back();
CollectionInfo *collection = info.collection;
std::vector<Item *> *items = collection->playlists["favorites"];
if(playlist_->first != "favorites" && std::find(items->begin(), items->end(), selectedItem_) == items->end())
{
items->push_back(selectedItem_);
collection->sortPlaylists();
collection->saveRequest = true;
}
collection->Save();
}
std::string Page::getCollectionName()
{
if(collections_.size() == 0) return "";
MenuInfo_S &info = collections_.back();
return info.collection->name;
}
void Page::freeGraphicsMemory()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->freeGraphicsMemory();
}
}
if(loadSoundChunk_) loadSoundChunk_->free();
if(unloadSoundChunk_) unloadSoundChunk_->free();
if(highlightSoundChunk_) highlightSoundChunk_->free();
if(selectSoundChunk_) selectSoundChunk_->free();
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->freeGraphicsMemory();
}
}
void Page::allocateGraphicsMemory()
{
Logger::write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
if ( std::distance(menus_.begin(), it) < (signed int)menuDepth_ )
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->allocateGraphicsMemory();
}
}
}
if(loadSoundChunk_) loadSoundChunk_->allocate();
if(unloadSoundChunk_) unloadSoundChunk_->allocate();
if(highlightSoundChunk_) highlightSoundChunk_->allocate();
if(selectSoundChunk_) selectSoundChunk_->allocate();
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->allocateGraphicsMemory();
}
Logger::write(Logger::ZONE_DEBUG, "Page", "Allocate graphics memory complete");
}
void Page::deInitializeFonts()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->deInitializeFonts( );
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->deInitializeFonts();
}
}
void Page::initializeFonts()
{
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
{
for(std::vector<ScrollingList *>::iterator it2 = menus_[std::distance(menus_.begin(), it)].begin(); it2 != menus_[std::distance(menus_.begin(), it)].end(); it2++)
{
ScrollingList *menu = *it2;
menu->initializeFonts( );
}
}
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
(*it)->initializeFonts( );
}
}
void Page::playSelect()
{
if(selectSoundChunk_)
{
selectSoundChunk_->play();
}
}
bool Page::isSelectPlaying()
{
if ( selectSoundChunk_ )
{
return selectSoundChunk_->isPlaying();
}
return false;
}
void Page::reallocateMenuSpritePoints()
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu)
{
menu->deallocateSpritePoints();
menu->allocateSpritePoints();
}
}
}
bool Page::isMenuScrolling()
{
return scrollActive_;
}
bool Page::isPlaying()
{
bool retVal = false;
for(std::vector<Component *>::iterator it = LayerComponents.begin(); it != LayerComponents.end(); ++it)
{
retVal |= (*it)->isPlaying();
}
return retVal;
}
void Page::resetScrollPeriod()
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu) menu->resetScrollPeriod();
}
return;
}
void Page::updateScrollPeriod()
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu) menu->updateScrollPeriod();
}
return;
}
void Page::scroll(bool forward)
{
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
if(menu)
{
menu->scroll(forward);
}
}
onNewScrollItemSelected();
if(highlightSoundChunk_)
{
highlightSoundChunk_->play();
}
return;
}